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	gl_rasterizer_cache: Flatten LoadCustomTexture()
Makes the control flow much nicer to follow, as we don't store to a local before returning anymore.
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					 1 changed files with 23 additions and 23 deletions
				
			
		|  | @ -693,36 +693,36 @@ void CachedSurface::FlushGLBuffer(PAddr flush_start, PAddr flush_end) { | |||
| } | ||||
| 
 | ||||
| bool CachedSurface::LoadCustomTexture(u64 tex_hash, Core::CustomTexInfo& tex_info) { | ||||
|     bool result = false; | ||||
|     auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache(); | ||||
|     const auto& image_interface = Core::System::GetInstance().GetImageInterface(); | ||||
| 
 | ||||
|     if (custom_tex_cache.IsTextureCached(tex_hash)) { | ||||
|         tex_info = custom_tex_cache.LookupTexture(tex_hash); | ||||
|         result = true; | ||||
|     } else { | ||||
|         if (custom_tex_cache.CustomTextureExists(tex_hash)) { | ||||
|             const auto& path_info = custom_tex_cache.LookupTexturePathInfo(tex_hash); | ||||
|             if (image_interface->DecodePNG(tex_info.tex, tex_info.width, tex_info.height, | ||||
|                                            path_info.path)) { | ||||
|                 std::bitset<32> width_bits(tex_info.width); | ||||
|                 std::bitset<32> height_bits(tex_info.height); | ||||
|                 if (width_bits.count() == 1 && height_bits.count() == 1) { | ||||
|                     LOG_DEBUG(Render_OpenGL, "Loaded custom texture from {}", path_info.path); | ||||
|                     Common::FlipRGBA8Texture(tex_info.tex, tex_info.width, tex_info.height); | ||||
|                     custom_tex_cache.CacheTexture(tex_hash, tex_info.tex, tex_info.width, | ||||
|                                                   tex_info.height); | ||||
|                     result = true; | ||||
|                 } else { | ||||
|                     LOG_ERROR(Render_OpenGL, "Texture {} size is not a power of 2", path_info.path); | ||||
|                 } | ||||
|             } else { | ||||
|                 LOG_ERROR(Render_OpenGL, "Failed to load custom texture {}", path_info.path); | ||||
|             } | ||||
|         } | ||||
|         return true; | ||||
|     } | ||||
| 
 | ||||
|     return result; | ||||
|     if (!custom_tex_cache.CustomTextureExists(tex_hash)) { | ||||
|         return false; | ||||
|     } | ||||
| 
 | ||||
|     const auto& path_info = custom_tex_cache.LookupTexturePathInfo(tex_hash); | ||||
|     if (!image_interface->DecodePNG(tex_info.tex, tex_info.width, tex_info.height, | ||||
|                                     path_info.path)) { | ||||
|         LOG_ERROR(Render_OpenGL, "Failed to load custom texture {}", path_info.path); | ||||
|         return false; | ||||
|     } | ||||
| 
 | ||||
|     const std::bitset<32> width_bits(tex_info.width); | ||||
|     const std::bitset<32> height_bits(tex_info.height); | ||||
|     if (width_bits.count() != 1 || height_bits.count() != 1) { | ||||
|         LOG_ERROR(Render_OpenGL, "Texture {} size is not a power of 2", path_info.path); | ||||
|         return false; | ||||
|     } | ||||
| 
 | ||||
|     LOG_DEBUG(Render_OpenGL, "Loaded custom texture from {}", path_info.path); | ||||
|     Common::FlipRGBA8Texture(tex_info.tex, tex_info.width, tex_info.height); | ||||
|     custom_tex_cache.CacheTexture(tex_hash, tex_info.tex, tex_info.width, tex_info.height); | ||||
|     return true; | ||||
| } | ||||
| 
 | ||||
| void CachedSurface::DumpTexture(GLuint target_tex, u64 tex_hash) { | ||||
|  |  | |||
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