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	Merge pull request #991 from yuriks/globjects
OpenGL: Make OpenGL object resource wrappers fully inline
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						e1a3fed6ff
					
				
					 3 changed files with 79 additions and 143 deletions
				
			
		|  | @ -2,7 +2,6 @@ set(SRCS | |||
|             renderer_opengl/generated/gl_3_2_core.c | ||||
|             renderer_opengl/gl_rasterizer.cpp | ||||
|             renderer_opengl/gl_rasterizer_cache.cpp | ||||
|             renderer_opengl/gl_resource_manager.cpp | ||||
|             renderer_opengl/gl_shader_util.cpp | ||||
|             renderer_opengl/gl_state.cpp | ||||
|             renderer_opengl/renderer_opengl.cpp | ||||
|  |  | |||
|  | @ -1,111 +0,0 @@ | |||
| // Copyright 2015 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include "video_core/renderer_opengl/gl_resource_manager.h" | ||||
| #include "video_core/renderer_opengl/gl_shader_util.h" | ||||
| 
 | ||||
| // Textures
 | ||||
| OGLTexture::OGLTexture() : handle(0) { | ||||
| } | ||||
| 
 | ||||
| OGLTexture::~OGLTexture() { | ||||
|     Release(); | ||||
| } | ||||
| 
 | ||||
| void OGLTexture::Create() { | ||||
|     if (handle != 0) { | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     glGenTextures(1, &handle); | ||||
| } | ||||
| 
 | ||||
| void OGLTexture::Release() { | ||||
|     glDeleteTextures(1, &handle); | ||||
|     handle = 0; | ||||
| } | ||||
| 
 | ||||
| // Shaders
 | ||||
| OGLShader::OGLShader() : handle(0) { | ||||
| } | ||||
| 
 | ||||
| OGLShader::~OGLShader() { | ||||
|     Release(); | ||||
| } | ||||
| 
 | ||||
| void OGLShader::Create(const char* vert_shader, const char* frag_shader) { | ||||
|     if (handle != 0) { | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     handle = ShaderUtil::LoadShaders(vert_shader, frag_shader); | ||||
| } | ||||
| 
 | ||||
| void OGLShader::Release() { | ||||
|     glDeleteProgram(handle); | ||||
|     handle = 0; | ||||
| } | ||||
| 
 | ||||
| // Buffer objects
 | ||||
| OGLBuffer::OGLBuffer() : handle(0) { | ||||
| } | ||||
| 
 | ||||
| OGLBuffer::~OGLBuffer() { | ||||
|     Release(); | ||||
| } | ||||
| 
 | ||||
| void OGLBuffer::Create() { | ||||
|     if (handle != 0) { | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     glGenBuffers(1, &handle); | ||||
| } | ||||
| 
 | ||||
| void OGLBuffer::Release() { | ||||
|     glDeleteBuffers(1, &handle); | ||||
|     handle = 0; | ||||
| } | ||||
| 
 | ||||
| // Vertex array objects
 | ||||
| OGLVertexArray::OGLVertexArray() : handle(0) { | ||||
| } | ||||
| 
 | ||||
| OGLVertexArray::~OGLVertexArray() { | ||||
|     Release(); | ||||
| } | ||||
| 
 | ||||
| void OGLVertexArray::Create() { | ||||
|     if (handle != 0) { | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     glGenVertexArrays(1, &handle); | ||||
| } | ||||
| 
 | ||||
| void OGLVertexArray::Release() { | ||||
|     glDeleteVertexArrays(1, &handle); | ||||
|     handle = 0; | ||||
| } | ||||
| 
 | ||||
| // Framebuffers
 | ||||
| OGLFramebuffer::OGLFramebuffer() : handle(0) { | ||||
| } | ||||
| 
 | ||||
| OGLFramebuffer::~OGLFramebuffer() { | ||||
|     Release(); | ||||
| } | ||||
| 
 | ||||
| void OGLFramebuffer::Create() { | ||||
|     if (handle != 0) { | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     glGenFramebuffers(1, &handle); | ||||
| } | ||||
| 
 | ||||
| void OGLFramebuffer::Release() { | ||||
|     glDeleteFramebuffers(1, &handle); | ||||
|     handle = 0; | ||||
| } | ||||
|  | @ -4,76 +4,124 @@ | |||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <utility> | ||||
| 
 | ||||
| #include "common/common_types.h" | ||||
| 
 | ||||
| #include "generated/gl_3_2_core.h" | ||||
| #include "video_core/renderer_opengl/generated/gl_3_2_core.h" | ||||
| #include "video_core/renderer_opengl/gl_shader_util.h" | ||||
| 
 | ||||
| class OGLTexture : public NonCopyable { | ||||
| class OGLTexture : private NonCopyable { | ||||
| public: | ||||
|     OGLTexture(); | ||||
|     ~OGLTexture(); | ||||
|     OGLTexture() = default; | ||||
|     OGLTexture(OGLTexture&& o) { std::swap(handle, o.handle); } | ||||
|     ~OGLTexture() { Release(); } | ||||
|     OGLTexture& operator=(OGLTexture&& o) { std::swap(handle, o.handle); return *this; } | ||||
| 
 | ||||
|     /// Creates a new internal OpenGL resource and stores the handle
 | ||||
|     void Create(); | ||||
|     void Create() { | ||||
|         if (handle != 0) return; | ||||
|         glGenTextures(1, &handle); | ||||
|     } | ||||
| 
 | ||||
|     /// Deletes the internal OpenGL resource
 | ||||
|     void Release(); | ||||
|     void Release() { | ||||
|         if (handle == 0) return; | ||||
|         glDeleteTextures(1, &handle); | ||||
|         handle = 0; | ||||
|     } | ||||
| 
 | ||||
|     GLuint handle; | ||||
|     GLuint handle = 0; | ||||
| }; | ||||
| 
 | ||||
| class OGLShader : public NonCopyable { | ||||
| class OGLShader : private NonCopyable { | ||||
| public: | ||||
|     OGLShader(); | ||||
|     ~OGLShader(); | ||||
|     OGLShader() = default; | ||||
|     OGLShader(OGLShader&& o) { std::swap(handle, o.handle); } | ||||
|     ~OGLShader() { Release(); } | ||||
|     OGLShader& operator=(OGLShader&& o) { std::swap(handle, o.handle); return *this; } | ||||
| 
 | ||||
|     /// Creates a new internal OpenGL resource and stores the handle
 | ||||
|     void Create(const char* vert_shader, const char* frag_shader); | ||||
|     void Create(const char* vert_shader, const char* frag_shader) { | ||||
|         if (handle != 0) return; | ||||
|         handle = ShaderUtil::LoadShaders(vert_shader, frag_shader); | ||||
|     } | ||||
| 
 | ||||
|     /// Deletes the internal OpenGL resource
 | ||||
|     void Release(); | ||||
|     void Release() { | ||||
|         if (handle == 0) return; | ||||
|         glDeleteProgram(handle); | ||||
|         handle = 0; | ||||
|     } | ||||
| 
 | ||||
|     GLuint handle; | ||||
|     GLuint handle = 0; | ||||
| }; | ||||
| 
 | ||||
| class OGLBuffer : public NonCopyable { | ||||
| class OGLBuffer : private NonCopyable { | ||||
| public: | ||||
|     OGLBuffer(); | ||||
|     ~OGLBuffer(); | ||||
|     OGLBuffer() = default; | ||||
|     OGLBuffer(OGLBuffer&& o) { std::swap(handle, o.handle); } | ||||
|     ~OGLBuffer() { Release(); } | ||||
|     OGLBuffer& operator=(OGLBuffer&& o) { std::swap(handle, o.handle); return *this; } | ||||
| 
 | ||||
|     /// Creates a new internal OpenGL resource and stores the handle
 | ||||
|     void Create(); | ||||
|     void Create() { | ||||
|         if (handle != 0) return; | ||||
|         glGenBuffers(1, &handle); | ||||
|     } | ||||
| 
 | ||||
|     /// Deletes the internal OpenGL resource
 | ||||
|     void Release(); | ||||
|     void Release() { | ||||
|         if (handle == 0) return; | ||||
|         glDeleteBuffers(1, &handle); | ||||
|         handle = 0; | ||||
|     } | ||||
| 
 | ||||
|     GLuint handle; | ||||
|     GLuint handle = 0; | ||||
| }; | ||||
| 
 | ||||
| class OGLVertexArray : public NonCopyable { | ||||
| class OGLVertexArray : private NonCopyable { | ||||
| public: | ||||
|     OGLVertexArray(); | ||||
|     ~OGLVertexArray(); | ||||
|     OGLVertexArray() = default; | ||||
|     OGLVertexArray(OGLVertexArray&& o) { std::swap(handle, o.handle); } | ||||
|     ~OGLVertexArray() { Release(); } | ||||
|     OGLVertexArray& operator=(OGLVertexArray&& o) { std::swap(handle, o.handle); return *this; } | ||||
| 
 | ||||
|     /// Creates a new internal OpenGL resource and stores the handle
 | ||||
|     void Create(); | ||||
|     void Create() { | ||||
|         if (handle != 0) return; | ||||
|         glGenVertexArrays(1, &handle); | ||||
|     } | ||||
| 
 | ||||
|     /// Deletes the internal OpenGL resource
 | ||||
|     void Release(); | ||||
|     void Release() { | ||||
|         if (handle == 0) return; | ||||
|         glDeleteVertexArrays(1, &handle); | ||||
|         handle = 0; | ||||
|     } | ||||
| 
 | ||||
|     GLuint handle; | ||||
|     GLuint handle = 0; | ||||
| }; | ||||
| 
 | ||||
| class OGLFramebuffer : public NonCopyable { | ||||
| class OGLFramebuffer : private NonCopyable { | ||||
| public: | ||||
|     OGLFramebuffer(); | ||||
|     ~OGLFramebuffer(); | ||||
|     OGLFramebuffer() = default; | ||||
|     OGLFramebuffer(OGLFramebuffer&& o) { std::swap(handle, o.handle); } | ||||
|     ~OGLFramebuffer() { Release(); } | ||||
|     OGLFramebuffer& operator=(OGLFramebuffer&& o) { std::swap(handle, o.handle); return *this; } | ||||
| 
 | ||||
|     /// Creates a new internal OpenGL resource and stores the handle
 | ||||
|     void Create(); | ||||
|     void Create() { | ||||
|         if (handle != 0) return; | ||||
|         glGenFramebuffers(1, &handle); | ||||
|     } | ||||
| 
 | ||||
|     /// Deletes the internal OpenGL resource
 | ||||
|     void Release(); | ||||
|     void Release() { | ||||
|         if (handle == 0) return; | ||||
|         glDeleteFramebuffers(1, &handle); | ||||
|         handle = 0; | ||||
|     } | ||||
| 
 | ||||
|     GLuint handle; | ||||
|     GLuint handle = 0; | ||||
| }; | ||||
|  |  | |||
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