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	Merge pull request #2682 from nicoboss/filter
citra-qt: game list search function fixed minor mistakes
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						commit
						e33558c6ce
					
				
					 2 changed files with 35 additions and 30 deletions
				
			
		|  | @ -45,7 +45,7 @@ bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* e | |||
|             break; | ||||
|         } | ||||
|         // Return and Enter
 | ||||
|         // If the enter key gets pressed first checks how many and which entry is visable
 | ||||
|         // If the enter key gets pressed first checks how many and which entry is visible
 | ||||
|         // If there is only one result launch this game
 | ||||
|         case Qt::Key_Return: | ||||
|         case Qt::Key_Enter: { | ||||
|  | @ -80,7 +80,7 @@ bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* e | |||
|     return QObject::eventFilter(obj, event); | ||||
| } | ||||
| 
 | ||||
| void GameList::SearchField::setFilterResult(int visable, int total) { | ||||
| void GameList::SearchField::setFilterResult(int visible, int total) { | ||||
|     QString result_of_text = tr("of"); | ||||
|     QString result_text; | ||||
|     if (total == 1) { | ||||
|  | @ -89,7 +89,7 @@ void GameList::SearchField::setFilterResult(int visable, int total) { | |||
|         result_text = tr("results"); | ||||
|     } | ||||
|     label_filter_result->setText( | ||||
|         QString("%1 %2 %3 %4").arg(visable).arg(result_of_text).arg(total).arg(result_text)); | ||||
|         QString("%1 %2 %3 %4").arg(visible).arg(result_of_text).arg(total).arg(result_text)); | ||||
| } | ||||
| 
 | ||||
| void GameList::SearchField::clear() { | ||||
|  | @ -236,11 +236,13 @@ GameList::~GameList() { | |||
| } | ||||
| 
 | ||||
| void GameList::setFilterFocus() { | ||||
|     if (tree_view->model()->rowCount() > 0) { | ||||
|         search_field->setFocus(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void GameList::setFilterVisible(bool visablility) { | ||||
|     search_field->setVisible(visablility); | ||||
| void GameList::setFilterVisible(bool visibility) { | ||||
|     search_field->setVisible(visibility); | ||||
| } | ||||
| 
 | ||||
| void GameList::clearFilter() { | ||||
|  | @ -271,8 +273,10 @@ void GameList::DonePopulating() { | |||
|     tree_view->setEnabled(true); | ||||
|     int rowCount = tree_view->model()->rowCount(); | ||||
|     search_field->setFilterResult(rowCount, rowCount); | ||||
|     if (rowCount > 0) { | ||||
|         search_field->setFocus(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void GameList::PopupContextMenu(const QPoint& menu_location) { | ||||
|     QModelIndex item = tree_view->indexAt(menu_location); | ||||
|  | @ -295,6 +299,7 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) { | |||
|     if (!FileUtil::Exists(dir_path.toStdString()) || | ||||
|         !FileUtil::IsDirectory(dir_path.toStdString())) { | ||||
|         LOG_ERROR(Frontend, "Could not find game list folder at %s", dir_path.toLocal8Bit().data()); | ||||
|         search_field->setFilterResult(0, 0); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|  |  | |||
|  | @ -34,7 +34,7 @@ public: | |||
| 
 | ||||
|     class SearchField : public QWidget { | ||||
|     public: | ||||
|         void setFilterResult(int visable, int total); | ||||
|         void setFilterResult(int visible, int total); | ||||
|         void clear(); | ||||
|         void setFocus(); | ||||
|         explicit SearchField(GameList* parent = nullptr); | ||||
|  | @ -64,7 +64,7 @@ public: | |||
| 
 | ||||
|     void clearFilter(); | ||||
|     void setFilterFocus(); | ||||
|     void setFilterVisible(bool visablility); | ||||
|     void setFilterVisible(bool visibility); | ||||
| 
 | ||||
|     void PopulateAsync(const QString& dir_path, bool deep_scan); | ||||
| 
 | ||||
|  |  | |||
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