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	Merge pull request #1395 from ds84182/padding-attributes
Add support for padding vertex attributes
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						e04e6aabbc
					
				
					 1 changed files with 17 additions and 7 deletions
				
			
		|  | @ -157,15 +157,25 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | ||||||
| 
 | 
 | ||||||
|                 // TODO: What happens if a loader overwrites a previous one's data?
 |                 // TODO: What happens if a loader overwrites a previous one's data?
 | ||||||
|                 for (unsigned component = 0; component < loader_config.component_count; ++component) { |                 for (unsigned component = 0; component < loader_config.component_count; ++component) { | ||||||
|                     if (component >= 12) |                     if (component >= 12) { | ||||||
|                         LOG_ERROR(HW_GPU, "Overflow in the vertex attribute loader %u trying to load component %u", loader, component); |                         LOG_ERROR(HW_GPU, "Overflow in the vertex attribute loader %u trying to load component %u", loader, component); | ||||||
|  |                         continue; | ||||||
|  |                     } | ||||||
|  | 
 | ||||||
|                     u32 attribute_index = loader_config.GetComponent(component); |                     u32 attribute_index = loader_config.GetComponent(component); | ||||||
|                     vertex_attribute_sources[attribute_index] = load_address; |                     if (attribute_index < 12) { | ||||||
|                     vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count); |                         vertex_attribute_sources[attribute_index] = load_address; | ||||||
|                     vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index); |                         vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count); | ||||||
|                     vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index); |                         vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index); | ||||||
|                     vertex_attribute_element_size[attribute_index] = attribute_config.GetElementSizeInBytes(attribute_index); |                         vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index); | ||||||
|                     load_address += attribute_config.GetStride(attribute_index); |                         vertex_attribute_element_size[attribute_index] = attribute_config.GetElementSizeInBytes(attribute_index); | ||||||
|  |                         load_address += attribute_config.GetStride(attribute_index); | ||||||
|  |                     } else if (attribute_index < 16) { | ||||||
|  |                         // Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings, respectively
 | ||||||
|  |                         load_address += (attribute_index - 11) * 4; | ||||||
|  |                     } else { | ||||||
|  |                         UNREACHABLE(); // This is truly unreachable due to the number of bits for each component
 | ||||||
|  |                     } | ||||||
|                 } |                 } | ||||||
|             } |             } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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