mirror of
				https://github.com/PabloMK7/citra.git
				synced 2025-10-31 13:50:03 +00:00 
			
		
		
		
	Input: remove unused stuff & clean up
1. removed zl, zr and c-stick from HID::PadState. They are handled by IR, not HID 2. removed button handling in EmuWindow 3. removed key_map 4. cleanup #include
This commit is contained in:
		
							parent
							
								
									e7a602fe16
								
							
						
					
					
						commit
						e02c4b7195
					
				
					 9 changed files with 3 additions and 412 deletions
				
			
		|  | @ -13,6 +13,7 @@ | ||||||
| #include "common/scm_rev.h" | #include "common/scm_rev.h" | ||||||
| #include "common/string_util.h" | #include "common/string_util.h" | ||||||
| #include "core/core.h" | #include "core/core.h" | ||||||
|  | #include "core/settings.h" | ||||||
| #include "input_common/keyboard.h" | #include "input_common/keyboard.h" | ||||||
| #include "input_common/main.h" | #include "input_common/main.h" | ||||||
| #include "video_core/debug_utils/debug_utils.h" | #include "video_core/debug_utils/debug_utils.h" | ||||||
|  |  | ||||||
|  | @ -34,7 +34,6 @@ set(SRCS | ||||||
|             frontend/camera/factory.cpp |             frontend/camera/factory.cpp | ||||||
|             frontend/camera/interface.cpp |             frontend/camera/interface.cpp | ||||||
|             frontend/emu_window.cpp |             frontend/emu_window.cpp | ||||||
|             frontend/key_map.cpp |  | ||||||
|             frontend/motion_emu.cpp |             frontend/motion_emu.cpp | ||||||
|             gdbstub/gdbstub.cpp |             gdbstub/gdbstub.cpp | ||||||
|             hle/config_mem.cpp |             hle/config_mem.cpp | ||||||
|  | @ -219,7 +218,6 @@ set(HEADERS | ||||||
|             frontend/camera/interface.h |             frontend/camera/interface.h | ||||||
|             frontend/emu_window.h |             frontend/emu_window.h | ||||||
|             frontend/input.h |             frontend/input.h | ||||||
|             frontend/key_map.h |  | ||||||
|             frontend/motion_emu.h |             frontend/motion_emu.h | ||||||
|             gdbstub/gdbstub.h |             gdbstub/gdbstub.h | ||||||
|             hle/config_mem.h |             hle/config_mem.h | ||||||
|  |  | ||||||
|  | @ -7,33 +7,9 @@ | ||||||
| #include "common/assert.h" | #include "common/assert.h" | ||||||
| #include "core/core.h" | #include "core/core.h" | ||||||
| #include "core/frontend/emu_window.h" | #include "core/frontend/emu_window.h" | ||||||
| #include "core/frontend/key_map.h" | #include "core/settings.h" | ||||||
| #include "video_core/video_core.h" | #include "video_core/video_core.h" | ||||||
| 
 | 
 | ||||||
| void EmuWindow::ButtonPressed(Service::HID::PadState pad) { |  | ||||||
|     pad_state.hex |= pad.hex; |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| void EmuWindow::ButtonReleased(Service::HID::PadState pad) { |  | ||||||
|     pad_state.hex &= ~pad.hex; |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| void EmuWindow::CirclePadUpdated(float x, float y) { |  | ||||||
|     constexpr int MAX_CIRCLEPAD_POS = 0x9C; // Max value for a circle pad position
 |  | ||||||
| 
 |  | ||||||
|     // Make sure the coordinates are in the unit circle,
 |  | ||||||
|     // otherwise normalize it.
 |  | ||||||
|     float r = x * x + y * y; |  | ||||||
|     if (r > 1) { |  | ||||||
|         r = std::sqrt(r); |  | ||||||
|         x /= r; |  | ||||||
|         y /= r; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     circle_pad_x = static_cast<s16>(x * MAX_CIRCLEPAD_POS); |  | ||||||
|     circle_pad_y = static_cast<s16>(y * MAX_CIRCLEPAD_POS); |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| /**
 | /**
 | ||||||
|  * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout |  * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout | ||||||
|  * @param layout FramebufferLayout object describing the framebuffer size and screen positions |  * @param layout FramebufferLayout object describing the framebuffer size and screen positions | ||||||
|  |  | ||||||
|  | @ -10,7 +10,6 @@ | ||||||
| #include "common/common_types.h" | #include "common/common_types.h" | ||||||
| #include "common/framebuffer_layout.h" | #include "common/framebuffer_layout.h" | ||||||
| #include "common/math_util.h" | #include "common/math_util.h" | ||||||
| #include "core/hle/service/hid/hid.h" |  | ||||||
| 
 | 
 | ||||||
| /**
 | /**
 | ||||||
|  * Abstraction class used to provide an interface between emulation code and the frontend |  * Abstraction class used to provide an interface between emulation code and the frontend | ||||||
|  | @ -52,28 +51,6 @@ public: | ||||||
|     /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
 |     /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
 | ||||||
|     virtual void DoneCurrent() = 0; |     virtual void DoneCurrent() = 0; | ||||||
| 
 | 
 | ||||||
|     /**
 |  | ||||||
|      * Signals a button press action to the HID module. |  | ||||||
|      * @param pad_state indicates which button to press |  | ||||||
|      * @note only handles real buttons (A/B/X/Y/...), excluding analog inputs like the circle pad. |  | ||||||
|      */ |  | ||||||
|     void ButtonPressed(Service::HID::PadState pad_state); |  | ||||||
| 
 |  | ||||||
|     /**
 |  | ||||||
|      * Signals a button release action to the HID module. |  | ||||||
|      * @param pad_state indicates which button to press |  | ||||||
|      * @note only handles real buttons (A/B/X/Y/...), excluding analog inputs like the circle pad. |  | ||||||
|      */ |  | ||||||
|     void ButtonReleased(Service::HID::PadState pad_state); |  | ||||||
| 
 |  | ||||||
|     /**
 |  | ||||||
|      * Signals a circle pad change action to the HID module. |  | ||||||
|      * @param x new x-coordinate of the circle pad, in the range [-1.0, 1.0] |  | ||||||
|      * @param y new y-coordinate of the circle pad, in the range [-1.0, 1.0] |  | ||||||
|      * @note the coordinates will be normalized if the radius is larger than 1 |  | ||||||
|      */ |  | ||||||
|     void CirclePadUpdated(float x, float y); |  | ||||||
| 
 |  | ||||||
|     /**
 |     /**
 | ||||||
|      * Signal that a touch pressed event has occurred (e.g. mouse click pressed) |      * Signal that a touch pressed event has occurred (e.g. mouse click pressed) | ||||||
|      * @param framebuffer_x Framebuffer x-coordinate that was pressed |      * @param framebuffer_x Framebuffer x-coordinate that was pressed | ||||||
|  | @ -112,27 +89,6 @@ public: | ||||||
|      */ |      */ | ||||||
|     void GyroscopeChanged(float x, float y, float z); |     void GyroscopeChanged(float x, float y, float z); | ||||||
| 
 | 
 | ||||||
|     /**
 |  | ||||||
|      * Gets the current pad state (which buttons are pressed). |  | ||||||
|      * @note This should be called by the core emu thread to get a state set by the window thread. |  | ||||||
|      * @note This doesn't include analog input like circle pad direction |  | ||||||
|      * @todo Fix this function to be thread-safe. |  | ||||||
|      * @return PadState object indicating the current pad state |  | ||||||
|      */ |  | ||||||
|     Service::HID::PadState GetPadState() const { |  | ||||||
|         return pad_state; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     /**
 |  | ||||||
|      * Gets the current circle pad state. |  | ||||||
|      * @note This should be called by the core emu thread to get a state set by the window thread. |  | ||||||
|      * @todo Fix this function to be thread-safe. |  | ||||||
|      * @return std::tuple of (x, y), where `x` and `y` are the circle pad coordinates |  | ||||||
|      */ |  | ||||||
|     std::tuple<s16, s16> GetCirclePadState() const { |  | ||||||
|         return std::make_tuple(circle_pad_x, circle_pad_y); |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     /**
 |     /**
 | ||||||
|      * Gets the current touch screen state (touch X/Y coordinates and whether or not it is pressed). |      * Gets the current touch screen state (touch X/Y coordinates and whether or not it is pressed). | ||||||
|      * @note This should be called by the core emu thread to get a state set by the window thread. |      * @note This should be called by the core emu thread to get a state set by the window thread. | ||||||
|  | @ -228,11 +184,8 @@ protected: | ||||||
|         // TODO: Find a better place to set this.
 |         // TODO: Find a better place to set this.
 | ||||||
|         config.min_client_area_size = std::make_pair(400u, 480u); |         config.min_client_area_size = std::make_pair(400u, 480u); | ||||||
|         active_config = config; |         active_config = config; | ||||||
|         pad_state.hex = 0; |  | ||||||
|         touch_x = 0; |         touch_x = 0; | ||||||
|         touch_y = 0; |         touch_y = 0; | ||||||
|         circle_pad_x = 0; |  | ||||||
|         circle_pad_y = 0; |  | ||||||
|         touch_pressed = false; |         touch_pressed = false; | ||||||
|         accel_x = 0; |         accel_x = 0; | ||||||
|         accel_y = -512; |         accel_y = -512; | ||||||
|  | @ -302,9 +255,6 @@ private: | ||||||
|     u16 touch_x; ///< Touchpad X-position in native 3DS pixel coordinates (0-320)
 |     u16 touch_x; ///< Touchpad X-position in native 3DS pixel coordinates (0-320)
 | ||||||
|     u16 touch_y; ///< Touchpad Y-position in native 3DS pixel coordinates (0-240)
 |     u16 touch_y; ///< Touchpad Y-position in native 3DS pixel coordinates (0-240)
 | ||||||
| 
 | 
 | ||||||
|     s16 circle_pad_x; ///< Circle pad X-position in native 3DS pixel coordinates (-156 - 156)
 |  | ||||||
|     s16 circle_pad_y; ///< Circle pad Y-position in native 3DS pixel coordinates (-156 - 156)
 |  | ||||||
| 
 |  | ||||||
|     std::mutex accel_mutex; |     std::mutex accel_mutex; | ||||||
|     s16 accel_x; ///< Accelerometer X-axis value in native 3DS units
 |     s16 accel_x; ///< Accelerometer X-axis value in native 3DS units
 | ||||||
|     s16 accel_y; ///< Accelerometer Y-axis value in native 3DS units
 |     s16 accel_y; ///< Accelerometer Y-axis value in native 3DS units
 | ||||||
|  | @ -319,6 +269,4 @@ private: | ||||||
|      * Clip the provided coordinates to be inside the touchscreen area. |      * Clip the provided coordinates to be inside the touchscreen area. | ||||||
|      */ |      */ | ||||||
|     std::tuple<unsigned, unsigned> ClipToTouchScreen(unsigned new_x, unsigned new_y); |     std::tuple<unsigned, unsigned> ClipToTouchScreen(unsigned new_x, unsigned new_y); | ||||||
| 
 |  | ||||||
|     Service::HID::PadState pad_state; |  | ||||||
| }; | }; | ||||||
|  |  | ||||||
|  | @ -1,152 +0,0 @@ | ||||||
| // Copyright 2014 Citra Emulator Project
 |  | ||||||
| // Licensed under GPLv2 or any later version
 |  | ||||||
| // Refer to the license.txt file included.
 |  | ||||||
| 
 |  | ||||||
| #include <map> |  | ||||||
| #include "core/frontend/emu_window.h" |  | ||||||
| #include "core/frontend/key_map.h" |  | ||||||
| 
 |  | ||||||
| namespace KeyMap { |  | ||||||
| 
 |  | ||||||
| // TODO (wwylele): currently we treat c-stick as four direction buttons
 |  | ||||||
| //     and map it directly to EmuWindow::ButtonPressed.
 |  | ||||||
| //     It should go the analog input way like circle pad does.
 |  | ||||||
| const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets = {{ |  | ||||||
|     Service::HID::PAD_A, |  | ||||||
|     Service::HID::PAD_B, |  | ||||||
|     Service::HID::PAD_X, |  | ||||||
|     Service::HID::PAD_Y, |  | ||||||
|     Service::HID::PAD_L, |  | ||||||
|     Service::HID::PAD_R, |  | ||||||
|     Service::HID::PAD_ZL, |  | ||||||
|     Service::HID::PAD_ZR, |  | ||||||
|     Service::HID::PAD_START, |  | ||||||
|     Service::HID::PAD_SELECT, |  | ||||||
|     Service::HID::PAD_NONE, |  | ||||||
|     Service::HID::PAD_UP, |  | ||||||
|     Service::HID::PAD_DOWN, |  | ||||||
|     Service::HID::PAD_LEFT, |  | ||||||
|     Service::HID::PAD_RIGHT, |  | ||||||
|     Service::HID::PAD_C_UP, |  | ||||||
|     Service::HID::PAD_C_DOWN, |  | ||||||
|     Service::HID::PAD_C_LEFT, |  | ||||||
|     Service::HID::PAD_C_RIGHT, |  | ||||||
| 
 |  | ||||||
|     IndirectTarget::CirclePadUp, |  | ||||||
|     IndirectTarget::CirclePadDown, |  | ||||||
|     IndirectTarget::CirclePadLeft, |  | ||||||
|     IndirectTarget::CirclePadRight, |  | ||||||
|     IndirectTarget::CirclePadModifier, |  | ||||||
| }}; |  | ||||||
| 
 |  | ||||||
| static std::map<HostDeviceKey, KeyTarget> key_map; |  | ||||||
| static int next_device_id = 0; |  | ||||||
| 
 |  | ||||||
| static bool circle_pad_up = false; |  | ||||||
| static bool circle_pad_down = false; |  | ||||||
| static bool circle_pad_left = false; |  | ||||||
| static bool circle_pad_right = false; |  | ||||||
| static bool circle_pad_modifier = false; |  | ||||||
| 
 |  | ||||||
| static void UpdateCirclePad(EmuWindow& emu_window) { |  | ||||||
|     constexpr float SQRT_HALF = 0.707106781f; |  | ||||||
|     int x = 0, y = 0; |  | ||||||
| 
 |  | ||||||
|     if (circle_pad_right) |  | ||||||
|         ++x; |  | ||||||
|     if (circle_pad_left) |  | ||||||
|         --x; |  | ||||||
|     if (circle_pad_up) |  | ||||||
|         ++y; |  | ||||||
|     if (circle_pad_down) |  | ||||||
|         --y; |  | ||||||
| 
 |  | ||||||
|     float modifier = circle_pad_modifier ? Settings::values.pad_circle_modifier_scale : 1.0f; |  | ||||||
|     emu_window.CirclePadUpdated(x * modifier * (y == 0 ? 1.0f : SQRT_HALF), |  | ||||||
|                                 y * modifier * (x == 0 ? 1.0f : SQRT_HALF)); |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| int NewDeviceId() { |  | ||||||
|     return next_device_id++; |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| void SetKeyMapping(HostDeviceKey key, KeyTarget target) { |  | ||||||
|     key_map[key] = target; |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| void ClearKeyMapping(int device_id) { |  | ||||||
|     auto iter = key_map.begin(); |  | ||||||
|     while (iter != key_map.end()) { |  | ||||||
|         if (iter->first.device_id == device_id) |  | ||||||
|             key_map.erase(iter++); |  | ||||||
|         else |  | ||||||
|             ++iter; |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| void PressKey(EmuWindow& emu_window, HostDeviceKey key) { |  | ||||||
|     auto target = key_map.find(key); |  | ||||||
|     if (target == key_map.end()) |  | ||||||
|         return; |  | ||||||
| 
 |  | ||||||
|     if (target->second.direct) { |  | ||||||
|         emu_window.ButtonPressed({{target->second.target.direct_target_hex}}); |  | ||||||
|     } else { |  | ||||||
|         switch (target->second.target.indirect_target) { |  | ||||||
|         case IndirectTarget::CirclePadUp: |  | ||||||
|             circle_pad_up = true; |  | ||||||
|             UpdateCirclePad(emu_window); |  | ||||||
|             break; |  | ||||||
|         case IndirectTarget::CirclePadDown: |  | ||||||
|             circle_pad_down = true; |  | ||||||
|             UpdateCirclePad(emu_window); |  | ||||||
|             break; |  | ||||||
|         case IndirectTarget::CirclePadLeft: |  | ||||||
|             circle_pad_left = true; |  | ||||||
|             UpdateCirclePad(emu_window); |  | ||||||
|             break; |  | ||||||
|         case IndirectTarget::CirclePadRight: |  | ||||||
|             circle_pad_right = true; |  | ||||||
|             UpdateCirclePad(emu_window); |  | ||||||
|             break; |  | ||||||
|         case IndirectTarget::CirclePadModifier: |  | ||||||
|             circle_pad_modifier = true; |  | ||||||
|             UpdateCirclePad(emu_window); |  | ||||||
|             break; |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key) { |  | ||||||
|     auto target = key_map.find(key); |  | ||||||
|     if (target == key_map.end()) |  | ||||||
|         return; |  | ||||||
| 
 |  | ||||||
|     if (target->second.direct) { |  | ||||||
|         emu_window.ButtonReleased({{target->second.target.direct_target_hex}}); |  | ||||||
|     } else { |  | ||||||
|         switch (target->second.target.indirect_target) { |  | ||||||
|         case IndirectTarget::CirclePadUp: |  | ||||||
|             circle_pad_up = false; |  | ||||||
|             UpdateCirclePad(emu_window); |  | ||||||
|             break; |  | ||||||
|         case IndirectTarget::CirclePadDown: |  | ||||||
|             circle_pad_down = false; |  | ||||||
|             UpdateCirclePad(emu_window); |  | ||||||
|             break; |  | ||||||
|         case IndirectTarget::CirclePadLeft: |  | ||||||
|             circle_pad_left = false; |  | ||||||
|             UpdateCirclePad(emu_window); |  | ||||||
|             break; |  | ||||||
|         case IndirectTarget::CirclePadRight: |  | ||||||
|             circle_pad_right = false; |  | ||||||
|             UpdateCirclePad(emu_window); |  | ||||||
|             break; |  | ||||||
|         case IndirectTarget::CirclePadModifier: |  | ||||||
|             circle_pad_modifier = false; |  | ||||||
|             UpdateCirclePad(emu_window); |  | ||||||
|             break; |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| } |  | ||||||
|  | @ -1,93 +0,0 @@ | ||||||
| // Copyright 2014 Citra Emulator Project
 |  | ||||||
| // Licensed under GPLv2 or any later version
 |  | ||||||
| // Refer to the license.txt file included.
 |  | ||||||
| 
 |  | ||||||
| #pragma once |  | ||||||
| 
 |  | ||||||
| #include <array> |  | ||||||
| #include <tuple> |  | ||||||
| #include "core/hle/service/hid/hid.h" |  | ||||||
| 
 |  | ||||||
| class EmuWindow; |  | ||||||
| 
 |  | ||||||
| namespace KeyMap { |  | ||||||
| 
 |  | ||||||
| /**
 |  | ||||||
|  * Represents key mapping targets that are not real 3DS buttons. |  | ||||||
|  * They will be handled by KeyMap and translated to 3DS input. |  | ||||||
|  */ |  | ||||||
| enum class IndirectTarget { |  | ||||||
|     CirclePadUp, |  | ||||||
|     CirclePadDown, |  | ||||||
|     CirclePadLeft, |  | ||||||
|     CirclePadRight, |  | ||||||
|     CirclePadModifier, |  | ||||||
| }; |  | ||||||
| 
 |  | ||||||
| /**
 |  | ||||||
|  * Represents a key mapping target. It can be a PadState that represents real 3DS buttons, |  | ||||||
|  * or an IndirectTarget. |  | ||||||
|  */ |  | ||||||
| struct KeyTarget { |  | ||||||
|     bool direct; |  | ||||||
|     union { |  | ||||||
|         u32 direct_target_hex; |  | ||||||
|         IndirectTarget indirect_target; |  | ||||||
|     } target; |  | ||||||
| 
 |  | ||||||
|     KeyTarget() : direct(true) { |  | ||||||
|         target.direct_target_hex = 0; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     KeyTarget(Service::HID::PadState pad) : direct(true) { |  | ||||||
|         target.direct_target_hex = pad.hex; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     KeyTarget(IndirectTarget i) : direct(false) { |  | ||||||
|         target.indirect_target = i; |  | ||||||
|     } |  | ||||||
| }; |  | ||||||
| 
 |  | ||||||
| /**
 |  | ||||||
|  * Represents a key for a specific host device. |  | ||||||
|  */ |  | ||||||
| struct HostDeviceKey { |  | ||||||
|     int key_code; |  | ||||||
|     int device_id; ///< Uniquely identifies a host device
 |  | ||||||
| 
 |  | ||||||
|     bool operator<(const HostDeviceKey& other) const { |  | ||||||
|         return std::tie(key_code, device_id) < std::tie(other.key_code, other.device_id); |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     bool operator==(const HostDeviceKey& other) const { |  | ||||||
|         return std::tie(key_code, device_id) == std::tie(other.key_code, other.device_id); |  | ||||||
|     } |  | ||||||
| }; |  | ||||||
| 
 |  | ||||||
| extern const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets; |  | ||||||
| 
 |  | ||||||
| /**
 |  | ||||||
|  * Generates a new device id, which uniquely identifies a host device within KeyMap. |  | ||||||
|  */ |  | ||||||
| int NewDeviceId(); |  | ||||||
| 
 |  | ||||||
| /**
 |  | ||||||
|  * Maps a device-specific key to a target (a PadState or an IndirectTarget). |  | ||||||
|  */ |  | ||||||
| void SetKeyMapping(HostDeviceKey key, KeyTarget target); |  | ||||||
| 
 |  | ||||||
| /**
 |  | ||||||
|  * Clears all key mappings belonging to one device. |  | ||||||
|  */ |  | ||||||
| void ClearKeyMapping(int device_id); |  | ||||||
| 
 |  | ||||||
| /**
 |  | ||||||
|  * Maps a key press action and call the corresponding function in EmuWindow |  | ||||||
|  */ |  | ||||||
| void PressKey(EmuWindow& emu_window, HostDeviceKey key); |  | ||||||
| 
 |  | ||||||
| /**
 |  | ||||||
|  * Maps a key release action and call the corresponding function in EmuWindow |  | ||||||
|  */ |  | ||||||
| void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key); |  | ||||||
| } |  | ||||||
|  | @ -39,13 +39,6 @@ struct PadState { | ||||||
|         BitField<10, 1, u32> x; |         BitField<10, 1, u32> x; | ||||||
|         BitField<11, 1, u32> y; |         BitField<11, 1, u32> y; | ||||||
| 
 | 
 | ||||||
|         BitField<14, 1, u32> zl; |  | ||||||
|         BitField<15, 1, u32> zr; |  | ||||||
| 
 |  | ||||||
|         BitField<24, 1, u32> c_right; |  | ||||||
|         BitField<25, 1, u32> c_left; |  | ||||||
|         BitField<26, 1, u32> c_up; |  | ||||||
|         BitField<27, 1, u32> c_down; |  | ||||||
|         BitField<28, 1, u32> circle_right; |         BitField<28, 1, u32> circle_right; | ||||||
|         BitField<29, 1, u32> circle_left; |         BitField<29, 1, u32> circle_left; | ||||||
|         BitField<30, 1, u32> circle_up; |         BitField<30, 1, u32> circle_up; | ||||||
|  | @ -183,33 +176,6 @@ ASSERT_REG_POSITION(touch.index_reset_ticks, 0x2A); | ||||||
| #undef ASSERT_REG_POSITION | #undef ASSERT_REG_POSITION | ||||||
| #endif // !defined(_MSC_VER)
 | #endif // !defined(_MSC_VER)
 | ||||||
| 
 | 
 | ||||||
| // Pre-defined PadStates for single button presses
 |  | ||||||
| const PadState PAD_NONE = {{0}}; |  | ||||||
| const PadState PAD_A = {{1u << 0}}; |  | ||||||
| const PadState PAD_B = {{1u << 1}}; |  | ||||||
| const PadState PAD_SELECT = {{1u << 2}}; |  | ||||||
| const PadState PAD_START = {{1u << 3}}; |  | ||||||
| const PadState PAD_RIGHT = {{1u << 4}}; |  | ||||||
| const PadState PAD_LEFT = {{1u << 5}}; |  | ||||||
| const PadState PAD_UP = {{1u << 6}}; |  | ||||||
| const PadState PAD_DOWN = {{1u << 7}}; |  | ||||||
| const PadState PAD_R = {{1u << 8}}; |  | ||||||
| const PadState PAD_L = {{1u << 9}}; |  | ||||||
| const PadState PAD_X = {{1u << 10}}; |  | ||||||
| const PadState PAD_Y = {{1u << 11}}; |  | ||||||
| 
 |  | ||||||
| const PadState PAD_ZL = {{1u << 14}}; |  | ||||||
| const PadState PAD_ZR = {{1u << 15}}; |  | ||||||
| 
 |  | ||||||
| const PadState PAD_C_RIGHT = {{1u << 24}}; |  | ||||||
| const PadState PAD_C_LEFT = {{1u << 25}}; |  | ||||||
| const PadState PAD_C_UP = {{1u << 26}}; |  | ||||||
| const PadState PAD_C_DOWN = {{1u << 27}}; |  | ||||||
| const PadState PAD_CIRCLE_RIGHT = {{1u << 28}}; |  | ||||||
| const PadState PAD_CIRCLE_LEFT = {{1u << 29}}; |  | ||||||
| const PadState PAD_CIRCLE_UP = {{1u << 30}}; |  | ||||||
| const PadState PAD_CIRCLE_DOWN = {{1u << 31}}; |  | ||||||
| 
 |  | ||||||
| /**
 | /**
 | ||||||
|  * HID::GetIPCHandles service function |  * HID::GetIPCHandles service function | ||||||
|  *  Inputs: |  *  Inputs: | ||||||
|  |  | ||||||
|  | @ -18,57 +18,6 @@ enum class LayoutOption { | ||||||
|     Custom, |     Custom, | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| namespace NativeInput { |  | ||||||
| 
 |  | ||||||
| enum Values { |  | ||||||
|     // directly mapped keys
 |  | ||||||
|     A, |  | ||||||
|     B, |  | ||||||
|     X, |  | ||||||
|     Y, |  | ||||||
|     L, |  | ||||||
|     R, |  | ||||||
|     ZL, |  | ||||||
|     ZR, |  | ||||||
|     START, |  | ||||||
|     SELECT, |  | ||||||
|     HOME, |  | ||||||
|     DUP, |  | ||||||
|     DDOWN, |  | ||||||
|     DLEFT, |  | ||||||
|     DRIGHT, |  | ||||||
|     CUP, |  | ||||||
|     CDOWN, |  | ||||||
|     CLEFT, |  | ||||||
|     CRIGHT, |  | ||||||
| 
 |  | ||||||
|     // indirectly mapped keys
 |  | ||||||
|     CIRCLE_UP, |  | ||||||
|     CIRCLE_DOWN, |  | ||||||
|     CIRCLE_LEFT, |  | ||||||
|     CIRCLE_RIGHT, |  | ||||||
|     CIRCLE_MODIFIER, |  | ||||||
| 
 |  | ||||||
|     NUM_INPUTS |  | ||||||
| }; |  | ||||||
| 
 |  | ||||||
| static const std::array<const char*, NUM_INPUTS> Mapping = {{ |  | ||||||
|     // directly mapped keys
 |  | ||||||
|     "pad_a", "pad_b", "pad_x", "pad_y", "pad_l", "pad_r", "pad_zl", "pad_zr", "pad_start", |  | ||||||
|     "pad_select", "pad_home", "pad_dup", "pad_ddown", "pad_dleft", "pad_dright", "pad_cup", |  | ||||||
|     "pad_cdown", "pad_cleft", "pad_cright", |  | ||||||
| 
 |  | ||||||
|     // indirectly mapped keys
 |  | ||||||
|     "pad_circle_up", "pad_circle_down", "pad_circle_left", "pad_circle_right", |  | ||||||
|     "pad_circle_modifier", |  | ||||||
| }}; |  | ||||||
| static const std::array<Values, NUM_INPUTS> All = {{ |  | ||||||
|     A,     B,      X,      Y,         L,           R,           ZL,           ZR, |  | ||||||
|     START, SELECT, HOME,   DUP,       DDOWN,       DLEFT,       DRIGHT,       CUP, |  | ||||||
|     CDOWN, CLEFT,  CRIGHT, CIRCLE_UP, CIRCLE_DOWN, CIRCLE_LEFT, CIRCLE_RIGHT, CIRCLE_MODIFIER, |  | ||||||
| }}; |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| namespace NativeButton { | namespace NativeButton { | ||||||
| enum Values { | enum Values { | ||||||
|     A, |     A, | ||||||
|  | @ -129,9 +78,6 @@ struct Values { | ||||||
|     bool is_new_3ds; |     bool is_new_3ds; | ||||||
| 
 | 
 | ||||||
|     // Controls
 |     // Controls
 | ||||||
|     std::array<int, NativeInput::NUM_INPUTS> input_mappings; |  | ||||||
|     float pad_circle_modifier_scale; |  | ||||||
| 
 |  | ||||||
|     std::array<std::string, NativeButton::NumButtons> buttons; |     std::array<std::string, NativeButton::NumButtons> buttons; | ||||||
|     std::array<std::string, NativeAnalog::NumAnalogs> analogs; |     std::array<std::string, NativeAnalog::NumAnalogs> analogs; | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -17,6 +17,7 @@ | ||||||
| #include "common/vector_math.h" | #include "common/vector_math.h" | ||||||
| #include "core/frontend/emu_window.h" | #include "core/frontend/emu_window.h" | ||||||
| #include "core/memory.h" | #include "core/memory.h" | ||||||
|  | #include "core/settings.h" | ||||||
| #include "video_core/pica_state.h" | #include "video_core/pica_state.h" | ||||||
| #include "video_core/renderer_opengl/gl_rasterizer_cache.h" | #include "video_core/renderer_opengl/gl_rasterizer_cache.h" | ||||||
| #include "video_core/renderer_opengl/gl_state.h" | #include "video_core/renderer_opengl/gl_state.h" | ||||||
|  |  | ||||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue