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	gl_rasterizer: Define enum types for each vertex texcoord attribute.
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					 3 changed files with 14 additions and 12 deletions
				
			
		|  | @ -61,12 +61,12 @@ void RasterizerOpenGL::InitObjects() { | ||||||
|     glVertexAttribPointer(GLShader::ATTRIBUTE_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, color)); |     glVertexAttribPointer(GLShader::ATTRIBUTE_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, color)); | ||||||
|     glEnableVertexAttribArray(GLShader::ATTRIBUTE_COLOR); |     glEnableVertexAttribArray(GLShader::ATTRIBUTE_COLOR); | ||||||
| 
 | 
 | ||||||
|     glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORDS + 0, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0)); |     glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD0, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0)); | ||||||
|     glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORDS + 1, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord1)); |     glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD1, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord1)); | ||||||
|     glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORDS + 2, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord2)); |     glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD2, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord2)); | ||||||
|     glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORDS + 0); |     glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD0); | ||||||
|     glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORDS + 1); |     glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD1); | ||||||
|     glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORDS + 2); |     glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD2); | ||||||
| 
 | 
 | ||||||
|     SetShader(); |     SetShader(); | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -68,9 +68,9 @@ GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader) { | ||||||
| 
 | 
 | ||||||
|     glBindAttribLocation(program_id, Attributes::ATTRIBUTE_POSITION, "vert_position"); |     glBindAttribLocation(program_id, Attributes::ATTRIBUTE_POSITION, "vert_position"); | ||||||
|     glBindAttribLocation(program_id, Attributes::ATTRIBUTE_COLOR, "vert_color"); |     glBindAttribLocation(program_id, Attributes::ATTRIBUTE_COLOR, "vert_color"); | ||||||
|     glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORDS + 0, "vert_texcoord0"); |     glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORD0, "vert_texcoord0"); | ||||||
|     glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORDS + 1, "vert_texcoord1"); |     glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORD1, "vert_texcoord1"); | ||||||
|     glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORDS + 2, "vert_texcoord2"); |     glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORD2, "vert_texcoord2"); | ||||||
| 
 | 
 | ||||||
|     glLinkProgram(program_id); |     glLinkProgram(program_id); | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -9,9 +9,11 @@ | ||||||
| namespace GLShader { | namespace GLShader { | ||||||
| 
 | 
 | ||||||
| enum Attributes { | enum Attributes { | ||||||
|     ATTRIBUTE_POSITION  = 0, |     ATTRIBUTE_POSITION, | ||||||
|     ATTRIBUTE_COLOR     = 1, |     ATTRIBUTE_COLOR, | ||||||
|     ATTRIBUTE_TEXCOORDS = 2, |     ATTRIBUTE_TEXCOORD0, | ||||||
|  |     ATTRIBUTE_TEXCOORD1, | ||||||
|  |     ATTRIBUTE_TEXCOORD2, | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| /**
 | /**
 | ||||||
|  |  | ||||||
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