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						e5ddbfee02
					
				
					 7 changed files with 59 additions and 117 deletions
				
			
		|  | @ -77,6 +77,12 @@ public: | |||
|      */ | ||||
|     virtual u64 GetTicks() const = 0; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Advance the CPU core by the specified number of ticks (e.g. to simulate CPU execution time) | ||||
|      * @param ticks Number of ticks to advance the CPU core | ||||
|      */ | ||||
|     virtual void AddTicks(u64 ticks) = 0; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Saves the current CPU context | ||||
|      * @param ctx Thread context to save | ||||
|  |  | |||
|  | @ -47,68 +47,38 @@ ARM_DynCom::ARM_DynCom() : ticks(0) { | |||
| ARM_DynCom::~ARM_DynCom() { | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Set the Program Counter to an address | ||||
|  * @param addr Address to set PC to | ||||
|  */ | ||||
| void ARM_DynCom::SetPC(u32 pc) { | ||||
|     state->pc = state->Reg[15] = pc; | ||||
| } | ||||
| 
 | ||||
| /*
 | ||||
|  * Get the current Program Counter | ||||
|  * @return Returns current PC | ||||
|  */ | ||||
| u32 ARM_DynCom::GetPC() const { | ||||
|     return state->Reg[15]; | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Get an ARM register | ||||
|  * @param index Register index (0-15) | ||||
|  * @return Returns the value in the register | ||||
|  */ | ||||
| u32 ARM_DynCom::GetReg(int index) const { | ||||
|     return state->Reg[index]; | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Set an ARM register | ||||
|  * @param index Register index (0-15) | ||||
|  * @param value Value to set register to | ||||
|  */ | ||||
| void ARM_DynCom::SetReg(int index, u32 value) { | ||||
|     state->Reg[index] = value; | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Get the current CPSR register | ||||
|  * @return Returns the value of the CPSR register | ||||
|  */ | ||||
| u32 ARM_DynCom::GetCPSR() const { | ||||
|     return state->Cpsr; | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Set the current CPSR register | ||||
|  * @param cpsr Value to set CPSR to | ||||
|  */ | ||||
| void ARM_DynCom::SetCPSR(u32 cpsr) { | ||||
|     state->Cpsr = cpsr; | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Returns the number of clock ticks since the last reset | ||||
|  * @return Returns number of clock ticks | ||||
|  */ | ||||
| u64 ARM_DynCom::GetTicks() const { | ||||
|     return ticks; | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Executes the given number of instructions | ||||
|  * @param num_instructions Number of instructions to executes | ||||
|  */ | ||||
| void ARM_DynCom::AddTicks(u64 ticks) { | ||||
|     this->ticks += ticks; | ||||
| } | ||||
| 
 | ||||
| void ARM_DynCom::ExecuteInstructions(int num_instructions) { | ||||
|     state->NumInstrsToExecute = num_instructions; | ||||
| 
 | ||||
|  | @ -118,11 +88,6 @@ void ARM_DynCom::ExecuteInstructions(int num_instructions) { | |||
|     ticks += InterpreterMainLoop(state.get()); | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Saves the current CPU context | ||||
|  * @param ctx Thread context to save | ||||
|  * @todo Do we need to save Reg[15] and NextInstr? | ||||
|  */ | ||||
| void ARM_DynCom::SaveContext(ThreadContext& ctx) { | ||||
|     memcpy(ctx.cpu_registers, state->Reg, sizeof(ctx.cpu_registers)); | ||||
|     memcpy(ctx.fpu_registers, state->ExtReg, sizeof(ctx.fpu_registers)); | ||||
|  | @ -139,11 +104,6 @@ void ARM_DynCom::SaveContext(ThreadContext& ctx) { | |||
|     ctx.mode = state->NextInstr; | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Loads a CPU context | ||||
|  * @param ctx Thread context to load | ||||
|  * @param Do we need to load Reg[15] and NextInstr? | ||||
|  */ | ||||
| void ARM_DynCom::LoadContext(const ThreadContext& ctx) { | ||||
|     memcpy(state->Reg, ctx.cpu_registers, sizeof(ctx.cpu_registers)); | ||||
|     memcpy(state->ExtReg, ctx.fpu_registers, sizeof(ctx.fpu_registers)); | ||||
|  | @ -160,7 +120,6 @@ void ARM_DynCom::LoadContext(const ThreadContext& ctx) { | |||
|     state->NextInstr = ctx.mode; | ||||
| } | ||||
| 
 | ||||
| /// Prepare core for thread reschedule (if needed to correctly handle state)
 | ||||
| void ARM_DynCom::PrepareReschedule() { | ||||
|     state->NumInstrsToExecute = 0; | ||||
| } | ||||
|  |  | |||
|  | @ -27,14 +27,14 @@ public: | |||
|      * Get the current Program Counter | ||||
|      * @return Returns current PC | ||||
|      */ | ||||
|     u32 GetPC() const; | ||||
|     u32 GetPC() const override; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Get an ARM register | ||||
|      * @param index Register index (0-15) | ||||
|      * @return Returns the value in the register | ||||
|      */ | ||||
|     u32 GetReg(int index) const; | ||||
|     u32 GetReg(int index) const override; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Set an ARM register | ||||
|  | @ -47,7 +47,7 @@ public: | |||
|      * Get the current CPSR register | ||||
|      * @return Returns the value of the CPSR register | ||||
|      */ | ||||
|     u32 GetCPSR() const; | ||||
|     u32 GetCPSR() const override; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Set the current CPSR register | ||||
|  | @ -59,7 +59,13 @@ public: | |||
|      * Returns the number of clock ticks since the last reset | ||||
|      * @return Returns number of clock ticks | ||||
|      */ | ||||
|     u64 GetTicks() const; | ||||
|     u64 GetTicks() const override; | ||||
| 
 | ||||
|     /**
 | ||||
|     * Advance the CPU core by the specified number of ticks (e.g. to simulate CPU execution time) | ||||
|     * @param ticks Number of ticks to advance the CPU core | ||||
|     */ | ||||
|     void AddTicks(u64 ticks) override; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Saves the current CPU context | ||||
|  |  | |||
|  | @ -38,78 +38,43 @@ ARM_Interpreter::~ARM_Interpreter() { | |||
|     delete state; | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Set the Program Counter to an address | ||||
|  * @param addr Address to set PC to | ||||
|  */ | ||||
| void ARM_Interpreter::SetPC(u32 pc) { | ||||
|     state->pc = state->Reg[15] = pc; | ||||
| } | ||||
| 
 | ||||
| /*
 | ||||
|  * Get the current Program Counter | ||||
|  * @return Returns current PC | ||||
|  */ | ||||
| u32 ARM_Interpreter::GetPC() const { | ||||
|     return state->pc; | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Get an ARM register | ||||
|  * @param index Register index (0-15) | ||||
|  * @return Returns the value in the register | ||||
|  */ | ||||
| u32 ARM_Interpreter::GetReg(int index) const { | ||||
|     return state->Reg[index]; | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Set an ARM register | ||||
|  * @param index Register index (0-15) | ||||
|  * @param value Value to set register to | ||||
|  */ | ||||
| void ARM_Interpreter::SetReg(int index, u32 value) { | ||||
|     state->Reg[index] = value; | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Get the current CPSR register | ||||
|  * @return Returns the value of the CPSR register | ||||
|  */ | ||||
| u32 ARM_Interpreter::GetCPSR() const { | ||||
|     return state->Cpsr; | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Set the current CPSR register | ||||
|  * @param cpsr Value to set CPSR to | ||||
|  */ | ||||
| void ARM_Interpreter::SetCPSR(u32 cpsr) { | ||||
|     state->Cpsr = cpsr; | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Returns the number of clock ticks since the last reset | ||||
|  * @return Returns number of clock ticks | ||||
|  */ | ||||
| u64 ARM_Interpreter::GetTicks() const { | ||||
|     return ARMul_Time(state); | ||||
|     return state->NumInstrs; | ||||
| } | ||||
| 
 | ||||
| void ARM_Interpreter::AddTicks(u64 ticks) { | ||||
|     state->NumInstrs += ticks; | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Executes the given number of instructions | ||||
|  * @param num_instructions Number of instructions to executes | ||||
|  */ | ||||
| void ARM_Interpreter::ExecuteInstructions(int num_instructions) { | ||||
|     state->NumInstrsToExecute = num_instructions - 1; | ||||
|     ARMul_Emulate32(state); | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Saves the current CPU context | ||||
|  * @param ctx Thread context to save | ||||
|  * @todo Do we need to save Reg[15] and NextInstr? | ||||
|  */ | ||||
| void ARM_Interpreter::SaveContext(ThreadContext& ctx) { | ||||
|     memcpy(ctx.cpu_registers, state->Reg, sizeof(ctx.cpu_registers)); | ||||
|     memcpy(ctx.fpu_registers, state->ExtReg, sizeof(ctx.fpu_registers)); | ||||
|  | @ -126,11 +91,6 @@ void ARM_Interpreter::SaveContext(ThreadContext& ctx) { | |||
|     ctx.mode = state->NextInstr; | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Loads a CPU context | ||||
|  * @param ctx Thread context to load | ||||
|  * @param Do we need to load Reg[15] and NextInstr? | ||||
|  */ | ||||
| void ARM_Interpreter::LoadContext(const ThreadContext& ctx) { | ||||
|     memcpy(state->Reg, ctx.cpu_registers, sizeof(ctx.cpu_registers)); | ||||
|     memcpy(state->ExtReg, ctx.fpu_registers, sizeof(ctx.fpu_registers)); | ||||
|  | @ -147,7 +107,6 @@ void ARM_Interpreter::LoadContext(const ThreadContext& ctx) { | |||
|     state->NextInstr = ctx.mode; | ||||
| } | ||||
| 
 | ||||
| /// Prepare core for thread reschedule (if needed to correctly handle state)
 | ||||
| void ARM_Interpreter::PrepareReschedule() { | ||||
|     state->NumInstrsToExecute = 0; | ||||
| } | ||||
|  |  | |||
|  | @ -60,6 +60,12 @@ public: | |||
|      */ | ||||
|     u64 GetTicks() const override; | ||||
| 
 | ||||
|     /**
 | ||||
|     * Advance the CPU core by the specified number of ticks (e.g. to simulate CPU execution time) | ||||
|     * @param ticks Number of ticks to advance the CPU core | ||||
|     */ | ||||
|     void AddTicks(u64 ticks) override; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Saves the current CPU context | ||||
|      * @param ctx Thread context to save | ||||
|  |  | |||
|  | @ -43,7 +43,15 @@ void CallSVC(u32 opcode) { | |||
| 
 | ||||
| void Reschedule(const char *reason) { | ||||
|     _dbg_assert_msg_(Kernel, reason != 0 && strlen(reason) < 256, "Reschedule: Invalid or too long reason."); | ||||
| 
 | ||||
|     // TODO(bunnei): It seems that games depend on some CPU execution time elapsing during HLE
 | ||||
|     // routines. This simulates that time by artificially advancing the number of CPU "ticks".
 | ||||
|     // The value was chosen empirically, it seems to work well enough for everything tested, but
 | ||||
|     // is likely not ideal. We should find a more accurate way to simulate timing with HLE.
 | ||||
|     Core::g_app_core->AddTicks(4000); | ||||
| 
 | ||||
|     Core::g_app_core->PrepareReschedule(); | ||||
| 
 | ||||
|     g_reschedule = true; | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -21,12 +21,10 @@ namespace GPU { | |||
| 
 | ||||
| Regs g_regs; | ||||
| 
 | ||||
| u32 g_cur_line = 0;         ///< Current vertical screen line
 | ||||
| u64 g_last_line_ticks = 0;  ///< CPU tick count from last vertical screen line
 | ||||
| u64 g_last_frame_ticks = 0; ///< CPU tick count from last frame
 | ||||
| 
 | ||||
| static u32 kFrameCycles = 0; ///< 268MHz / 60 frames per second
 | ||||
| static u32 kFrameTicks  = 0; ///< Approximate number of instructions/frame
 | ||||
| static u64 frame_ticks      = 0;    ///< 268MHz / 60 frames per second
 | ||||
| static u32 cur_line         = 0;    ///< Current vertical screen line
 | ||||
| static u64 last_frame_ticks = 0;    ///< CPU tick count from last frame
 | ||||
| static u64 last_update_tick = 0;    ///< CPU ticl count from last GPU update
 | ||||
| 
 | ||||
| template <typename T> | ||||
| inline void Read(T &var, const u32 raw_addr) { | ||||
|  | @ -179,7 +177,6 @@ template void Write<u8>(u32 addr, const u8 data); | |||
| /// Update hardware
 | ||||
| void Update() { | ||||
|     auto& framebuffer_top = g_regs.framebuffer_config[0]; | ||||
|     u64 current_ticks = Core::g_app_core->GetTicks(); | ||||
| 
 | ||||
|     // Update the frame after a certain number of CPU ticks have elapsed. This assumes that the
 | ||||
|     // active frame in memory is always complete to render. There also may be issues with this
 | ||||
|  | @ -189,9 +186,9 @@ void Update() { | |||
|     // primitive homebrew relies on a vertical blank interrupt to happen inevitably (regardless of a
 | ||||
|     // threading reschedule).
 | ||||
| 
 | ||||
|     if ((current_ticks - g_last_frame_ticks) > GPU::kFrameTicks) { | ||||
|     if ((Core::g_app_core->GetTicks() - last_frame_ticks) > (GPU::frame_ticks)) { | ||||
|         VideoCore::g_renderer->SwapBuffers(); | ||||
|         g_last_frame_ticks = current_ticks; | ||||
|         last_frame_ticks = Core::g_app_core->GetTicks(); | ||||
|     } | ||||
| 
 | ||||
|     // Synchronize GPU on a thread reschedule: Because we cannot accurately predict a vertical
 | ||||
|  | @ -199,17 +196,20 @@ void Update() { | |||
|     // accurately when this is signalled between thread switches.
 | ||||
| 
 | ||||
|     if (HLE::g_reschedule) { | ||||
|         u64 current_ticks = Core::g_app_core->GetTicks(); | ||||
|         u64 line_ticks = (GPU::frame_ticks / framebuffer_top.height) * 16; | ||||
| 
 | ||||
|         // Synchronize line...
 | ||||
|         if ((current_ticks - g_last_line_ticks) >= GPU::kFrameTicks / framebuffer_top.height) { | ||||
|         //// Synchronize line...
 | ||||
|         if ((current_ticks - last_update_tick) >= line_ticks) { | ||||
|             GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0); | ||||
|             g_cur_line++; | ||||
|             g_last_line_ticks = current_ticks; | ||||
|             cur_line++; | ||||
|             last_update_tick += line_ticks; | ||||
|         } | ||||
| 
 | ||||
|         // Synchronize frame...
 | ||||
|         if (g_cur_line >= framebuffer_top.height) { | ||||
|             g_cur_line = 0; | ||||
|         if (cur_line >= framebuffer_top.height) { | ||||
|             cur_line = 0; | ||||
|             VideoCore::g_renderer->SwapBuffers(); | ||||
|             GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1); | ||||
|         } | ||||
|     } | ||||
|  | @ -217,11 +217,9 @@ void Update() { | |||
| 
 | ||||
| /// Initialize hardware
 | ||||
| void Init() { | ||||
|     kFrameCycles = 268123480 / Settings::values.gpu_refresh_rate; | ||||
|     kFrameTicks  = kFrameCycles / 3; | ||||
| 
 | ||||
|     g_cur_line = 0; | ||||
|     g_last_frame_ticks = g_last_line_ticks = Core::g_app_core->GetTicks(); | ||||
|     frame_ticks = 268123480 / Settings::values.gpu_refresh_rate; | ||||
|     cur_line = 0; | ||||
|     last_update_tick = last_frame_ticks = Core::g_app_core->GetTicks(); | ||||
| 
 | ||||
|     auto& framebuffer_top = g_regs.framebuffer_config[0]; | ||||
|     auto& framebuffer_sub = g_regs.framebuffer_config[1]; | ||||
|  |  | |||
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