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	OpenGL: Check if uniform block exists before updating it (#2581)
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					 1 changed files with 29 additions and 28 deletions
				
			
		|  | @ -1071,8 +1071,8 @@ void RasterizerOpenGL::SetShader() { | ||||||
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 | 
 | ||||||
|         current_shader = shader_cache.emplace(config, std::move(shader)).first->second.get(); |         current_shader = shader_cache.emplace(config, std::move(shader)).first->second.get(); | ||||||
| 
 | 
 | ||||||
|         unsigned int block_index = |         GLuint block_index = glGetUniformBlockIndex(current_shader->shader.handle, "shader_data"); | ||||||
|             glGetUniformBlockIndex(current_shader->shader.handle, "shader_data"); |         if (block_index != GL_INVALID_INDEX) { | ||||||
|             GLint block_size; |             GLint block_size; | ||||||
|             glGetActiveUniformBlockiv(current_shader->shader.handle, block_index, |             glGetActiveUniformBlockiv(current_shader->shader.handle, block_index, | ||||||
|                                       GL_UNIFORM_BLOCK_DATA_SIZE, &block_size); |                                       GL_UNIFORM_BLOCK_DATA_SIZE, &block_size); | ||||||
|  | @ -1103,6 +1103,7 @@ void RasterizerOpenGL::SetShader() { | ||||||
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 | 
 | ||||||
|             SyncFogColor(); |             SyncFogColor(); | ||||||
|         } |         } | ||||||
|  |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void RasterizerOpenGL::SyncCullMode() { | void RasterizerOpenGL::SyncCullMode() { | ||||||
|  |  | ||||||
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