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	gl_rasterizer: Define enum types for each vertex texcoord attribute.
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					 3 changed files with 14 additions and 12 deletions
				
			
		|  | @ -61,12 +61,12 @@ void RasterizerOpenGL::InitObjects() { | |||
|     glVertexAttribPointer(GLShader::ATTRIBUTE_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, color)); | ||||
|     glEnableVertexAttribArray(GLShader::ATTRIBUTE_COLOR); | ||||
| 
 | ||||
|     glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORDS + 0, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0)); | ||||
|     glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORDS + 1, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord1)); | ||||
|     glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORDS + 2, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord2)); | ||||
|     glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORDS + 0); | ||||
|     glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORDS + 1); | ||||
|     glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORDS + 2); | ||||
|     glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD0, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0)); | ||||
|     glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD1, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord1)); | ||||
|     glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD2, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord2)); | ||||
|     glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD0); | ||||
|     glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD1); | ||||
|     glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD2); | ||||
| 
 | ||||
|     SetShader(); | ||||
| 
 | ||||
|  |  | |||
|  | @ -68,9 +68,9 @@ GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader) { | |||
| 
 | ||||
|     glBindAttribLocation(program_id, Attributes::ATTRIBUTE_POSITION, "vert_position"); | ||||
|     glBindAttribLocation(program_id, Attributes::ATTRIBUTE_COLOR, "vert_color"); | ||||
|     glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORDS + 0, "vert_texcoord0"); | ||||
|     glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORDS + 1, "vert_texcoord1"); | ||||
|     glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORDS + 2, "vert_texcoord2"); | ||||
|     glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORD0, "vert_texcoord0"); | ||||
|     glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORD1, "vert_texcoord1"); | ||||
|     glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORD2, "vert_texcoord2"); | ||||
| 
 | ||||
|     glLinkProgram(program_id); | ||||
| 
 | ||||
|  |  | |||
|  | @ -9,9 +9,11 @@ | |||
| namespace GLShader { | ||||
| 
 | ||||
| enum Attributes { | ||||
|     ATTRIBUTE_POSITION  = 0, | ||||
|     ATTRIBUTE_COLOR     = 1, | ||||
|     ATTRIBUTE_TEXCOORDS = 2, | ||||
|     ATTRIBUTE_POSITION, | ||||
|     ATTRIBUTE_COLOR, | ||||
|     ATTRIBUTE_TEXCOORD0, | ||||
|     ATTRIBUTE_TEXCOORD1, | ||||
|     ATTRIBUTE_TEXCOORD2, | ||||
| }; | ||||
| 
 | ||||
| /**
 | ||||
|  |  | |||
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