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	Add network status text to the status bar
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					 2 changed files with 15 additions and 11 deletions
				
			
		|  | @ -224,8 +224,9 @@ void GMainWindow::InitializeWidgets() { | |||
|     announce_multiplayer_session->BindErrorCallback( | ||||
|         [this](const Common::WebResult& result) { emit AnnounceFailed(result); }); | ||||
|     connect(this, &GMainWindow::AnnounceFailed, this, &GMainWindow::OnAnnounceFailed); | ||||
|     network_status = new ClickableLabel(); | ||||
|     network_status->setToolTip(tr("Current connection status")); | ||||
|     network_status_text = new ClickableLabel(this); | ||||
|     network_status_icon = new ClickableLabel(this); | ||||
|     network_status_text->setToolTip(tr("Current connection status")); | ||||
| 
 | ||||
|     for (auto& label : {emu_speed_label, game_fps_label, emu_frametime_label}) { | ||||
|         label->setVisible(false); | ||||
|  | @ -233,9 +234,10 @@ void GMainWindow::InitializeWidgets() { | |||
|         label->setContentsMargins(4, 0, 4, 0); | ||||
|         statusBar()->addPermanentWidget(label, 0); | ||||
|     } | ||||
|     statusBar()->addPermanentWidget(network_status, 0); | ||||
|     network_status->setPixmap(QIcon::fromTheme("disconnected").pixmap(16)); | ||||
|     network_status->setText(tr("Not Connected. Join a room for online play!")); | ||||
|     statusBar()->addPermanentWidget(network_status_text, 0); | ||||
|     statusBar()->addPermanentWidget(network_status_icon, 0); | ||||
|     network_status_icon->setPixmap(QIcon::fromTheme("disconnected").pixmap(16)); | ||||
|     network_status_text->setText(tr("Not Connected. Click here to find a room!")); | ||||
|     statusBar()->setVisible(true); | ||||
| 
 | ||||
|     // Removes an ugly inner border from the status bar widgets under Linux
 | ||||
|  | @ -430,7 +432,8 @@ void GMainWindow::ConnectWidgetEvents() { | |||
|     connect(this, &GMainWindow::CIAInstallReport, this, &GMainWindow::OnCIAInstallReport); | ||||
|     connect(this, &GMainWindow::CIAInstallFinished, this, &GMainWindow::OnCIAInstallFinished); | ||||
| 
 | ||||
|     connect(network_status, &ClickableLabel::clicked, this, &GMainWindow::OnOpenNetworkRoom); | ||||
|     connect(network_status_text, &ClickableLabel::clicked, this, &GMainWindow::OnOpenNetworkRoom); | ||||
|     connect(network_status_icon, &ClickableLabel::clicked, this, &GMainWindow::OnOpenNetworkRoom); | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::ConnectMenuEvents() { | ||||
|  | @ -931,13 +934,13 @@ void GMainWindow::OnMenuRecentFile() { | |||
| void GMainWindow::OnNetworkStateChanged(const Network::RoomMember::State& state) { | ||||
|     LOG_INFO(Frontend, "network state change"); | ||||
|     if (state == Network::RoomMember::State::Joined) { | ||||
|         network_status->setPixmap(QIcon::fromTheme("connected").pixmap(16)); | ||||
|         network_status->setText(tr("Connected")); | ||||
|         network_status_icon->setPixmap(QIcon::fromTheme("connected").pixmap(16)); | ||||
|         network_status_text->setText(tr("Connected")); | ||||
|         ui.action_Chat->setEnabled(true); | ||||
|         return; | ||||
|     } | ||||
|     network_status->setPixmap(QIcon::fromTheme("disconnected").pixmap(16)); | ||||
|     network_status->setText(tr("Not Connected")); | ||||
|     network_status_icon->setPixmap(QIcon::fromTheme("disconnected").pixmap(16)); | ||||
|     network_status_text->setText(tr("Not Connected")); | ||||
|     ui.action_Chat->setDisabled(true); | ||||
| 
 | ||||
|     ChangeRoomState(); | ||||
|  |  | |||
|  | @ -211,7 +211,8 @@ private: | |||
|     QLabel* emu_speed_label = nullptr; | ||||
|     QLabel* game_fps_label = nullptr; | ||||
|     QLabel* emu_frametime_label = nullptr; | ||||
|     ClickableLabel* network_status = nullptr; | ||||
|     ClickableLabel* network_status_icon = nullptr; | ||||
|     ClickableLabel* network_status_text = nullptr; | ||||
|     QTimer status_bar_update_timer; | ||||
| 
 | ||||
|     std::unique_ptr<Config> config; | ||||
|  |  | |||
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