mirror of
				https://github.com/PabloMK7/citra.git
				synced 2025-10-31 13:50:03 +00:00 
			
		
		
		
	Round primary color inputs in software rasterizer
OpenGL version coming soon.
This commit is contained in:
		
							parent
							
								
									d55a13c35d
								
							
						
					
					
						commit
						dc48deaecc
					
				
					 1 changed files with 8 additions and 8 deletions
				
			
		|  | @ -293,18 +293,18 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve | |||
|             }; | ||||
| 
 | ||||
|             Math::Vec4<u8> primary_color{ | ||||
|                 (u8)( | ||||
|                 static_cast<u8>(round( | ||||
|                     GetInterpolatedAttribute(v0.color.r(), v1.color.r(), v2.color.r()).ToFloat32() * | ||||
|                     255), | ||||
|                 (u8)( | ||||
|                     255)), | ||||
|                 static_cast<u8>(round( | ||||
|                     GetInterpolatedAttribute(v0.color.g(), v1.color.g(), v2.color.g()).ToFloat32() * | ||||
|                     255), | ||||
|                 (u8)( | ||||
|                     255)), | ||||
|                 static_cast<u8>(round( | ||||
|                     GetInterpolatedAttribute(v0.color.b(), v1.color.b(), v2.color.b()).ToFloat32() * | ||||
|                     255), | ||||
|                 (u8)( | ||||
|                     255)), | ||||
|                 static_cast<u8>(round( | ||||
|                     GetInterpolatedAttribute(v0.color.a(), v1.color.a(), v2.color.a()).ToFloat32() * | ||||
|                     255), | ||||
|                     255)), | ||||
|             }; | ||||
| 
 | ||||
|             Math::Vec2<float24> uv[3]; | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue