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	Merge pull request #3567 from wwylele/pica-glsl
renderer_opengl: add PICA->GLSL shader decompiler
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					 3 changed files with 960 additions and 0 deletions
				
			
		|  | @ -28,6 +28,8 @@ add_library(video_core STATIC | |||
|     renderer_opengl/gl_rasterizer_cache.cpp | ||||
|     renderer_opengl/gl_rasterizer_cache.h | ||||
|     renderer_opengl/gl_resource_manager.h | ||||
|     renderer_opengl/gl_shader_decompiler.cpp | ||||
|     renderer_opengl/gl_shader_decompiler.h | ||||
|     renderer_opengl/gl_shader_gen.cpp | ||||
|     renderer_opengl/gl_shader_gen.h | ||||
|     renderer_opengl/gl_shader_util.cpp | ||||
|  |  | |||
							
								
								
									
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								src/video_core/renderer_opengl/gl_shader_decompiler.cpp
									
										
									
									
									
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							|  | @ -0,0 +1,928 @@ | |||
| // Copyright 2017 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <exception> | ||||
| #include <map> | ||||
| #include <set> | ||||
| #include <string> | ||||
| #include <tuple> | ||||
| #include <utility> | ||||
| #include <nihstro/shader_bytecode.h> | ||||
| #include "common/assert.h" | ||||
| #include "common/common_types.h" | ||||
| #include "video_core/renderer_opengl/gl_shader_decompiler.h" | ||||
| 
 | ||||
| namespace Pica { | ||||
| namespace Shader { | ||||
| namespace Decompiler { | ||||
| 
 | ||||
| using nihstro::Instruction; | ||||
| using nihstro::OpCode; | ||||
| using nihstro::RegisterType; | ||||
| using nihstro::SourceRegister; | ||||
| using nihstro::SwizzlePattern; | ||||
| 
 | ||||
| constexpr u32 PROGRAM_END = MAX_PROGRAM_CODE_LENGTH; | ||||
| 
 | ||||
| class DecompileFail : public std::runtime_error { | ||||
| public: | ||||
|     using std::runtime_error::runtime_error; | ||||
| }; | ||||
| 
 | ||||
| /// Describes the behaviour of code path of a given entry point and a return point.
 | ||||
| enum class ExitMethod { | ||||
|     Undetermined, ///< Internal value. Only occur when analyzing JMP loop.
 | ||||
|     AlwaysReturn, ///< All code paths reach the return point.
 | ||||
|     Conditional,  ///< Code path reaches the return point or an END instruction conditionally.
 | ||||
|     AlwaysEnd,    ///< All code paths reach a END instruction.
 | ||||
| }; | ||||
| 
 | ||||
| /// A subroutine is a range of code refereced by a CALL, IF or LOOP instruction.
 | ||||
| struct Subroutine { | ||||
|     /// Generates a name suitable for GLSL source code.
 | ||||
|     std::string GetName() const { | ||||
|         return "sub_" + std::to_string(begin) + "_" + std::to_string(end); | ||||
|     } | ||||
| 
 | ||||
|     u32 begin;              ///< Entry point of the subroutine.
 | ||||
|     u32 end;                ///< Return point of the subroutine.
 | ||||
|     ExitMethod exit_method; ///< Exit method of the subroutine.
 | ||||
|     std::set<u32> labels;   ///< Addresses refereced by JMP instructions.
 | ||||
| 
 | ||||
|     bool operator<(const Subroutine& rhs) const { | ||||
|         return std::tie(begin, end) < std::tie(rhs.begin, rhs.end); | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| /// Analyzes shader code and produces a set of subroutines.
 | ||||
| class ControlFlowAnalyzer { | ||||
| public: | ||||
|     ControlFlowAnalyzer(const ProgramCode& program_code, u32 main_offset) | ||||
|         : program_code(program_code) { | ||||
| 
 | ||||
|         // Recursively finds all subroutines.
 | ||||
|         const Subroutine& program_main = AddSubroutine(main_offset, PROGRAM_END); | ||||
|         if (program_main.exit_method != ExitMethod::AlwaysEnd) | ||||
|             throw DecompileFail("Program does not always end"); | ||||
|     } | ||||
| 
 | ||||
|     std::set<Subroutine> MoveSubroutines() { | ||||
|         return std::move(subroutines); | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     const ProgramCode& program_code; | ||||
|     std::set<Subroutine> subroutines; | ||||
|     std::map<std::pair<u32, u32>, ExitMethod> exit_method_map; | ||||
| 
 | ||||
|     /// Adds and analyzes a new subroutine if it is not added yet.
 | ||||
|     const Subroutine& AddSubroutine(u32 begin, u32 end) { | ||||
|         auto iter = subroutines.find(Subroutine{begin, end}); | ||||
|         if (iter != subroutines.end()) | ||||
|             return *iter; | ||||
| 
 | ||||
|         Subroutine subroutine{begin, end}; | ||||
|         subroutine.exit_method = Scan(begin, end, subroutine.labels); | ||||
|         if (subroutine.exit_method == ExitMethod::Undetermined) | ||||
|             throw DecompileFail("Recursive function detected"); | ||||
|         return *subroutines.insert(std::move(subroutine)).first; | ||||
|     } | ||||
| 
 | ||||
|     /// Merges exit method of two parallel branches.
 | ||||
|     static ExitMethod ParallelExit(ExitMethod a, ExitMethod b) { | ||||
|         if (a == ExitMethod::Undetermined) { | ||||
|             return b; | ||||
|         } | ||||
|         if (b == ExitMethod::Undetermined) { | ||||
|             return a; | ||||
|         } | ||||
|         if (a == b) { | ||||
|             return a; | ||||
|         } | ||||
|         return ExitMethod::Conditional; | ||||
|     } | ||||
| 
 | ||||
|     /// Cascades exit method of two blocks of code.
 | ||||
|     static ExitMethod SeriesExit(ExitMethod a, ExitMethod b) { | ||||
|         // This should be handled before evaluating b.
 | ||||
|         DEBUG_ASSERT(a != ExitMethod::AlwaysEnd); | ||||
| 
 | ||||
|         if (a == ExitMethod::Undetermined) { | ||||
|             return ExitMethod::Undetermined; | ||||
|         } | ||||
| 
 | ||||
|         if (a == ExitMethod::AlwaysReturn) { | ||||
|             return b; | ||||
|         } | ||||
| 
 | ||||
|         if (b == ExitMethod::Undetermined || b == ExitMethod::AlwaysEnd) { | ||||
|             return ExitMethod::AlwaysEnd; | ||||
|         } | ||||
| 
 | ||||
|         return ExitMethod::Conditional; | ||||
|     } | ||||
| 
 | ||||
|     /// Scans a range of code for labels and determines the exit method.
 | ||||
|     ExitMethod Scan(u32 begin, u32 end, std::set<u32>& labels) { | ||||
|         auto [iter, inserted] = | ||||
|             exit_method_map.emplace(std::make_pair(begin, end), ExitMethod::Undetermined); | ||||
|         ExitMethod& exit_method = iter->second; | ||||
|         if (!inserted) | ||||
|             return exit_method; | ||||
| 
 | ||||
|         for (u32 offset = begin; offset != end && offset != PROGRAM_END; ++offset) { | ||||
|             const Instruction instr = {program_code[offset]}; | ||||
|             switch (instr.opcode.Value()) { | ||||
|             case OpCode::Id::END: { | ||||
|                 return exit_method = ExitMethod::AlwaysEnd; | ||||
|             } | ||||
|             case OpCode::Id::JMPC: | ||||
|             case OpCode::Id::JMPU: { | ||||
|                 labels.insert(instr.flow_control.dest_offset); | ||||
|                 ExitMethod no_jmp = Scan(offset + 1, end, labels); | ||||
|                 ExitMethod jmp = Scan(instr.flow_control.dest_offset, end, labels); | ||||
|                 return exit_method = ParallelExit(no_jmp, jmp); | ||||
|             } | ||||
|             case OpCode::Id::CALL: { | ||||
|                 auto& call = AddSubroutine(instr.flow_control.dest_offset, | ||||
|                                            instr.flow_control.dest_offset + | ||||
|                                                instr.flow_control.num_instructions); | ||||
|                 if (call.exit_method == ExitMethod::AlwaysEnd) | ||||
|                     return exit_method = ExitMethod::AlwaysEnd; | ||||
|                 ExitMethod after_call = Scan(offset + 1, end, labels); | ||||
|                 return exit_method = SeriesExit(call.exit_method, after_call); | ||||
|             } | ||||
|             case OpCode::Id::LOOP: { | ||||
|                 auto& loop = AddSubroutine(offset + 1, instr.flow_control.dest_offset + 1); | ||||
|                 if (loop.exit_method == ExitMethod::AlwaysEnd) | ||||
|                     return exit_method = ExitMethod::AlwaysEnd; | ||||
|                 ExitMethod after_loop = Scan(instr.flow_control.dest_offset + 1, end, labels); | ||||
|                 return exit_method = SeriesExit(loop.exit_method, after_loop); | ||||
|             } | ||||
|             case OpCode::Id::CALLC: | ||||
|             case OpCode::Id::CALLU: { | ||||
|                 auto& call = AddSubroutine(instr.flow_control.dest_offset, | ||||
|                                            instr.flow_control.dest_offset + | ||||
|                                                instr.flow_control.num_instructions); | ||||
|                 ExitMethod after_call = Scan(offset + 1, end, labels); | ||||
|                 return exit_method = SeriesExit( | ||||
|                            ParallelExit(call.exit_method, ExitMethod::AlwaysReturn), after_call); | ||||
|             } | ||||
|             case OpCode::Id::IFU: | ||||
|             case OpCode::Id::IFC: { | ||||
|                 auto& if_sub = AddSubroutine(offset + 1, instr.flow_control.dest_offset); | ||||
|                 ExitMethod else_method; | ||||
|                 if (instr.flow_control.num_instructions != 0) { | ||||
|                     auto& else_sub = AddSubroutine(instr.flow_control.dest_offset, | ||||
|                                                    instr.flow_control.dest_offset + | ||||
|                                                        instr.flow_control.num_instructions); | ||||
|                     else_method = else_sub.exit_method; | ||||
|                 } else { | ||||
|                     else_method = ExitMethod::AlwaysReturn; | ||||
|                 } | ||||
| 
 | ||||
|                 ExitMethod both = ParallelExit(if_sub.exit_method, else_method); | ||||
|                 if (both == ExitMethod::AlwaysEnd) | ||||
|                     return exit_method = ExitMethod::AlwaysEnd; | ||||
|                 ExitMethod after_call = | ||||
|                     Scan(instr.flow_control.dest_offset + instr.flow_control.num_instructions, end, | ||||
|                          labels); | ||||
|                 return exit_method = SeriesExit(both, after_call); | ||||
|             } | ||||
|             } | ||||
|         } | ||||
|         return exit_method = ExitMethod::AlwaysReturn; | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| class ShaderWriter { | ||||
| public: | ||||
|     void AddLine(const std::string& text) { | ||||
|         DEBUG_ASSERT(scope >= 0); | ||||
|         if (!text.empty()) { | ||||
|             shader_source += std::string(static_cast<size_t>(scope) * 4, ' '); | ||||
|         } | ||||
|         shader_source += text + '\n'; | ||||
|     } | ||||
| 
 | ||||
|     std::string MoveResult() { | ||||
|         return std::move(shader_source); | ||||
|     } | ||||
| 
 | ||||
|     int scope = 0; | ||||
| 
 | ||||
| private: | ||||
|     std::string shader_source; | ||||
| }; | ||||
| 
 | ||||
| /// An adaptor for getting swizzle pattern string from nihstro interfaces.
 | ||||
| template <SwizzlePattern::Selector (SwizzlePattern::*getter)(int) const> | ||||
| std::string GetSelectorSrc(const SwizzlePattern& pattern) { | ||||
|     std::string out; | ||||
|     for (std::size_t i = 0; i < 4; ++i) { | ||||
|         switch ((pattern.*getter)(i)) { | ||||
|         case SwizzlePattern::Selector::x: | ||||
|             out += "x"; | ||||
|             break; | ||||
|         case SwizzlePattern::Selector::y: | ||||
|             out += "y"; | ||||
|             break; | ||||
|         case SwizzlePattern::Selector::z: | ||||
|             out += "z"; | ||||
|             break; | ||||
|         case SwizzlePattern::Selector::w: | ||||
|             out += "w"; | ||||
|             break; | ||||
|         default: | ||||
|             UNREACHABLE(); | ||||
|             return ""; | ||||
|         } | ||||
|     } | ||||
|     return out; | ||||
| } | ||||
| 
 | ||||
| constexpr auto GetSelectorSrc1 = GetSelectorSrc<&SwizzlePattern::GetSelectorSrc1>; | ||||
| constexpr auto GetSelectorSrc2 = GetSelectorSrc<&SwizzlePattern::GetSelectorSrc2>; | ||||
| constexpr auto GetSelectorSrc3 = GetSelectorSrc<&SwizzlePattern::GetSelectorSrc3>; | ||||
| 
 | ||||
| class GLSLGenerator { | ||||
| public: | ||||
|     GLSLGenerator(const std::set<Subroutine>& subroutines, const ProgramCode& program_code, | ||||
|                   const SwizzleData& swizzle_data, u32 main_offset, | ||||
|                   const RegGetter& inputreg_getter, const RegGetter& outputreg_getter, | ||||
|                   bool sanitize_mul, bool is_gs) | ||||
|         : subroutines(subroutines), program_code(program_code), swizzle_data(swizzle_data), | ||||
|           main_offset(main_offset), inputreg_getter(inputreg_getter), | ||||
|           outputreg_getter(outputreg_getter), sanitize_mul(sanitize_mul), is_gs(is_gs) { | ||||
| 
 | ||||
|         Generate(); | ||||
|     } | ||||
| 
 | ||||
|     std::string MoveShaderCode() { | ||||
|         return shader.MoveResult(); | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     /// Gets the Subroutine object corresponding to the specified address.
 | ||||
|     const Subroutine& GetSubroutine(u32 begin, u32 end) const { | ||||
|         auto iter = subroutines.find(Subroutine{begin, end}); | ||||
|         ASSERT(iter != subroutines.end()); | ||||
|         return *iter; | ||||
|     } | ||||
| 
 | ||||
|     /// Generates condition evaluation code for the flow control instruction.
 | ||||
|     static std::string EvaluateCondition(Instruction::FlowControlType flow_control) { | ||||
|         using Op = Instruction::FlowControlType::Op; | ||||
| 
 | ||||
|         std::string result_x = | ||||
|             flow_control.refx.Value() ? "conditional_code.x" : "!conditional_code.x"; | ||||
|         std::string result_y = | ||||
|             flow_control.refy.Value() ? "conditional_code.y" : "!conditional_code.y"; | ||||
| 
 | ||||
|         switch (flow_control.op) { | ||||
|         case Op::JustX: | ||||
|             return result_x; | ||||
|         case Op::JustY: | ||||
|             return result_y; | ||||
|         case Op::Or: | ||||
|         case Op::And: { | ||||
|             std::string and_or = flow_control.op == Op::Or ? "any" : "all"; | ||||
|             std::string bvec; | ||||
|             if (flow_control.refx.Value() && flow_control.refy.Value()) { | ||||
|                 bvec = "conditional_code"; | ||||
|             } else if (!flow_control.refx.Value() && !flow_control.refy.Value()) { | ||||
|                 bvec = "not(conditional_code)"; | ||||
|             } else { | ||||
|                 bvec = "bvec2(" + result_x + ", " + result_y + ")"; | ||||
|             } | ||||
|             return and_or + "(" + bvec + ")"; | ||||
|         } | ||||
|         default: | ||||
|             UNREACHABLE(); | ||||
|             return ""; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     /// Generates code representing a source register.
 | ||||
|     std::string GetSourceRegister(const SourceRegister& source_reg, | ||||
|                                   u32 address_register_index) const { | ||||
|         u32 index = static_cast<u32>(source_reg.GetIndex()); | ||||
|         std::string index_str = std::to_string(index); | ||||
| 
 | ||||
|         switch (source_reg.GetRegisterType()) { | ||||
|         case RegisterType::Input: | ||||
|             return inputreg_getter(index); | ||||
|         case RegisterType::Temporary: | ||||
|             return "reg_tmp" + index_str; | ||||
|         case RegisterType::FloatUniform: | ||||
|             if (address_register_index != 0) { | ||||
|                 index_str += | ||||
|                     std::string(" + address_registers.") + "xyz"[address_register_index - 1]; | ||||
|             } | ||||
|             return "uniforms.f[" + index_str + "]"; | ||||
|         default: | ||||
|             UNREACHABLE(); | ||||
|             return ""; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     /// Generates code representing a destination register.
 | ||||
|     std::string GetDestRegister(const DestRegister& dest_reg) const { | ||||
|         u32 index = static_cast<u32>(dest_reg.GetIndex()); | ||||
| 
 | ||||
|         switch (dest_reg.GetRegisterType()) { | ||||
|         case RegisterType::Output: | ||||
|             return outputreg_getter(index); | ||||
|         case RegisterType::Temporary: | ||||
|             return "reg_tmp" + std::to_string(index); | ||||
|         default: | ||||
|             UNREACHABLE(); | ||||
|             return ""; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     /// Generates code representing a bool uniform
 | ||||
|     std::string GetUniformBool(u32 index) const { | ||||
|         if (is_gs && index == 15) { | ||||
|             // The uniform b15 is set to true after every geometry shader invocation.
 | ||||
|             return "((gl_PrimitiveIDIn == 0) || uniforms.b[15])"; | ||||
|         } | ||||
|         return "uniforms.b[" + std::to_string(index) + "]"; | ||||
|     } | ||||
| 
 | ||||
|     /**
 | ||||
|      * Adds code that calls a subroutine. | ||||
|      * @param subroutine the subroutine to call. | ||||
|      */ | ||||
|     void CallSubroutine(const Subroutine& subroutine) { | ||||
|         if (subroutine.exit_method == ExitMethod::AlwaysEnd) { | ||||
|             shader.AddLine(subroutine.GetName() + "();"); | ||||
|             shader.AddLine("return true;"); | ||||
|         } else if (subroutine.exit_method == ExitMethod::Conditional) { | ||||
|             shader.AddLine("if (" + subroutine.GetName() + "()) { return true; }"); | ||||
|         } else { | ||||
|             shader.AddLine(subroutine.GetName() + "();"); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     /**
 | ||||
|      * Writes code that does an assignment operation. | ||||
|      * @param swizzle the swizzle data of the current instruction. | ||||
|      * @param reg the destination register code. | ||||
|      * @param value the code representing the value to assign. | ||||
|      * @param dest_num_components number of components of the destination register. | ||||
|      * @param value_num_components number of components of the value to assign. | ||||
|      */ | ||||
|     void SetDest(const SwizzlePattern& swizzle, const std::string& reg, const std::string& value, | ||||
|                  u32 dest_num_components, u32 value_num_components) { | ||||
|         u32 dest_mask_num_components = 0; | ||||
|         std::string dest_mask_swizzle = "."; | ||||
| 
 | ||||
|         for (u32 i = 0; i < dest_num_components; ++i) { | ||||
|             if (swizzle.DestComponentEnabled(static_cast<int>(i))) { | ||||
|                 dest_mask_swizzle += "xyzw"[i]; | ||||
|                 ++dest_mask_num_components; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         if (reg.empty() || dest_mask_num_components == 0) { | ||||
|             return; | ||||
|         } | ||||
|         DEBUG_ASSERT(value_num_components >= dest_num_components || value_num_components == 1); | ||||
| 
 | ||||
|         std::string dest = reg + (dest_num_components != 1 ? dest_mask_swizzle : ""); | ||||
| 
 | ||||
|         std::string src = value; | ||||
|         if (value_num_components == 1) { | ||||
|             if (dest_mask_num_components != 1) { | ||||
|                 src = "vec" + std::to_string(dest_mask_num_components) + "(" + value + ")"; | ||||
|             } | ||||
|         } else if (value_num_components != dest_mask_num_components) { | ||||
|             src = "(" + value + ")" + dest_mask_swizzle; | ||||
|         } | ||||
| 
 | ||||
|         shader.AddLine(dest + " = " + src + ";"); | ||||
|     } | ||||
| 
 | ||||
|     /**
 | ||||
|      * Compiles a single instruction from PICA to GLSL. | ||||
|      * @param offset the offset of the PICA shader instruction. | ||||
|      * @return the offset of the next instruction to execute. Usually it is the current offset + 1. | ||||
|      * If the current instruction is IF or LOOP, the next instruction is after the IF or LOOP block. | ||||
|      * If the current instruction always terminates the program, returns PROGRAM_END. | ||||
|      */ | ||||
|     u32 CompileInstr(u32 offset) { | ||||
|         const Instruction instr = {program_code[offset]}; | ||||
| 
 | ||||
|         size_t swizzle_offset = instr.opcode.Value().GetInfo().type == OpCode::Type::MultiplyAdd | ||||
|                                     ? instr.mad.operand_desc_id | ||||
|                                     : instr.common.operand_desc_id; | ||||
|         const SwizzlePattern swizzle = {swizzle_data[swizzle_offset]}; | ||||
| 
 | ||||
|         shader.AddLine("// " + std::to_string(offset) + ": " + instr.opcode.Value().GetInfo().name); | ||||
| 
 | ||||
|         switch (instr.opcode.Value().GetInfo().type) { | ||||
|         case OpCode::Type::Arithmetic: { | ||||
|             const bool is_inverted = | ||||
|                 (0 != (instr.opcode.Value().GetInfo().subtype & OpCode::Info::SrcInversed)); | ||||
| 
 | ||||
|             std::string src1 = swizzle.negate_src1 ? "-" : ""; | ||||
|             src1 += GetSourceRegister(instr.common.GetSrc1(is_inverted), | ||||
|                                       !is_inverted * instr.common.address_register_index); | ||||
|             src1 += "." + GetSelectorSrc1(swizzle); | ||||
| 
 | ||||
|             std::string src2 = swizzle.negate_src2 ? "-" : ""; | ||||
|             src2 += GetSourceRegister(instr.common.GetSrc2(is_inverted), | ||||
|                                       is_inverted * instr.common.address_register_index); | ||||
|             src2 += "." + GetSelectorSrc2(swizzle); | ||||
| 
 | ||||
|             std::string dest_reg = GetDestRegister(instr.common.dest.Value()); | ||||
| 
 | ||||
|             switch (instr.opcode.Value().EffectiveOpCode()) { | ||||
|             case OpCode::Id::ADD: { | ||||
|                 SetDest(swizzle, dest_reg, src1 + " + " + src2, 4, 4); | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|             case OpCode::Id::MUL: { | ||||
|                 if (sanitize_mul) { | ||||
|                     SetDest(swizzle, dest_reg, "sanitize_mul(" + src1 + ", " + src2 + ")", 4, 4); | ||||
|                 } else { | ||||
|                     SetDest(swizzle, dest_reg, src1 + " * " + src2, 4, 4); | ||||
|                 } | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|             case OpCode::Id::FLR: { | ||||
|                 SetDest(swizzle, dest_reg, "floor(" + src1 + ")", 4, 4); | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|             case OpCode::Id::MAX: { | ||||
|                 SetDest(swizzle, dest_reg, "max(" + src1 + ", " + src2 + ")", 4, 4); | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|             case OpCode::Id::MIN: { | ||||
|                 SetDest(swizzle, dest_reg, "min(" + src1 + ", " + src2 + ")", 4, 4); | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|             case OpCode::Id::DP3: | ||||
|             case OpCode::Id::DP4: | ||||
|             case OpCode::Id::DPH: | ||||
|             case OpCode::Id::DPHI: { | ||||
|                 OpCode::Id opcode = instr.opcode.Value().EffectiveOpCode(); | ||||
|                 std::string dot; | ||||
|                 if (opcode == OpCode::Id::DP3) { | ||||
|                     if (sanitize_mul) { | ||||
|                         dot = "dot(vec3(sanitize_mul(" + src1 + ", " + src2 + ")), vec3(1.0))"; | ||||
|                     } else { | ||||
|                         dot = "dot(vec3(" + src1 + "), vec3(" + src2 + "))"; | ||||
|                     } | ||||
|                 } else { | ||||
|                     std::string src1_ = (opcode == OpCode::Id::DPH || opcode == OpCode::Id::DPHI) | ||||
|                                             ? "vec4(" + src1 + ".xyz, 1.0)" | ||||
|                                             : src1; | ||||
|                     if (sanitize_mul) { | ||||
|                         dot = "dot(sanitize_mul(" + src1_ + ", " + src2 + "), vec4(1.0))"; | ||||
|                     } else { | ||||
|                         dot = "dot(" + src1 + ", " + src2 + ")"; | ||||
|                     } | ||||
|                 } | ||||
| 
 | ||||
|                 SetDest(swizzle, dest_reg, dot, 4, 1); | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|             case OpCode::Id::RCP: { | ||||
|                 SetDest(swizzle, dest_reg, "(1.0 / " + src1 + ".x)", 4, 1); | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|             case OpCode::Id::RSQ: { | ||||
|                 SetDest(swizzle, dest_reg, "inversesqrt(" + src1 + ".x)", 4, 1); | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|             case OpCode::Id::MOVA: { | ||||
|                 SetDest(swizzle, "address_registers", "ivec2(" + src1 + ")", 2, 2); | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|             case OpCode::Id::MOV: { | ||||
|                 SetDest(swizzle, dest_reg, src1, 4, 4); | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|             case OpCode::Id::SGE: | ||||
|             case OpCode::Id::SGEI: { | ||||
|                 SetDest(swizzle, dest_reg, "vec4(greaterThanEqual(" + src1 + "," + src2 + "))", 4, | ||||
|                         4); | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|             case OpCode::Id::SLT: | ||||
|             case OpCode::Id::SLTI: { | ||||
|                 SetDest(swizzle, dest_reg, "vec4(lessThan(" + src1 + "," + src2 + "))", 4, 4); | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|             case OpCode::Id::CMP: { | ||||
|                 using CompareOp = Instruction::Common::CompareOpType::Op; | ||||
|                 const std::map<CompareOp, std::pair<std::string, std::string>> cmp_ops{ | ||||
|                     {CompareOp::Equal, {"==", "equal"}}, | ||||
|                     {CompareOp::NotEqual, {"!=", "notEqual"}}, | ||||
|                     {CompareOp::LessThan, {"<", "lessThan"}}, | ||||
|                     {CompareOp::LessEqual, {"<=", "lessThanEqual"}}, | ||||
|                     {CompareOp::GreaterThan, {">", "greaterThan"}}, | ||||
|                     {CompareOp::GreaterEqual, {">=", "greaterThanEqual"}}}; | ||||
| 
 | ||||
|                 const CompareOp op_x = instr.common.compare_op.x.Value(); | ||||
|                 const CompareOp op_y = instr.common.compare_op.y.Value(); | ||||
| 
 | ||||
|                 if (cmp_ops.find(op_x) == cmp_ops.end()) { | ||||
|                     LOG_ERROR(HW_GPU, "Unknown compare mode %x", static_cast<int>(op_x)); | ||||
|                 } else if (cmp_ops.find(op_y) == cmp_ops.end()) { | ||||
|                     LOG_ERROR(HW_GPU, "Unknown compare mode %x", static_cast<int>(op_y)); | ||||
|                 } else if (op_x != op_y) { | ||||
|                     shader.AddLine("conditional_code.x = " + src1 + ".x " + | ||||
|                                    cmp_ops.find(op_x)->second.first + " " + src2 + ".x;"); | ||||
|                     shader.AddLine("conditional_code.y = " + src1 + ".y " + | ||||
|                                    cmp_ops.find(op_y)->second.first + " " + src2 + ".y;"); | ||||
|                 } else { | ||||
|                     shader.AddLine("conditional_code = " + cmp_ops.find(op_x)->second.second + | ||||
|                                    "(vec2(" + src1 + "), vec2(" + src2 + "));"); | ||||
|                 } | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|             case OpCode::Id::EX2: { | ||||
|                 SetDest(swizzle, dest_reg, "exp2(" + src1 + ".x)", 4, 1); | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|             case OpCode::Id::LG2: { | ||||
|                 SetDest(swizzle, dest_reg, "log2(" + src1 + ".x)", 4, 1); | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|             default: { | ||||
|                 LOG_ERROR(HW_GPU, "Unhandled arithmetic instruction: 0x%02x (%s): 0x%08x", | ||||
|                           (int)instr.opcode.Value().EffectiveOpCode(), | ||||
|                           instr.opcode.Value().GetInfo().name, instr.hex); | ||||
|                 throw DecompileFail("Unhandled instruction"); | ||||
|                 break; | ||||
|             } | ||||
|             } | ||||
| 
 | ||||
|             break; | ||||
|         } | ||||
| 
 | ||||
|         case OpCode::Type::MultiplyAdd: { | ||||
|             if ((instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD) || | ||||
|                 (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI)) { | ||||
|                 bool is_inverted = (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI); | ||||
| 
 | ||||
|                 std::string src1 = swizzle.negate_src1 ? "-" : ""; | ||||
|                 src1 += GetSourceRegister(instr.mad.GetSrc1(is_inverted), 0); | ||||
|                 src1 += "." + GetSelectorSrc1(swizzle); | ||||
| 
 | ||||
|                 std::string src2 = swizzle.negate_src2 ? "-" : ""; | ||||
|                 src2 += GetSourceRegister(instr.mad.GetSrc2(is_inverted), | ||||
|                                           !is_inverted * instr.mad.address_register_index); | ||||
|                 src2 += "." + GetSelectorSrc2(swizzle); | ||||
| 
 | ||||
|                 std::string src3 = swizzle.negate_src3 ? "-" : ""; | ||||
|                 src3 += GetSourceRegister(instr.mad.GetSrc3(is_inverted), | ||||
|                                           is_inverted * instr.mad.address_register_index); | ||||
|                 src3 += "." + GetSelectorSrc3(swizzle); | ||||
| 
 | ||||
|                 std::string dest_reg = | ||||
|                     (instr.mad.dest.Value() < 0x10) | ||||
|                         ? outputreg_getter(static_cast<u32>(instr.mad.dest.Value().GetIndex())) | ||||
|                         : (instr.mad.dest.Value() < 0x20) | ||||
|                               ? "reg_tmp" + std::to_string(instr.mad.dest.Value().GetIndex()) | ||||
|                               : ""; | ||||
| 
 | ||||
|                 if (sanitize_mul) { | ||||
|                     SetDest(swizzle, dest_reg, "sanitize_mul(" + src1 + ", " + src2 + ") + " + src3, | ||||
|                             4, 4); | ||||
|                 } else { | ||||
|                     SetDest(swizzle, dest_reg, src1 + " * " + src2 + " + " + src3, 4, 4); | ||||
|                 } | ||||
|             } else { | ||||
|                 LOG_ERROR(HW_GPU, "Unhandled multiply-add instruction: 0x%02x (%s): 0x%08x", | ||||
|                           (int)instr.opcode.Value().EffectiveOpCode(), | ||||
|                           instr.opcode.Value().GetInfo().name, instr.hex); | ||||
|                 throw DecompileFail("Unhandled instruction"); | ||||
|             } | ||||
|             break; | ||||
|         } | ||||
| 
 | ||||
|         default: { | ||||
|             switch (instr.opcode.Value()) { | ||||
|             case OpCode::Id::END: { | ||||
|                 shader.AddLine("return true;"); | ||||
|                 offset = PROGRAM_END - 1; | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|             case OpCode::Id::JMPC: | ||||
|             case OpCode::Id::JMPU: { | ||||
|                 std::string condition; | ||||
|                 if (instr.opcode.Value() == OpCode::Id::JMPC) { | ||||
|                     condition = EvaluateCondition(instr.flow_control); | ||||
|                 } else { | ||||
|                     bool invert_test = instr.flow_control.num_instructions & 1; | ||||
|                     condition = (invert_test ? "!" : "") + | ||||
|                                 GetUniformBool(instr.flow_control.bool_uniform_id); | ||||
|                 } | ||||
| 
 | ||||
|                 shader.AddLine("if (" + condition + ") {"); | ||||
|                 ++shader.scope; | ||||
|                 shader.AddLine("{ jmp_to = " + std::to_string(instr.flow_control.dest_offset) + | ||||
|                                "u; break; }"); | ||||
| 
 | ||||
|                 --shader.scope; | ||||
|                 shader.AddLine("}"); | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|             case OpCode::Id::CALL: | ||||
|             case OpCode::Id::CALLC: | ||||
|             case OpCode::Id::CALLU: { | ||||
|                 std::string condition; | ||||
|                 if (instr.opcode.Value() == OpCode::Id::CALLC) { | ||||
|                     condition = EvaluateCondition(instr.flow_control); | ||||
|                 } else if (instr.opcode.Value() == OpCode::Id::CALLU) { | ||||
|                     condition = GetUniformBool(instr.flow_control.bool_uniform_id); | ||||
|                 } | ||||
| 
 | ||||
|                 shader.AddLine(condition.empty() ? "{" : "if (" + condition + ") {"); | ||||
|                 ++shader.scope; | ||||
| 
 | ||||
|                 auto& call_sub = GetSubroutine(instr.flow_control.dest_offset, | ||||
|                                                instr.flow_control.dest_offset + | ||||
|                                                    instr.flow_control.num_instructions); | ||||
| 
 | ||||
|                 CallSubroutine(call_sub); | ||||
|                 if (instr.opcode.Value() == OpCode::Id::CALL && | ||||
|                     call_sub.exit_method == ExitMethod::AlwaysEnd) { | ||||
|                     offset = PROGRAM_END - 1; | ||||
|                 } | ||||
| 
 | ||||
|                 --shader.scope; | ||||
|                 shader.AddLine("}"); | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|             case OpCode::Id::NOP: { | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|             case OpCode::Id::IFC: | ||||
|             case OpCode::Id::IFU: { | ||||
|                 std::string condition; | ||||
|                 if (instr.opcode.Value() == OpCode::Id::IFC) { | ||||
|                     condition = EvaluateCondition(instr.flow_control); | ||||
|                 } else { | ||||
|                     condition = GetUniformBool(instr.flow_control.bool_uniform_id); | ||||
|                 } | ||||
| 
 | ||||
|                 const u32 if_offset = offset + 1; | ||||
|                 const u32 else_offset = instr.flow_control.dest_offset; | ||||
|                 const u32 endif_offset = | ||||
|                     instr.flow_control.dest_offset + instr.flow_control.num_instructions; | ||||
| 
 | ||||
|                 shader.AddLine("if (" + condition + ") {"); | ||||
|                 ++shader.scope; | ||||
| 
 | ||||
|                 auto& if_sub = GetSubroutine(if_offset, else_offset); | ||||
|                 CallSubroutine(if_sub); | ||||
|                 offset = else_offset - 1; | ||||
| 
 | ||||
|                 if (instr.flow_control.num_instructions != 0) { | ||||
|                     --shader.scope; | ||||
|                     shader.AddLine("} else {"); | ||||
|                     ++shader.scope; | ||||
| 
 | ||||
|                     auto& else_sub = GetSubroutine(else_offset, endif_offset); | ||||
|                     CallSubroutine(else_sub); | ||||
|                     offset = endif_offset - 1; | ||||
| 
 | ||||
|                     if (if_sub.exit_method == ExitMethod::AlwaysEnd && | ||||
|                         else_sub.exit_method == ExitMethod::AlwaysEnd) { | ||||
|                         offset = PROGRAM_END - 1; | ||||
|                     } | ||||
|                 } | ||||
| 
 | ||||
|                 --shader.scope; | ||||
|                 shader.AddLine("}"); | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|             case OpCode::Id::LOOP: { | ||||
|                 std::string int_uniform = | ||||
|                     "uniforms.i[" + std::to_string(instr.flow_control.int_uniform_id) + "]"; | ||||
| 
 | ||||
|                 shader.AddLine("address_registers.z = int(" + int_uniform + ".y);"); | ||||
| 
 | ||||
|                 std::string loop_var = "loop" + std::to_string(offset); | ||||
|                 shader.AddLine("for (uint " + loop_var + " = 0u; " + loop_var + | ||||
|                                " <= " + int_uniform + ".x; address_registers.z += int(" + | ||||
|                                int_uniform + ".z), ++" + loop_var + ") {"); | ||||
|                 ++shader.scope; | ||||
| 
 | ||||
|                 auto& loop_sub = GetSubroutine(offset + 1, instr.flow_control.dest_offset + 1); | ||||
|                 CallSubroutine(loop_sub); | ||||
|                 offset = instr.flow_control.dest_offset; | ||||
| 
 | ||||
|                 --shader.scope; | ||||
|                 shader.AddLine("}"); | ||||
| 
 | ||||
|                 if (loop_sub.exit_method == ExitMethod::AlwaysEnd) { | ||||
|                     offset = PROGRAM_END - 1; | ||||
|                 } | ||||
| 
 | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|             case OpCode::Id::EMIT: { | ||||
|                 if (is_gs) { | ||||
|                     shader.AddLine("emit();"); | ||||
|                 } | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|             case OpCode::Id::SETEMIT: { | ||||
|                 if (is_gs) { | ||||
|                     ASSERT(instr.setemit.vertex_id < 3); | ||||
|                     shader.AddLine("setemit(" + std::to_string(instr.setemit.vertex_id) + "u, " + | ||||
|                                    ((instr.setemit.prim_emit != 0) ? "true" : "false") + ", " + | ||||
|                                    ((instr.setemit.winding != 0) ? "true" : "false") + ");"); | ||||
|                 } | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|             default: { | ||||
|                 LOG_ERROR(HW_GPU, "Unhandled instruction: 0x%02x (%s): 0x%08x", | ||||
|                           (int)instr.opcode.Value().EffectiveOpCode(), | ||||
|                           instr.opcode.Value().GetInfo().name, instr.hex); | ||||
|                 throw DecompileFail("Unhandled instruction"); | ||||
|                 break; | ||||
|             } | ||||
|             } | ||||
| 
 | ||||
|             break; | ||||
|         } | ||||
|         } | ||||
|         return offset + 1; | ||||
|     } | ||||
| 
 | ||||
|     /**
 | ||||
|      * Compiles a range of instructions from PICA to GLSL. | ||||
|      * @param begin the offset of the starting instruction. | ||||
|      * @param end the offset where the compilation should stop (exclusive). | ||||
|      * @return the offset of the next instruction to compile. PROGRAM_END if the program terminates. | ||||
|      */ | ||||
|     u32 CompileRange(u32 begin, u32 end) { | ||||
|         u32 program_counter; | ||||
|         for (program_counter = begin; program_counter < (begin > end ? PROGRAM_END : end);) { | ||||
|             program_counter = CompileInstr(program_counter); | ||||
|         } | ||||
|         return program_counter; | ||||
|     } | ||||
| 
 | ||||
|     void Generate() { | ||||
|         if (sanitize_mul) { | ||||
|             shader.AddLine("vec4 sanitize_mul(vec4 lhs, vec4 rhs) {"); | ||||
|             ++shader.scope; | ||||
|             shader.AddLine("vec4 product = lhs * rhs;"); | ||||
|             shader.AddLine("return mix(product, mix(mix(vec4(0.0), product, isnan(rhs)), product, " | ||||
|                            "isnan(lhs)), isnan(product));"); | ||||
|             --shader.scope; | ||||
|             shader.AddLine("}\n"); | ||||
|         } | ||||
| 
 | ||||
|         // Add declarations for registers
 | ||||
|         shader.AddLine("bvec2 conditional_code = bvec2(false);"); | ||||
|         shader.AddLine("ivec3 address_registers = ivec3(0);"); | ||||
|         for (int i = 0; i < 16; ++i) { | ||||
|             shader.AddLine("vec4 reg_tmp" + std::to_string(i) + " = vec4(0.0, 0.0, 0.0, 1.0);"); | ||||
|         } | ||||
|         shader.AddLine(""); | ||||
| 
 | ||||
|         // Add declarations for all subroutines
 | ||||
|         for (const auto& subroutine : subroutines) { | ||||
|             shader.AddLine("bool " + subroutine.GetName() + "();"); | ||||
|         } | ||||
|         shader.AddLine(""); | ||||
| 
 | ||||
|         // Add the main entry point
 | ||||
|         shader.AddLine("bool exec_shader() {"); | ||||
|         ++shader.scope; | ||||
|         CallSubroutine(GetSubroutine(main_offset, PROGRAM_END)); | ||||
|         --shader.scope; | ||||
|         shader.AddLine("}\n"); | ||||
| 
 | ||||
|         // Add definitions for all subroutines
 | ||||
|         for (const auto& subroutine : subroutines) { | ||||
|             std::set<u32> labels = subroutine.labels; | ||||
| 
 | ||||
|             shader.AddLine("bool " + subroutine.GetName() + "() {"); | ||||
|             ++shader.scope; | ||||
| 
 | ||||
|             if (labels.empty()) { | ||||
|                 if (CompileRange(subroutine.begin, subroutine.end) != PROGRAM_END) { | ||||
|                     shader.AddLine("return false;"); | ||||
|                 } | ||||
|             } else { | ||||
|                 labels.insert(subroutine.begin); | ||||
|                 shader.AddLine("uint jmp_to = " + std::to_string(subroutine.begin) + "u;"); | ||||
|                 shader.AddLine("while (true) {"); | ||||
|                 ++shader.scope; | ||||
| 
 | ||||
|                 shader.AddLine("switch (jmp_to) {"); | ||||
| 
 | ||||
|                 for (auto label : labels) { | ||||
|                     shader.AddLine("case " + std::to_string(label) + "u: {"); | ||||
|                     ++shader.scope; | ||||
| 
 | ||||
|                     auto next_it = labels.lower_bound(label + 1); | ||||
|                     u32 next_label = next_it == labels.end() ? subroutine.end : *next_it; | ||||
| 
 | ||||
|                     u32 compile_end = CompileRange(label, next_label); | ||||
|                     if (compile_end > next_label && compile_end != PROGRAM_END) { | ||||
|                         // This happens only when there is a label inside a IF/LOOP block
 | ||||
|                         shader.AddLine("{ jmp_to = " + std::to_string(compile_end) + "u; break; }"); | ||||
|                         labels.emplace(compile_end); | ||||
|                     } | ||||
| 
 | ||||
|                     --shader.scope; | ||||
|                     shader.AddLine("}"); | ||||
|                 } | ||||
| 
 | ||||
|                 shader.AddLine("default: return false;"); | ||||
|                 shader.AddLine("}"); | ||||
| 
 | ||||
|                 --shader.scope; | ||||
|                 shader.AddLine("}"); | ||||
| 
 | ||||
|                 shader.AddLine("return false;"); | ||||
|             } | ||||
| 
 | ||||
|             --shader.scope; | ||||
|             shader.AddLine("}\n"); | ||||
| 
 | ||||
|             DEBUG_ASSERT(shader.scope == 0); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     const std::set<Subroutine>& subroutines; | ||||
|     const ProgramCode& program_code; | ||||
|     const SwizzleData& swizzle_data; | ||||
|     const u32 main_offset; | ||||
|     const RegGetter& inputreg_getter; | ||||
|     const RegGetter& outputreg_getter; | ||||
|     const bool sanitize_mul; | ||||
|     const bool is_gs; | ||||
| 
 | ||||
|     ShaderWriter shader; | ||||
| }; | ||||
| 
 | ||||
| std::string GetCommonDeclarations() { | ||||
|     return R"( | ||||
| struct pica_uniforms { | ||||
|     bool b[16]; | ||||
|     uvec4 i[4]; | ||||
|     vec4 f[96]; | ||||
| }; | ||||
| 
 | ||||
| bool exec_shader(); | ||||
| 
 | ||||
| )"; | ||||
| } | ||||
| 
 | ||||
| boost::optional<std::string> DecompileProgram(const ProgramCode& program_code, | ||||
|                                               const SwizzleData& swizzle_data, u32 main_offset, | ||||
|                                               const RegGetter& inputreg_getter, | ||||
|                                               const RegGetter& outputreg_getter, bool sanitize_mul, | ||||
|                                               bool is_gs) { | ||||
| 
 | ||||
|     try { | ||||
|         auto subroutines = ControlFlowAnalyzer(program_code, main_offset).MoveSubroutines(); | ||||
|         GLSLGenerator generator(subroutines, program_code, swizzle_data, main_offset, | ||||
|                                 inputreg_getter, outputreg_getter, sanitize_mul, is_gs); | ||||
|         return generator.MoveShaderCode(); | ||||
|     } catch (const DecompileFail& exception) { | ||||
|         LOG_ERROR(HW_GPU, "Shader decompilation failed: %s", exception.what()); | ||||
|         return boost::none; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| } // namespace Decompiler
 | ||||
| } // namespace Shader
 | ||||
| } // namespace Pica
 | ||||
							
								
								
									
										30
									
								
								src/video_core/renderer_opengl/gl_shader_decompiler.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										30
									
								
								src/video_core/renderer_opengl/gl_shader_decompiler.h
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,30 @@ | |||
| // Copyright 2017 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <array> | ||||
| #include <functional> | ||||
| #include <string> | ||||
| #include <boost/optional.hpp> | ||||
| #include "common/common_types.h" | ||||
| #include "video_core/shader/shader.h" | ||||
| 
 | ||||
| namespace Pica { | ||||
| namespace Shader { | ||||
| namespace Decompiler { | ||||
| 
 | ||||
| using ProgramCode = std::array<u32, MAX_PROGRAM_CODE_LENGTH>; | ||||
| using SwizzleData = std::array<u32, MAX_SWIZZLE_DATA_LENGTH>; | ||||
| using RegGetter = std::function<std::string(u32)>; | ||||
| 
 | ||||
| std::string GetCommonDeclarations(); | ||||
| 
 | ||||
| boost::optional<std::string> DecompileProgram(const ProgramCode& program_code, | ||||
|                                               const SwizzleData& swizzle_data, u32 main_offset, | ||||
|                                               const RegGetter& inputreg_getter, | ||||
|                                               const RegGetter& outputreg_getter, bool sanitize_mul, | ||||
|                                               bool is_gs); | ||||
| 
 | ||||
| } // namespace Decompiler
 | ||||
| } // namespace Shader
 | ||||
| } // namespace Pica
 | ||||
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