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	Use GL_TRUE when setting color_mask
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					 1 changed files with 4 additions and 4 deletions
				
			
		|  | @ -875,10 +875,10 @@ bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config) | |||
|             } | ||||
|         } | ||||
| 
 | ||||
|         cur_state.color_mask.red_enabled = true; | ||||
|         cur_state.color_mask.green_enabled = true; | ||||
|         cur_state.color_mask.blue_enabled = true; | ||||
|         cur_state.color_mask.alpha_enabled = true; | ||||
|         cur_state.color_mask.red_enabled = GL_TRUE; | ||||
|         cur_state.color_mask.green_enabled = GL_TRUE; | ||||
|         cur_state.color_mask.blue_enabled = GL_TRUE; | ||||
|         cur_state.color_mask.alpha_enabled = GL_TRUE; | ||||
|         cur_state.Apply(); | ||||
|         glClearBufferfv(GL_COLOR, 0, color_values); | ||||
|     } else if (dst_type == SurfaceType::Depth) { | ||||
|  |  | |||
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