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	VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup
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					 3 changed files with 9 additions and 13 deletions
				
			
		|  | @ -518,8 +518,7 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d | ||||||
|     info.labels.insert({entry_point, "main"}); |     info.labels.insert({entry_point, "main"}); | ||||||
| 
 | 
 | ||||||
|     // Generate debug information
 |     // Generate debug information
 | ||||||
|     debug_data = Pica::g_state.vs.ProduceDebugInfo(input_vertex, num_attributes, shader_config, |     debug_data = shader_setup.ProduceDebugInfo(input_vertex, num_attributes, shader_config); | ||||||
|                                                    shader_setup); |  | ||||||
| 
 | 
 | ||||||
|     // Reload widget state
 |     // Reload widget state
 | ||||||
|     for (int attr = 0; attr < num_attributes; ++attr) { |     for (int attr = 0; attr < num_attributes; ++attr) { | ||||||
|  |  | ||||||
|  | @ -102,8 +102,8 @@ void ShaderSetup::Setup() { | ||||||
| #ifdef ARCHITECTURE_x86_64 | #ifdef ARCHITECTURE_x86_64 | ||||||
|     if (VideoCore::g_shader_jit_enabled) { |     if (VideoCore::g_shader_jit_enabled) { | ||||||
|         u64 cache_key = |         u64 cache_key = | ||||||
|             Common::ComputeHash64(&g_state.vs.program_code, sizeof(g_state.vs.program_code)) ^ |             Common::ComputeHash64(&program_code, sizeof(program_code)) ^ | ||||||
|             Common::ComputeHash64(&g_state.vs.swizzle_data, sizeof(g_state.vs.swizzle_data)); |             Common::ComputeHash64(&swizzle_data, sizeof(swizzle_data)); | ||||||
| 
 | 
 | ||||||
|         auto iter = shader_map.find(cache_key); |         auto iter = shader_map.find(cache_key); | ||||||
|         if (iter != shader_map.end()) { |         if (iter != shader_map.end()) { | ||||||
|  | @ -122,33 +122,31 @@ MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240)); | ||||||
| 
 | 
 | ||||||
| void ShaderSetup::Run(UnitState& state) { | void ShaderSetup::Run(UnitState& state) { | ||||||
|     auto& config = g_state.regs.vs; |     auto& config = g_state.regs.vs; | ||||||
|     auto& setup = g_state.vs; |  | ||||||
| 
 | 
 | ||||||
|     MICROPROFILE_SCOPE(GPU_Shader); |     MICROPROFILE_SCOPE(GPU_Shader); | ||||||
| 
 | 
 | ||||||
| #ifdef ARCHITECTURE_x86_64 | #ifdef ARCHITECTURE_x86_64 | ||||||
|     if (VideoCore::g_shader_jit_enabled) { |     if (VideoCore::g_shader_jit_enabled) { | ||||||
|         jit_shader->Run(setup, state, config.main_offset); |         jit_shader->Run(*this, state, config.main_offset); | ||||||
|     } else { |     } else { | ||||||
|         DebugData<false> dummy_debug_data; |         DebugData<false> dummy_debug_data; | ||||||
|         RunInterpreter(setup, state, dummy_debug_data, config.main_offset); |         RunInterpreter(*this, state, dummy_debug_data, config.main_offset); | ||||||
|     } |     } | ||||||
| #else | #else | ||||||
|     DebugData<false> dummy_debug_data; |     DebugData<false> dummy_debug_data; | ||||||
|     RunInterpreter(setup, state, dummy_debug_data, config.main_offset); |     RunInterpreter(*this, state, dummy_debug_data, config.main_offset); | ||||||
| #endif // ARCHITECTURE_x86_64
 | #endif // ARCHITECTURE_x86_64
 | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_attributes, | DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_attributes, | ||||||
|                                               const Regs::ShaderConfig& config, |                                               const Regs::ShaderConfig& config) { | ||||||
|                                               const ShaderSetup& setup) { |  | ||||||
|     UnitState state; |     UnitState state; | ||||||
|     DebugData<true> debug_data; |     DebugData<true> debug_data; | ||||||
| 
 | 
 | ||||||
|     // Setup input register table
 |     // Setup input register table
 | ||||||
|     boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero())); |     boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero())); | ||||||
|     state.LoadInputVertex(input, num_attributes); |     state.LoadInputVertex(input, num_attributes); | ||||||
|     RunInterpreter(setup, state, debug_data, config.main_offset); |     RunInterpreter(*this, state, debug_data, config.main_offset); | ||||||
|     return debug_data; |     return debug_data; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -198,11 +198,10 @@ struct ShaderSetup { | ||||||
|      * @param input Input vertex into the shader |      * @param input Input vertex into the shader | ||||||
|      * @param num_attributes The number of vertex shader attributes |      * @param num_attributes The number of vertex shader attributes | ||||||
|      * @param config Configuration object for the shader pipeline |      * @param config Configuration object for the shader pipeline | ||||||
|      * @param setup Setup object for the shader pipeline |  | ||||||
|      * @return Debug information for this shader with regards to the given vertex |      * @return Debug information for this shader with regards to the given vertex | ||||||
|      */ |      */ | ||||||
|     DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, |     DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, | ||||||
|                                      const Regs::ShaderConfig& config, const ShaderSetup& setup); |                                      const Regs::ShaderConfig& config); | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| } // namespace Shader
 | } // namespace Shader
 | ||||||
|  |  | ||||||
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