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	video_core: gl_shader_manager: Only set shader samplers on fragment shader.
- Avoids unnecessary uniform errors.
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					 1 changed files with 4 additions and 1 deletions
				
			
		|  | @ -177,7 +177,10 @@ public: | ||||||
|             OGLProgram& program = boost::get<OGLProgram>(shader_or_program); |             OGLProgram& program = boost::get<OGLProgram>(shader_or_program); | ||||||
|             program.Create(true, {shader.handle}); |             program.Create(true, {shader.handle}); | ||||||
|             SetShaderUniformBlockBindings(program.handle); |             SetShaderUniformBlockBindings(program.handle); | ||||||
|             SetShaderSamplerBindings(program.handle); | 
 | ||||||
|  |             if (type == GL_FRAGMENT_SHADER) { | ||||||
|  |                 SetShaderSamplerBindings(program.handle); | ||||||
|  |             } | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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