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	Merge pull request #2222 from linkmauve/die-frameskip-die
Remove the broken frame_skip option
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						e279a6955e
					
				
					 7 changed files with 1 additions and 33 deletions
				
			
		|  | @ -59,7 +59,6 @@ void Config::ReadValues() { | |||
| 
 | ||||
|     // Core
 | ||||
|     Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true); | ||||
|     Settings::values.frame_skip = sdl2_config->GetInteger("Core", "frame_skip", 0); | ||||
| 
 | ||||
|     // Renderer
 | ||||
|     Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true); | ||||
|  |  | |||
|  | @ -42,10 +42,6 @@ pad_circle_modifier_scale = | |||
| # 0: Interpreter (slow), 1 (default): JIT (fast) | ||||
| use_cpu_jit = | ||||
| 
 | ||||
| # The applied frameskip amount. Must be a power of two. | ||||
| # 0 (default): No frameskip, 1: x2 frameskip, 2: x4 frameskip, 3: x8 frameskip, etc. | ||||
| frame_skip = | ||||
| 
 | ||||
| [Renderer] | ||||
| # Whether to use software or hardware rendering. | ||||
| # 0: Software, 1 (default): Hardware | ||||
|  |  | |||
|  | @ -39,7 +39,6 @@ void Config::ReadValues() { | |||
| 
 | ||||
|     qt_config->beginGroup("Core"); | ||||
|     Settings::values.use_cpu_jit = qt_config->value("use_cpu_jit", true).toBool(); | ||||
|     Settings::values.frame_skip = qt_config->value("frame_skip", 0).toInt(); | ||||
|     qt_config->endGroup(); | ||||
| 
 | ||||
|     qt_config->beginGroup("Renderer"); | ||||
|  | @ -146,7 +145,6 @@ void Config::SaveValues() { | |||
| 
 | ||||
|     qt_config->beginGroup("Core"); | ||||
|     qt_config->setValue("use_cpu_jit", Settings::values.use_cpu_jit); | ||||
|     qt_config->setValue("frame_skip", Settings::values.frame_skip); | ||||
|     qt_config->endGroup(); | ||||
| 
 | ||||
|     qt_config->beginGroup("Renderer"); | ||||
|  |  | |||
|  | @ -29,16 +29,12 @@ namespace GPU { | |||
| 
 | ||||
| Regs g_regs; | ||||
| 
 | ||||
| /// True if the current frame was skipped
 | ||||
| bool g_skip_frame; | ||||
| /// 268MHz CPU clocks / 60Hz frames per second
 | ||||
| const u64 frame_ticks = 268123480ull / 60; | ||||
| /// Event id for CoreTiming
 | ||||
| static int vblank_event; | ||||
| /// Total number of frames drawn
 | ||||
| static u64 frame_count; | ||||
| /// True if the last frame was skipped
 | ||||
| static bool last_skip_frame; | ||||
| 
 | ||||
| template <typename T> | ||||
| inline void Read(T& var, const u32 raw_addr) { | ||||
|  | @ -519,20 +515,7 @@ template void Write<u8>(u32 addr, const u8 data); | |||
| /// Update hardware
 | ||||
| static void VBlankCallback(u64 userdata, int cycles_late) { | ||||
|     frame_count++; | ||||
|     last_skip_frame = g_skip_frame; | ||||
|     g_skip_frame = (frame_count & Settings::values.frame_skip) != 0; | ||||
| 
 | ||||
|     // Swap buffers based on the frameskip mode, which is a little bit tricky. When
 | ||||
|     // a frame is being skipped, nothing is being rendered to the internal framebuffer(s).
 | ||||
|     // So, we should only swap frames if the last frame was rendered. The rules are:
 | ||||
|     //  - If frameskip == 0 (disabled), always swap buffers
 | ||||
|     //  - If frameskip == 1, swap buffers every other frame (starting from the first frame)
 | ||||
|     //  - If frameskip > 1, swap buffers every frameskip^n frames (starting from the second frame)
 | ||||
|     if ((((Settings::values.frame_skip != 1) ^ last_skip_frame) && | ||||
|          last_skip_frame != g_skip_frame) || | ||||
|         Settings::values.frame_skip == 0) { | ||||
|         VideoCore::g_renderer->SwapBuffers(); | ||||
|     } | ||||
|     VideoCore::g_renderer->SwapBuffers(); | ||||
| 
 | ||||
|     // Signal to GSP that GPU interrupt has occurred
 | ||||
|     // TODO(yuriks): hwtest to determine if PDC0 is for the Top screen and PDC1 for the Sub
 | ||||
|  | @ -579,8 +562,6 @@ void Init() { | |||
|     framebuffer_sub.color_format.Assign(Regs::PixelFormat::RGB8); | ||||
|     framebuffer_sub.active_fb = 0; | ||||
| 
 | ||||
|     last_skip_frame = false; | ||||
|     g_skip_frame = false; | ||||
|     frame_count = 0; | ||||
| 
 | ||||
|     vblank_event = CoreTiming::RegisterEvent("GPU::VBlankCallback", VBlankCallback); | ||||
|  |  | |||
|  | @ -316,7 +316,6 @@ ASSERT_REG_POSITION(command_processor_config, 0x00638); | |||
| static_assert(sizeof(Regs) == 0x1000 * sizeof(u32), "Invalid total size of register set"); | ||||
| 
 | ||||
| extern Regs g_regs; | ||||
| extern bool g_skip_frame; | ||||
| 
 | ||||
| template <typename T> | ||||
| void Read(T& var, const u32 addr); | ||||
|  |  | |||
|  | @ -78,7 +78,6 @@ struct Values { | |||
| 
 | ||||
|     // Core
 | ||||
|     bool use_cpu_jit; | ||||
|     int frame_skip; | ||||
| 
 | ||||
|     // Data Storage
 | ||||
|     bool use_virtual_sd; | ||||
|  |  | |||
|  | @ -52,10 +52,6 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
|     if (id >= regs.NumIds()) | ||||
|         return; | ||||
| 
 | ||||
|     // If we're skipping this frame, only allow trigger IRQ
 | ||||
|     if (GPU::g_skip_frame && id != PICA_REG_INDEX(trigger_irq)) | ||||
|         return; | ||||
| 
 | ||||
|     // TODO: Figure out how register masking acts on e.g. vs.uniform_setup.set_value
 | ||||
|     u32 old_value = regs[id]; | ||||
| 
 | ||||
|  |  | |||
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