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	LargeFrameLayout + Swapped
Make small screen stay at 1x, and large screen maintain its aspect ratio.
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					 1 changed files with 36 additions and 50 deletions
				
			
		|  | @ -201,47 +201,40 @@ static FramebufferLayout LargeFrameLayout(unsigned width, unsigned height) { | |||
|     ASSERT(width > 0); | ||||
|     ASSERT(height > 0); | ||||
| 
 | ||||
|     FramebufferLayout res {width, height, true, true, {}, {}}; | ||||
|     FramebufferLayout res{ width, height, true, true,{},{} }; | ||||
| 
 | ||||
|     float window_aspect_ratio = static_cast<float>(height) / width; | ||||
|     float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 4) / | ||||
|         (VideoCore::kScreenTopWidth * 4 + VideoCore::kScreenBottomWidth); | ||||
|     float window_aspect_ratio = static_cast<float>(width) / height; | ||||
|     float top_screen_aspect_ratio = static_cast<float>(VideoCore::kScreenTopWidth) / | ||||
|         VideoCore::kScreenTopHeight; | ||||
| 
 | ||||
|     if (window_aspect_ratio > emulation_aspect_ratio) { | ||||
|     int viewport_height = static_cast<int>(std::round((width - VideoCore::kScreenBottomWidth) / | ||||
|         top_screen_aspect_ratio)); | ||||
|     int viewport_width = static_cast<int>(std::round((height * top_screen_aspect_ratio) + | ||||
|         VideoCore::kScreenBottomWidth)); | ||||
|     float emulation_aspect_ratio = static_cast<float>(width) / viewport_height; | ||||
| 
 | ||||
|     if (window_aspect_ratio < emulation_aspect_ratio) { | ||||
|         // Window is narrower than the emulation content => apply borders to the top and bottom
 | ||||
|         int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); | ||||
| 
 | ||||
|         res.top_screen.left = 0; | ||||
|         // Top screen occupies 4 / 5ths of the total width
 | ||||
|         res.top_screen.right = static_cast<int>(std::round(width / 5)) * 4; | ||||
|         res.top_screen.right = width - VideoCore::kScreenBottomWidth; | ||||
|         res.top_screen.top = (height - viewport_height) / 2; | ||||
|         res.top_screen.bottom = res.top_screen.top + viewport_height; | ||||
| 
 | ||||
|         int bottom_height = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomHeight) / | ||||
|             VideoCore::kScreenBottomWidth) * (width - res.top_screen.right)); | ||||
|         res.top_screen.bottom = viewport_height + res.top_screen.top; | ||||
| 
 | ||||
|         res.bottom_screen.left = res.top_screen.right; | ||||
|         res.bottom_screen.right = width; | ||||
|         res.bottom_screen.bottom = res.top_screen.bottom; | ||||
|         res.bottom_screen.top = res.bottom_screen.bottom - bottom_height; | ||||
|         res.bottom_screen.top = res.bottom_screen.bottom - VideoCore::kScreenBottomHeight; | ||||
|     } else { | ||||
|         // Otherwise, apply borders to the left and right sides of the window.
 | ||||
|         int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); | ||||
|         // Break the viewport into fifths and give top 4 of them
 | ||||
|         int fifth_width = static_cast<int>(std::round(viewport_width / 5)); | ||||
| 
 | ||||
|         res.top_screen.left = (width - viewport_width) / 2; | ||||
|         res.top_screen.right = res.top_screen.left + fifth_width * 4; | ||||
|         res.top_screen.right = (top_screen_aspect_ratio * height) + res.top_screen.left; | ||||
|         res.top_screen.top = 0; | ||||
|         res.top_screen.bottom = height; | ||||
| 
 | ||||
|         int bottom_height = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomHeight) / | ||||
|             VideoCore::kScreenBottomWidth) * (fifth_width)); | ||||
| 
 | ||||
|         res.bottom_screen.left = res.top_screen.right; | ||||
|         res.bottom_screen.right = width - (width - viewport_width) / 2; | ||||
|         res.bottom_screen.bottom = res.top_screen.bottom; | ||||
|         res.bottom_screen.top = res.bottom_screen.bottom - bottom_height; | ||||
|         res.bottom_screen.right = res.bottom_screen.left + VideoCore::kScreenBottomWidth; | ||||
|         res.bottom_screen.bottom = height; | ||||
|         res.bottom_screen.top = height - VideoCore::kScreenBottomHeight; | ||||
|     } | ||||
| 
 | ||||
|     return res; | ||||
|  | @ -254,45 +247,38 @@ static FramebufferLayout LargeFrameLayout_Swapped(unsigned width, unsigned heigh | |||
| 
 | ||||
|     FramebufferLayout res {width, height, true, true, {}, {}}; | ||||
| 
 | ||||
|     float window_aspect_ratio = static_cast<float>(height) / width; | ||||
|     float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomHeight * 4) / | ||||
|         (VideoCore::kScreenBottomWidth * 4 + VideoCore::kScreenTopWidth); | ||||
|     float window_aspect_ratio = static_cast<float>(width) / height; | ||||
|     float bottom_screen_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomWidth) / | ||||
|         VideoCore::kScreenBottomHeight; | ||||
| 
 | ||||
|     if (window_aspect_ratio > emulation_aspect_ratio) { | ||||
|     int viewport_height = static_cast<int>(std::round((width - VideoCore::kScreenTopWidth) / | ||||
|         bottom_screen_aspect_ratio)); | ||||
|     int viewport_width = static_cast<int>(std::round((height * bottom_screen_aspect_ratio) + | ||||
|         VideoCore::kScreenTopWidth)); | ||||
|     float emulation_aspect_ratio = static_cast<float>(width) / viewport_height; | ||||
| 
 | ||||
|     if (window_aspect_ratio < emulation_aspect_ratio) { | ||||
|         // Window is narrower than the emulation content => apply borders to the top and bottom
 | ||||
|         int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); | ||||
| 
 | ||||
|         res.bottom_screen.left = 0; | ||||
|         // Top screen occupies 4 / 5ths of the total width
 | ||||
|         res.bottom_screen.right = static_cast<int>(std::round(width / 5)) * 4; | ||||
|         res.bottom_screen.right = width - VideoCore::kScreenTopWidth; | ||||
|         res.bottom_screen.top = (height - viewport_height) / 2; | ||||
|         res.bottom_screen.bottom = res.bottom_screen.top + viewport_height; | ||||
| 
 | ||||
|         int top_height = static_cast<int>((static_cast<float>(VideoCore::kScreenTopHeight) / | ||||
|             VideoCore::kScreenTopWidth) * (width - res.bottom_screen.right)); | ||||
|         res.bottom_screen.bottom = viewport_height + res.bottom_screen.top; | ||||
| 
 | ||||
|         res.top_screen.left = res.bottom_screen.right; | ||||
|         res.top_screen.right = width; | ||||
|         res.top_screen.bottom = res.bottom_screen.bottom; | ||||
|         res.top_screen.top = res.top_screen.bottom - top_height; | ||||
|         res.top_screen.top = res.top_screen.bottom - VideoCore::kScreenTopHeight; | ||||
|     } else { | ||||
|         // Otherwise, apply borders to the left and right sides of the window.
 | ||||
|         int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); | ||||
|         // Break the viewport into fifths and give top 4 of them
 | ||||
|         int fifth_width = static_cast<int>(std::round(viewport_width / 5)); | ||||
| 
 | ||||
|         res.bottom_screen.left = (width - viewport_width) / 2; | ||||
|         res.bottom_screen.right = res.bottom_screen.left + fifth_width * 4; | ||||
|         res.bottom_screen.right = (bottom_screen_aspect_ratio * height) + res.bottom_screen.left; | ||||
|         res.bottom_screen.top = 0; | ||||
|         res.bottom_screen.bottom = height; | ||||
| 
 | ||||
|         int top_height = static_cast<int>((static_cast<float>(VideoCore::kScreenTopHeight) / | ||||
|             VideoCore::kScreenTopWidth) * (fifth_width)); | ||||
| 
 | ||||
|         res.top_screen.left = res.bottom_screen.right; | ||||
|         res.top_screen.right = width - (width - viewport_width) / 2; | ||||
|         res.top_screen.bottom = res.bottom_screen.bottom; | ||||
|         res.top_screen.top = res.top_screen.bottom - top_height; | ||||
|         res.top_screen.right = res.top_screen.left + VideoCore::kScreenTopWidth; | ||||
|         res.top_screen.bottom = height; | ||||
|         res.top_screen.top = height - VideoCore::kScreenTopHeight; | ||||
|     } | ||||
| 
 | ||||
|     return res; | ||||
|  | @ -309,4 +295,4 @@ FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swa | |||
| FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped) { | ||||
|     return is_swapped ? LargeFrameLayout_Swapped(width, height) : LargeFrameLayout(width, height); | ||||
| } | ||||
| } | ||||
| } | ||||
|  |  | |||
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