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	Add Get(Inv)WindowResolution shader functions (#5818)
Those are available in upstream Dolphin, so it will help with keeping things compatible.
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		|  | @ -90,6 +90,16 @@ float2 GetIInvResolution() | |||
|     return i_resolution.zw; | ||||
| } | ||||
| 
 | ||||
| float2 GetWindowResolution() | ||||
| { | ||||
|   return o_resolution.xy; | ||||
| } | ||||
| 
 | ||||
| float2 GetInvWindowResolution() | ||||
| { | ||||
|   return o_resolution.zw; | ||||
| } | ||||
| 
 | ||||
| float2 GetOResolution() | ||||
| { | ||||
|     return o_resolution.xy; | ||||
|  |  | |||
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