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	Pica/Rasterizer: Implement depth testing.
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					 2 changed files with 34 additions and 6 deletions
				
			
		|  | @ -300,6 +300,7 @@ struct Regs { | |||
|     struct { | ||||
|         enum DepthFunc : u32 { | ||||
|             Always      = 1, | ||||
|             LessThan    = 4, | ||||
|             GreaterThan = 6, | ||||
|         }; | ||||
| 
 | ||||
|  |  | |||
|  | @ -396,12 +396,39 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, | |||
|                 combiner_output = Math::MakeVec(color_output, alpha_output); | ||||
|             } | ||||
| 
 | ||||
|             // TODO: Not sure if the multiplication by 65535 has already been taken care
 | ||||
|             // of when transforming to screen coordinates or not.
 | ||||
|             u16 z = (u16)(((float)v0.screenpos[2].ToFloat32() * w0 + | ||||
|                            (float)v1.screenpos[2].ToFloat32() * w1 + | ||||
|                            (float)v2.screenpos[2].ToFloat32() * w2) * 65535.f / wsum); | ||||
|             SetDepth(x >> 4, y >> 4, z); | ||||
|             // TODO: Does depth indeed only get written even if depth testing is enabled?
 | ||||
|             if (registers.output_merger.depth_test_enable) { | ||||
|                 u16 z = (u16)(-((float)v0.screenpos[2].ToFloat32() * w0 + | ||||
|                             (float)v1.screenpos[2].ToFloat32() * w1 + | ||||
|                             (float)v2.screenpos[2].ToFloat32() * w2) * 65535.f / wsum); | ||||
|                 u16 ref_z = GetDepth(x >> 4, y >> 4); | ||||
| 
 | ||||
|                 bool pass = false; | ||||
| 
 | ||||
|                 switch (registers.output_merger.depth_test_func) { | ||||
|                 case registers.output_merger.Always: | ||||
|                     pass = true; | ||||
|                     break; | ||||
| 
 | ||||
|                 case registers.output_merger.LessThan: | ||||
|                     pass = z < ref_z; | ||||
|                     break; | ||||
| 
 | ||||
|                 case registers.output_merger.GreaterThan: | ||||
|                     pass = z > ref_z; | ||||
|                     break; | ||||
| 
 | ||||
|                 default: | ||||
|                     LOG_ERROR(HW_GPU, "Unknown depth test function %x", registers.output_merger.depth_test_func.Value()); | ||||
|                     break; | ||||
|                 } | ||||
| 
 | ||||
|                 if (!pass) | ||||
|                     continue; | ||||
| 
 | ||||
|                 if (registers.output_merger.depth_write_enable) | ||||
|                     SetDepth(x >> 4, y >> 4, z); | ||||
|             } | ||||
| 
 | ||||
|             DrawPixel(x >> 4, y >> 4, combiner_output); | ||||
|         } | ||||
|  |  | |||
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