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	rasterizer: Remove unnecessary 'using' for BlendEquation.
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		|  | @ -815,10 +815,9 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, | |||
|                     } | ||||
|                 }; | ||||
| 
 | ||||
|                 using BlendEquation = Regs::BlendEquation; | ||||
|                 static auto EvaluateBlendEquation = [](const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor, | ||||
|                                                        const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor, | ||||
|                                                        BlendEquation equation) { | ||||
|                                                        Regs::BlendEquation equation) { | ||||
|                     Math::Vec4<int> result; | ||||
| 
 | ||||
|                     auto src_result = (src  *  srcfactor).Cast<int>(); | ||||
|  |  | |||
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