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	primitive_assembly: Make use of std::array where applicable
Same behavior, minus any potential implicit array to pointer decay.
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					 2 changed files with 4 additions and 3 deletions
				
			
		|  | @ -11,7 +11,7 @@ namespace Pica { | |||
| 
 | ||||
| template <typename VertexType> | ||||
| PrimitiveAssembler<VertexType>::PrimitiveAssembler(PipelineRegs::TriangleTopology topology) | ||||
|     : topology(topology), buffer_index(0) {} | ||||
|     : topology(topology) {} | ||||
| 
 | ||||
| template <typename VertexType> | ||||
| void PrimitiveAssembler<VertexType>::SubmitVertex(const VertexType& vtx, | ||||
|  |  | |||
|  | @ -4,6 +4,7 @@ | |||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <array> | ||||
| #include <functional> | ||||
| #include <boost/serialization/access.hpp> | ||||
| #include "video_core/regs_pipeline.h" | ||||
|  | @ -59,8 +60,8 @@ struct PrimitiveAssembler { | |||
| private: | ||||
|     PipelineRegs::TriangleTopology topology; | ||||
| 
 | ||||
|     int buffer_index; | ||||
|     VertexType buffer[2]; | ||||
|     int buffer_index = 0; | ||||
|     std::array<VertexType, 2> buffer; | ||||
|     bool strip_ready = false; | ||||
|     bool winding = false; | ||||
| 
 | ||||
|  |  | |||
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