mirror of
https://github.com/PabloMK7/citra.git
synced 2025-09-11 13:20:04 +00:00
Sources: Run clang-format on everything.
This commit is contained in:
parent
fe948af095
commit
dc8479928c
386 changed files with 19560 additions and 18080 deletions
|
@ -15,13 +15,13 @@
|
|||
namespace {
|
||||
|
||||
bool reschedule; ///< If true, immediately reschedules the CPU to a new thread
|
||||
|
||||
}
|
||||
|
||||
namespace HLE {
|
||||
|
||||
void Reschedule(const char *reason) {
|
||||
DEBUG_ASSERT_MSG(reason != nullptr && strlen(reason) < 256, "Reschedule: Invalid or too long reason.");
|
||||
void Reschedule(const char* reason) {
|
||||
DEBUG_ASSERT_MSG(reason != nullptr && strlen(reason) < 256,
|
||||
"Reschedule: Invalid or too long reason.");
|
||||
|
||||
// TODO(bunnei): It seems that games depend on some CPU execution time elapsing during HLE
|
||||
// routines. This simulates that time by artificially advancing the number of CPU "ticks".
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue