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	Kernel: Get rid of WaitTypes and simplify lots of code, removing hacks.
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					 9 changed files with 63 additions and 122 deletions
				
			
		|  | @ -28,13 +28,8 @@ public: | ||||||
|     bool signaled;                          ///< Whether the event has already been signaled
 |     bool signaled;                          ///< Whether the event has already been signaled
 | ||||||
|     std::string name;                       ///< Name of event (optional)
 |     std::string name;                       ///< Name of event (optional)
 | ||||||
| 
 | 
 | ||||||
|     ResultVal<bool> Wait(bool wait_thread) override { |     ResultVal<bool> Wait() override { | ||||||
|         bool wait = !signaled; |         return MakeResult<bool>(!signaled); | ||||||
|         if (wait && wait_thread) { |  | ||||||
|             AddWaitingThread(GetCurrentThread()); |  | ||||||
|             Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_EVENT, this); |  | ||||||
|         } |  | ||||||
|         return MakeResult<bool>(wait); |  | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     ResultVal<bool> Acquire() override { |     ResultVal<bool> Acquire() override { | ||||||
|  |  | ||||||
|  | @ -42,13 +42,15 @@ Thread* WaitObject::ReleaseNextThread() { | ||||||
|     return next_thread.get(); |     return next_thread.get(); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void WaitObject::ReleaseAllWaitingThreads() { | void WaitObject::WakeupAllWaitingThreads() { | ||||||
|     auto waiting_threads_copy = waiting_threads; |     auto waiting_threads_copy = waiting_threads; | ||||||
| 
 | 
 | ||||||
|  |     // We use a copy because ReleaseWaitObject will remove the thread from this object's
 | ||||||
|  |     // waiting_threads list
 | ||||||
|     for (auto thread : waiting_threads_copy) |     for (auto thread : waiting_threads_copy) | ||||||
|         thread->ReleaseWaitObject(this); |         thread->ReleaseWaitObject(this); | ||||||
| 
 | 
 | ||||||
|     waiting_threads.clear(); |     _assert_msg_(Kernel, waiting_threads.empty(), "failed to awaken all waiting threads!"); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| HandleTable::HandleTable() { | HandleTable::HandleTable() { | ||||||
|  |  | ||||||
|  | @ -65,11 +65,10 @@ public: | ||||||
|     virtual Kernel::HandleType GetHandleType() const = 0; |     virtual Kernel::HandleType GetHandleType() const = 0; | ||||||
| 
 | 
 | ||||||
|     /**
 |     /**
 | ||||||
|      * Check if this object is available, (optionally) wait the current thread if not |      * Check if this object is available | ||||||
|      * @param wait_thread If true, wait the current thread if this object is unavailable |  | ||||||
|      * @return True if the current thread should wait due to this object being unavailable |      * @return True if the current thread should wait due to this object being unavailable | ||||||
|      */ |      */ | ||||||
|     virtual ResultVal<bool> Wait(bool wait_thread) { |     virtual ResultVal<bool> Wait() { | ||||||
|         LOG_ERROR(Kernel, "(UNIMPLEMENTED)"); |         LOG_ERROR(Kernel, "(UNIMPLEMENTED)"); | ||||||
|         return UnimplementedFunction(ErrorModule::Kernel); |         return UnimplementedFunction(ErrorModule::Kernel); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  | @ -26,7 +26,7 @@ public: | ||||||
|     Handle lock_thread;                         ///< Handle to thread that currently has mutex
 |     Handle lock_thread;                         ///< Handle to thread that currently has mutex
 | ||||||
|     std::string name;                           ///< Name of mutex (optional)
 |     std::string name;                           ///< Name of mutex (optional)
 | ||||||
| 
 | 
 | ||||||
|     ResultVal<bool> Wait(bool wait_thread) override; |     ResultVal<bool> Wait() override; | ||||||
|     ResultVal<bool> Acquire() override; |     ResultVal<bool> Acquire() override; | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
|  | @ -156,12 +156,7 @@ Handle CreateMutex(bool initial_locked, const std::string& name) { | ||||||
|     return handle; |     return handle; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| ResultVal<bool> Mutex::Wait(bool wait_thread) { | ResultVal<bool> Mutex::Wait() { | ||||||
|     if (locked && wait_thread) { |  | ||||||
|         AddWaitingThread(GetCurrentThread()); |  | ||||||
|         Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_MUTEX, this); |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     return MakeResult<bool>(locked); |     return MakeResult<bool>(locked); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -32,15 +32,8 @@ public: | ||||||
|         return available_count > 0; |         return available_count > 0; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     ResultVal<bool> Wait(bool wait_thread) override { |     ResultVal<bool> Wait() override { | ||||||
|         bool wait = !IsAvailable(); |         return MakeResult<bool>(!IsAvailable()); | ||||||
| 
 |  | ||||||
|         if (wait && wait_thread) { |  | ||||||
|             Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_SEMA, this); |  | ||||||
|             AddWaitingThread(GetCurrentThread()); |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         return MakeResult<bool>(wait); |  | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     ResultVal<bool> Acquire() override { |     ResultVal<bool> Acquire() override { | ||||||
|  |  | ||||||
|  | @ -22,14 +22,8 @@ | ||||||
| 
 | 
 | ||||||
| namespace Kernel { | namespace Kernel { | ||||||
| 
 | 
 | ||||||
| ResultVal<bool> Thread::Wait(bool wait_thread) { | ResultVal<bool> Thread::Wait() { | ||||||
|     const bool wait = status != THREADSTATUS_DORMANT; |     return MakeResult<bool>(status != THREADSTATUS_DORMANT); | ||||||
|     if (wait && wait_thread) { |  | ||||||
|         AddWaitingThread(GetCurrentThread()); |  | ||||||
|         WaitCurrentThread_WaitSynchronization(WAITTYPE_THREADEND, this); |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     return MakeResult<bool>(wait); |  | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| ResultVal<bool> Thread::Acquire() { | ResultVal<bool> Thread::Acquire() { | ||||||
|  | @ -68,7 +62,7 @@ static void ResetThread(Thread* t, u32 arg, s32 lowest_priority) { | ||||||
|     if (t->current_priority < lowest_priority) { |     if (t->current_priority < lowest_priority) { | ||||||
|         t->current_priority = t->initial_priority; |         t->current_priority = t->initial_priority; | ||||||
|     } |     } | ||||||
|     t->wait_type = WAITTYPE_NONE; | 
 | ||||||
|     t->wait_objects.clear(); |     t->wait_objects.clear(); | ||||||
|     t->wait_address = 0; |     t->wait_address = 0; | ||||||
| } | } | ||||||
|  | @ -89,23 +83,18 @@ static void ChangeReadyState(Thread* t, bool ready) { | ||||||
|     } |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| /// Check if a thread is blocking on a specified wait type
 | /// Check if a thread is blocking on a the specified object
 | ||||||
| static bool CheckWaitType(const Thread* thread, WaitType type) { | static bool CheckWaitType(const Thread* thread, Object* wait_object) { | ||||||
|     return (type == thread->wait_type) && (thread->IsWaiting()); |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| /// Check if a thread is blocking on a specified wait type with a specified handle
 |  | ||||||
| static bool CheckWaitType(const Thread* thread, WaitType type, Object* wait_object) { |  | ||||||
|     for (auto itr = thread->wait_objects.begin(); itr != thread->wait_objects.end(); ++itr) { |     for (auto itr = thread->wait_objects.begin(); itr != thread->wait_objects.end(); ++itr) { | ||||||
|         if (*itr == wait_object) |         if (*itr == wait_object) | ||||||
|             return CheckWaitType(thread, type); |             return (thread->IsWaiting()); | ||||||
|     } |     } | ||||||
|     return false; |     return false; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| /// Check if a thread is blocking on a specified wait type with a specified handle and address
 | /// Check if a thread is blocking on a the specified object and an address
 | ||||||
| static bool CheckWaitType(const Thread* thread, WaitType type, Object* wait_object, VAddr wait_address) { | static bool CheckWaitType(const Thread* thread, Object* wait_object, VAddr wait_address) { | ||||||
|     return CheckWaitType(thread, type, wait_object) && (wait_address == thread->wait_address); |     return CheckWaitType(thread, wait_object) && (wait_address == thread->wait_address); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| /// Stops the current thread
 | /// Stops the current thread
 | ||||||
|  | @ -118,7 +107,6 @@ void Thread::Stop(const char* reason) { | ||||||
|     ReleaseAllWaitingThreads(); |     ReleaseAllWaitingThreads(); | ||||||
| 
 | 
 | ||||||
|     // Stopped threads are never waiting.
 |     // Stopped threads are never waiting.
 | ||||||
|     wait_type = WAITTYPE_NONE; |  | ||||||
|     wait_objects.clear(); |     wait_objects.clear(); | ||||||
|     wait_address = 0; |     wait_address = 0; | ||||||
| } | } | ||||||
|  | @ -130,12 +118,6 @@ static void ChangeThreadState(Thread* t, ThreadStatus new_status) { | ||||||
|     } |     } | ||||||
|     ChangeReadyState(t, (new_status & THREADSTATUS_READY) != 0); |     ChangeReadyState(t, (new_status & THREADSTATUS_READY) != 0); | ||||||
|     t->status = new_status; |     t->status = new_status; | ||||||
| 
 |  | ||||||
|     if (new_status == THREADSTATUS_WAIT) { |  | ||||||
|         if (t->wait_type == WAITTYPE_NONE) { |  | ||||||
|             LOG_ERROR(Kernel, "Waittype none not allowed"); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| /// Arbitrate the highest priority thread that is waiting
 | /// Arbitrate the highest priority thread that is waiting
 | ||||||
|  | @ -145,7 +127,7 @@ Thread* ArbitrateHighestPriorityThread(WaitObject* arbiter, u32 address) { | ||||||
| 
 | 
 | ||||||
|     // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
 |     // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
 | ||||||
|     for (auto& thread : thread_list) { |     for (auto& thread : thread_list) { | ||||||
|         if (!CheckWaitType(thread.get(), WAITTYPE_ARB, arbiter, address)) |         if (!CheckWaitType(thread.get(), arbiter, address)) | ||||||
|             continue; |             continue; | ||||||
| 
 | 
 | ||||||
|         if (thread == nullptr) |         if (thread == nullptr) | ||||||
|  | @ -170,7 +152,7 @@ void ArbitrateAllThreads(WaitObject* arbiter, u32 address) { | ||||||
| 
 | 
 | ||||||
|     // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
 |     // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
 | ||||||
|     for (auto& thread : thread_list) { |     for (auto& thread : thread_list) { | ||||||
|         if (CheckWaitType(thread.get(), WAITTYPE_ARB, arbiter, address)) |         if (CheckWaitType(thread.get(), arbiter, address)) | ||||||
|             thread->ReleaseFromWait(arbiter); |             thread->ReleaseFromWait(arbiter); | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  | @ -178,9 +160,6 @@ void ArbitrateAllThreads(WaitObject* arbiter, u32 address) { | ||||||
| /// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
 | /// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
 | ||||||
| static void CallThread(Thread* t) { | static void CallThread(Thread* t) { | ||||||
|     // Stop waiting
 |     // Stop waiting
 | ||||||
|     if (t->wait_type != WAITTYPE_NONE) { |  | ||||||
|         t->wait_type = WAITTYPE_NONE; |  | ||||||
|     } |  | ||||||
|     ChangeThreadState(t, THREADSTATUS_READY); |     ChangeThreadState(t, THREADSTATUS_READY); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | @ -201,7 +180,6 @@ static void SwitchContext(Thread* t) { | ||||||
|         current_thread = t; |         current_thread = t; | ||||||
|         ChangeReadyState(t, false); |         ChangeReadyState(t, false); | ||||||
|         t->status = (t->status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY; |         t->status = (t->status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY; | ||||||
|         t->wait_type = WAITTYPE_NONE; |  | ||||||
|         Core::g_app_core->LoadContext(t->context); |         Core::g_app_core->LoadContext(t->context); | ||||||
|     } else { |     } else { | ||||||
|         current_thread = nullptr; |         current_thread = nullptr; | ||||||
|  | @ -224,23 +202,20 @@ static Thread* NextThread() { | ||||||
|     return next; |     return next; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void WaitCurrentThread(WaitType wait_type) { | void WaitCurrentThread() { | ||||||
|     Thread* thread = GetCurrentThread(); |     Thread* thread = GetCurrentThread(); | ||||||
|     thread->wait_type = wait_type; |  | ||||||
|     ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND))); |     ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND))); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void WaitCurrentThread_WaitSynchronization(WaitType wait_type, WaitObject* wait_object, unsigned index) { | void WaitCurrentThread_WaitSynchronization(WaitObject* wait_object, bool wait_all) { | ||||||
|     Thread* thread = GetCurrentThread(); |     Thread* thread = GetCurrentThread(); | ||||||
|     thread->wait_type = wait_type; |     thread->wait_all = wait_all; | ||||||
| 
 |  | ||||||
|     thread->wait_objects.push_back(wait_object); |     thread->wait_objects.push_back(wait_object); | ||||||
| 
 |  | ||||||
|     ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND))); |     ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND))); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void WaitCurrentThread_ArbitrateAddress(WaitObject* wait_object, VAddr wait_address) { | void WaitCurrentThread_ArbitrateAddress(WaitObject* wait_object, VAddr wait_address) { | ||||||
|     WaitCurrentThread_WaitSynchronization(WaitType::WAITTYPE_ARB, wait_object, 0); |     WaitCurrentThread_WaitSynchronization(wait_object); | ||||||
|     GetCurrentThread()->wait_address = wait_address; |     GetCurrentThread()->wait_address = wait_address; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | @ -287,7 +262,7 @@ void Thread::ReleaseFromWait(WaitObject* wait_object) { | ||||||
| 
 | 
 | ||||||
|     // Iterate through all waiting objects to check availability...
 |     // Iterate through all waiting objects to check availability...
 | ||||||
|     for (auto itr = wait_objects.begin(); itr != wait_objects.end(); ++itr) { |     for (auto itr = wait_objects.begin(); itr != wait_objects.end(); ++itr) { | ||||||
|         auto res = (*itr)->Wait(false); |         auto res = (*itr)->Wait(); | ||||||
| 
 | 
 | ||||||
|         if (*res && res.Succeeded()) |         if (*res && res.Succeeded()) | ||||||
|             wait_all_failed = true; |             wait_all_failed = true; | ||||||
|  | @ -322,9 +297,8 @@ void Thread::ResumeFromWait() { | ||||||
|         wait_object->RemoveWaitingThread(this); |         wait_object->RemoveWaitingThread(this); | ||||||
| 
 | 
 | ||||||
|     wait_objects.clear(); |     wait_objects.clear(); | ||||||
| 
 |  | ||||||
|     wait_type = WAITTYPE_NONE; |  | ||||||
|     wait_all = false; |     wait_all = false; | ||||||
|  | 
 | ||||||
|     if (!(status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) { |     if (!(status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) { | ||||||
|         ChangeReadyState(this, true); |         ChangeReadyState(this, true); | ||||||
|     } |     } | ||||||
|  | @ -390,7 +364,6 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point, | ||||||
|     thread->stack_size = stack_size; |     thread->stack_size = stack_size; | ||||||
|     thread->initial_priority = thread->current_priority = priority; |     thread->initial_priority = thread->current_priority = priority; | ||||||
|     thread->processor_id = processor_id; |     thread->processor_id = processor_id; | ||||||
|     thread->wait_type = WAITTYPE_NONE; |  | ||||||
|     thread->wait_all = false; |     thread->wait_all = false; | ||||||
|     thread->wait_objects.clear(); |     thread->wait_objects.clear(); | ||||||
|     thread->wait_address = 0; |     thread->wait_address = 0; | ||||||
|  | @ -476,8 +449,8 @@ void Reschedule() { | ||||||
|         LOG_TRACE(Kernel, "cannot context switch from 0x%08X, no higher priority thread!", prev->GetHandle()); |         LOG_TRACE(Kernel, "cannot context switch from 0x%08X, no higher priority thread!", prev->GetHandle()); | ||||||
| 
 | 
 | ||||||
|         for (auto& thread : thread_list) { |         for (auto& thread : thread_list) { | ||||||
|             LOG_TRACE(Kernel, "\thandle=0x%08X prio=0x%02X, status=0x%08X wait_type=0x%08X", |             LOG_TRACE(Kernel, "\thandle=0x%08X prio=0x%02X, status=0x%08X", thread->GetHandle(),  | ||||||
|                 thread->GetHandle(), thread->current_priority, thread->status, thread->wait_type); |                       thread->current_priority, thread->status); | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
|  | @ -38,18 +38,6 @@ enum ThreadStatus { | ||||||
|     THREADSTATUS_WAITSUSPEND    = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND |     THREADSTATUS_WAITSUSPEND    = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| enum WaitType { |  | ||||||
|     WAITTYPE_NONE, |  | ||||||
|     WAITTYPE_SLEEP, |  | ||||||
|     WAITTYPE_SEMA, |  | ||||||
|     WAITTYPE_EVENT, |  | ||||||
|     WAITTYPE_THREADEND, |  | ||||||
|     WAITTYPE_MUTEX, |  | ||||||
|     WAITTYPE_SYNCH, |  | ||||||
|     WAITTYPE_ARB, |  | ||||||
|     WAITTYPE_TIMER, |  | ||||||
| }; |  | ||||||
| 
 |  | ||||||
| namespace Kernel { | namespace Kernel { | ||||||
| 
 | 
 | ||||||
| class Thread : public WaitObject { | class Thread : public WaitObject { | ||||||
|  | @ -70,7 +58,7 @@ public: | ||||||
|     inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; } |     inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; } | ||||||
|     inline bool IsIdle() const { return idle; } |     inline bool IsIdle() const { return idle; } | ||||||
| 
 | 
 | ||||||
|     ResultVal<bool> Wait(bool wait_thread) override; |     ResultVal<bool> Wait() override; | ||||||
|     ResultVal<bool> Acquire() override; |     ResultVal<bool> Acquire() override; | ||||||
| 
 | 
 | ||||||
|     s32 GetPriority() const { return current_priority; } |     s32 GetPriority() const { return current_priority; } | ||||||
|  | @ -89,12 +77,6 @@ public: | ||||||
|     /// Resumes a thread from waiting by marking it as "ready"
 |     /// Resumes a thread from waiting by marking it as "ready"
 | ||||||
|     void ResumeFromWait(); |     void ResumeFromWait(); | ||||||
| 
 | 
 | ||||||
|     /**
 |  | ||||||
|      * Sets the waiting mode of the thread |  | ||||||
|      * @param wait_all If true, wait for all objects, otherwise just wait for the first one |  | ||||||
|      */ |  | ||||||
|     void SetWaitAll(bool wait_all) { this->wait_all = wait_all; } |  | ||||||
| 
 |  | ||||||
|     /**
 |     /**
 | ||||||
|      * Sets the output values after the thread awakens from WaitSynchronization |      * Sets the output values after the thread awakens from WaitSynchronization | ||||||
|      * @param return_val Value returned |      * @param return_val Value returned | ||||||
|  | @ -116,9 +98,10 @@ public: | ||||||
| 
 | 
 | ||||||
|     s32 processor_id; |     s32 processor_id; | ||||||
| 
 | 
 | ||||||
|     WaitType wait_type; |     std::vector<SharedPtr<WaitObject>> wait_objects; ///< Objects that the thread is waiting on
 | ||||||
|     std::vector<SharedPtr<WaitObject>> wait_objects; | 
 | ||||||
|     VAddr wait_address; |     VAddr wait_address; ///< If waiting on an AddressArbiter, this is the arbitration address 
 | ||||||
|  |     bool wait_all;      ///< True if the thread is waiting on all objects before resuming
 | ||||||
| 
 | 
 | ||||||
|     std::string name; |     std::string name; | ||||||
| 
 | 
 | ||||||
|  | @ -126,7 +109,6 @@ public: | ||||||
|     bool idle = false; |     bool idle = false; | ||||||
| 
 | 
 | ||||||
| private: | private: | ||||||
|     bool wait_all = false; |  | ||||||
| 
 | 
 | ||||||
|     Thread() = default; |     Thread() = default; | ||||||
| }; | }; | ||||||
|  | @ -146,19 +128,15 @@ void ArbitrateAllThreads(WaitObject* arbiter, u32 address); | ||||||
| /// Gets the current thread
 | /// Gets the current thread
 | ||||||
| Thread* GetCurrentThread(); | Thread* GetCurrentThread(); | ||||||
| 
 | 
 | ||||||
| /**
 | /// Waits the current thread
 | ||||||
|  * Waits the current thread for the given type | void WaitCurrentThread(); | ||||||
|  * @param wait_type Type of wait |  | ||||||
|  */ |  | ||||||
| void WaitCurrentThread(WaitType wait_type); |  | ||||||
| 
 | 
 | ||||||
| /**
 | /**
 | ||||||
|  * Waits the current thread from a WaitSynchronization call |  * Waits the current thread from a WaitSynchronization call | ||||||
|  * @param wait_type Type of wait |  | ||||||
|  * @param wait_object Kernel object that we are waiting on |  * @param wait_object Kernel object that we are waiting on | ||||||
|  * @param index Index of calling object (for WaitSynchronizationN only) |  * @param wait_all If true, wait on all objects before resuming (for WaitSynchronizationN only) | ||||||
|  */ |  */ | ||||||
| void WaitCurrentThread_WaitSynchronization(WaitType wait_type, WaitObject* wait_object, unsigned index=0); | void WaitCurrentThread_WaitSynchronization(WaitObject* wait_object, bool wait_all=false); | ||||||
| 
 | 
 | ||||||
| /**
 | /**
 | ||||||
|  * Waits the current thread from an ArbitrateAddress call |  * Waits the current thread from an ArbitrateAddress call | ||||||
|  | @ -181,6 +159,7 @@ void WakeThreadAfterDelay(Thread* thread, s64 nanoseconds); | ||||||
|  * @returns The handle of the idle thread |  * @returns The handle of the idle thread | ||||||
|  */ |  */ | ||||||
| Handle SetupIdleThread(); | Handle SetupIdleThread(); | ||||||
|  | 
 | ||||||
| /// Initialize threading
 | /// Initialize threading
 | ||||||
| void ThreadingInit(); | void ThreadingInit(); | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -29,13 +29,8 @@ public: | ||||||
|     u64 initial_delay;                      ///< The delay until the timer fires for the first time
 |     u64 initial_delay;                      ///< The delay until the timer fires for the first time
 | ||||||
|     u64 interval_delay;                     ///< The delay until the timer fires after the first time
 |     u64 interval_delay;                     ///< The delay until the timer fires after the first time
 | ||||||
| 
 | 
 | ||||||
|     ResultVal<bool> Wait(bool wait_thread) override { |     ResultVal<bool> Wait() override { | ||||||
|         bool wait = !signaled; |         return MakeResult<bool>(!signaled); | ||||||
|         if (wait && wait_thread) { |  | ||||||
|             AddWaitingThread(GetCurrentThread()); |  | ||||||
|             Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_TIMER, this); |  | ||||||
|         } |  | ||||||
|         return MakeResult<bool>(wait); |  | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     ResultVal<bool> Acquire() override { |     ResultVal<bool> Acquire() override { | ||||||
|  |  | ||||||
|  | @ -105,7 +105,7 @@ static Result SendSyncRequest(Handle handle) { | ||||||
| 
 | 
 | ||||||
|     ResultVal<bool> wait = session->SyncRequest(); |     ResultVal<bool> wait = session->SyncRequest(); | ||||||
|     if (wait.Succeeded() && *wait) { |     if (wait.Succeeded() && *wait) { | ||||||
|         Kernel::WaitCurrentThread(WAITTYPE_SYNCH); // TODO(bunnei): Is this correct?
 |         Kernel::WaitCurrentThread(); // TODO(bunnei): Is this correct?
 | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     return wait.Code().raw; |     return wait.Code().raw; | ||||||
|  | @ -120,22 +120,24 @@ static Result CloseHandle(Handle handle) { | ||||||
| 
 | 
 | ||||||
| /// Wait for a handle to synchronize, timeout after the specified nanoseconds
 | /// Wait for a handle to synchronize, timeout after the specified nanoseconds
 | ||||||
| static Result WaitSynchronization1(Handle handle, s64 nano_seconds) { | static Result WaitSynchronization1(Handle handle, s64 nano_seconds) { | ||||||
|     SharedPtr<Kernel::Object> object = Kernel::g_handle_table.GetGeneric(handle); |     Kernel::WaitObject* object = static_cast<Kernel::WaitObject*>(Kernel::g_handle_table.GetGeneric(handle).get()); | ||||||
|     if (object == nullptr) |     if (object == nullptr) | ||||||
|         return InvalidHandle(ErrorModule::Kernel).raw; |         return InvalidHandle(ErrorModule::Kernel).raw; | ||||||
| 
 | 
 | ||||||
|     LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle, |     LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle, | ||||||
|             object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds); |             object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds); | ||||||
| 
 | 
 | ||||||
|     ResultVal<bool> wait = object->Wait(true); |     ResultVal<bool> wait = object->Wait(); | ||||||
| 
 | 
 | ||||||
|     // Check for next thread to schedule
 |     // Check for next thread to schedule
 | ||||||
|     if (wait.Succeeded() && *wait) { |     if (wait.Succeeded() && *wait) { | ||||||
|  | 
 | ||||||
|  |         object->AddWaitingThread(Kernel::GetCurrentThread()); | ||||||
|  |         Kernel::WaitCurrentThread_WaitSynchronization(object); | ||||||
|  | 
 | ||||||
|         // Create an event to wake the thread up after the specified nanosecond delay has passed
 |         // Create an event to wake the thread up after the specified nanosecond delay has passed
 | ||||||
|         Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nano_seconds); |         Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nano_seconds); | ||||||
| 
 | 
 | ||||||
|         Kernel::GetCurrentThread()->SetWaitAll(false); |  | ||||||
| 
 |  | ||||||
|         HLE::Reschedule(__func__); |         HLE::Reschedule(__func__); | ||||||
|     } else { |     } else { | ||||||
|         object->Acquire(); |         object->Acquire(); | ||||||
|  | @ -166,14 +168,15 @@ static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count, | ||||||
|     if (handle_count != 0) { |     if (handle_count != 0) { | ||||||
|         bool selected = false; // True once an object has been selected
 |         bool selected = false; // True once an object has been selected
 | ||||||
|         for (int i = 0; i < handle_count; ++i) { |         for (int i = 0; i < handle_count; ++i) { | ||||||
|             SharedPtr<Kernel::Object> object = Kernel::g_handle_table.GetGeneric(handles[i]); |             Kernel::WaitObject* object = static_cast<Kernel::WaitObject*>(Kernel::g_handle_table.GetGeneric(handles[i]).get()); | ||||||
|             if (object == nullptr) |             if (object == nullptr) | ||||||
|                 return InvalidHandle(ErrorModule::Kernel).raw; |                 return InvalidHandle(ErrorModule::Kernel).raw; | ||||||
| 
 | 
 | ||||||
|             ResultVal<bool> wait = object->Wait(true); |             ResultVal<bool> wait = object->Wait(); | ||||||
| 
 | 
 | ||||||
|             // Check if the current thread should wait on this object...
 |             // Check if the current thread should wait on this object...
 | ||||||
|             if (wait.Succeeded() && *wait) { |             if (wait.Succeeded() && *wait) { | ||||||
|  | 
 | ||||||
|                 // Check we are waiting on all objects...
 |                 // Check we are waiting on all objects...
 | ||||||
|                 if (wait_all) |                 if (wait_all) | ||||||
|                     // Wait the thread
 |                     // Wait the thread
 | ||||||
|  | @ -193,15 +196,22 @@ static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count, | ||||||
|         // NOTE: This should deadlock the current thread if no timeout was specified
 |         // NOTE: This should deadlock the current thread if no timeout was specified
 | ||||||
|         if (!wait_all) { |         if (!wait_all) { | ||||||
|             wait_thread = true; |             wait_thread = true; | ||||||
|             Kernel::WaitCurrentThread(WAITTYPE_SLEEP); |             Kernel::WaitCurrentThread(); | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     // If thread should wait, then set its state to waiting and then reschedule...
 |     // If thread should wait, then set its state to waiting and then reschedule...
 | ||||||
|     if (wait_thread) { |     if (wait_thread) { | ||||||
|  | 
 | ||||||
|  |         // Actually wait the current thread on each object if we decided to wait...
 | ||||||
|  |         for (int i = 0; i < handle_count; ++i) { | ||||||
|  |             auto object = Kernel::g_handle_table.GetWaitObject(handles[i]); | ||||||
|  |             object->AddWaitingThread(Kernel::GetCurrentThread()); | ||||||
|  |             Kernel::WaitCurrentThread_WaitSynchronization(object, wait_all); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|         // Create an event to wake the thread up after the specified nanosecond delay has passed
 |         // Create an event to wake the thread up after the specified nanosecond delay has passed
 | ||||||
|         Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nano_seconds); |         Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nano_seconds); | ||||||
|         Kernel::GetCurrentThread()->SetWaitAll(wait_all); |  | ||||||
| 
 | 
 | ||||||
|         HLE::Reschedule(__func__); |         HLE::Reschedule(__func__); | ||||||
| 
 | 
 | ||||||
|  | @ -440,7 +450,7 @@ static void SleepThread(s64 nanoseconds) { | ||||||
|     LOG_TRACE(Kernel_SVC, "called nanoseconds=%lld", nanoseconds); |     LOG_TRACE(Kernel_SVC, "called nanoseconds=%lld", nanoseconds); | ||||||
| 
 | 
 | ||||||
|     // Sleep current thread and check for next thread to schedule
 |     // Sleep current thread and check for next thread to schedule
 | ||||||
|     Kernel::WaitCurrentThread(WAITTYPE_SLEEP); |     Kernel::WaitCurrentThread(); | ||||||
| 
 | 
 | ||||||
|     // Create an event to wake the thread up after the specified nanosecond delay has passed
 |     // Create an event to wake the thread up after the specified nanosecond delay has passed
 | ||||||
|     Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nanoseconds); |     Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nanoseconds); | ||||||
|  |  | ||||||
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