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	Shader: Use a POD struct for registers.
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					 5 changed files with 43 additions and 40 deletions
				
			
		|  | @ -67,29 +67,29 @@ OutputVertex Run(UnitState& state, const InputVertex& input, int num_attributes) | |||
|     // Setup input register table
 | ||||
|     const auto& attribute_register_map = config.input_register_map; | ||||
| 
 | ||||
|     if (num_attributes > 0) state.input_registers[attribute_register_map.attribute0_register] = input.attr[0]; | ||||
|     if (num_attributes > 1) state.input_registers[attribute_register_map.attribute1_register] = input.attr[1]; | ||||
|     if (num_attributes > 2) state.input_registers[attribute_register_map.attribute2_register] = input.attr[2]; | ||||
|     if (num_attributes > 3) state.input_registers[attribute_register_map.attribute3_register] = input.attr[3]; | ||||
|     if (num_attributes > 4) state.input_registers[attribute_register_map.attribute4_register] = input.attr[4]; | ||||
|     if (num_attributes > 5) state.input_registers[attribute_register_map.attribute5_register] = input.attr[5]; | ||||
|     if (num_attributes > 6) state.input_registers[attribute_register_map.attribute6_register] = input.attr[6]; | ||||
|     if (num_attributes > 7) state.input_registers[attribute_register_map.attribute7_register] = input.attr[7]; | ||||
|     if (num_attributes > 8) state.input_registers[attribute_register_map.attribute8_register] = input.attr[8]; | ||||
|     if (num_attributes > 9) state.input_registers[attribute_register_map.attribute9_register] = input.attr[9]; | ||||
|     if (num_attributes > 10) state.input_registers[attribute_register_map.attribute10_register] = input.attr[10]; | ||||
|     if (num_attributes > 11) state.input_registers[attribute_register_map.attribute11_register] = input.attr[11]; | ||||
|     if (num_attributes > 12) state.input_registers[attribute_register_map.attribute12_register] = input.attr[12]; | ||||
|     if (num_attributes > 13) state.input_registers[attribute_register_map.attribute13_register] = input.attr[13]; | ||||
|     if (num_attributes > 14) state.input_registers[attribute_register_map.attribute14_register] = input.attr[14]; | ||||
|     if (num_attributes > 15) state.input_registers[attribute_register_map.attribute15_register] = input.attr[15]; | ||||
|     if (num_attributes > 0) state.registers.input[attribute_register_map.attribute0_register] = input.attr[0]; | ||||
|     if (num_attributes > 1) state.registers.input[attribute_register_map.attribute1_register] = input.attr[1]; | ||||
|     if (num_attributes > 2) state.registers.input[attribute_register_map.attribute2_register] = input.attr[2]; | ||||
|     if (num_attributes > 3) state.registers.input[attribute_register_map.attribute3_register] = input.attr[3]; | ||||
|     if (num_attributes > 4) state.registers.input[attribute_register_map.attribute4_register] = input.attr[4]; | ||||
|     if (num_attributes > 5) state.registers.input[attribute_register_map.attribute5_register] = input.attr[5]; | ||||
|     if (num_attributes > 6) state.registers.input[attribute_register_map.attribute6_register] = input.attr[6]; | ||||
|     if (num_attributes > 7) state.registers.input[attribute_register_map.attribute7_register] = input.attr[7]; | ||||
|     if (num_attributes > 8) state.registers.input[attribute_register_map.attribute8_register] = input.attr[8]; | ||||
|     if (num_attributes > 9) state.registers.input[attribute_register_map.attribute9_register] = input.attr[9]; | ||||
|     if (num_attributes > 10) state.registers.input[attribute_register_map.attribute10_register] = input.attr[10]; | ||||
|     if (num_attributes > 11) state.registers.input[attribute_register_map.attribute11_register] = input.attr[11]; | ||||
|     if (num_attributes > 12) state.registers.input[attribute_register_map.attribute12_register] = input.attr[12]; | ||||
|     if (num_attributes > 13) state.registers.input[attribute_register_map.attribute13_register] = input.attr[13]; | ||||
|     if (num_attributes > 14) state.registers.input[attribute_register_map.attribute14_register] = input.attr[14]; | ||||
|     if (num_attributes > 15) state.registers.input[attribute_register_map.attribute15_register] = input.attr[15]; | ||||
| 
 | ||||
|     state.conditional_code[0] = false; | ||||
|     state.conditional_code[1] = false; | ||||
| 
 | ||||
| #ifdef ARCHITECTURE_x86_64 | ||||
|     if (VideoCore::g_shader_jit_enabled) | ||||
|         jit_shader(&state); | ||||
|         jit_shader(&state.registers); | ||||
|     else | ||||
|         RunInterpreter(state); | ||||
| #else | ||||
|  | @ -117,7 +117,7 @@ OutputVertex Run(UnitState& state, const InputVertex& input, int num_attributes) | |||
|         for (int comp = 0; comp < 4; ++comp) { | ||||
|             float24* out = ((float24*)&ret) + semantics[comp]; | ||||
|             if (semantics[comp] != Regs::VSOutputAttributes::INVALID) { | ||||
|                 *out = state.output_registers[i][comp]; | ||||
|                 *out = state.registers.output[i][comp]; | ||||
|             } else { | ||||
|                 // Zero output so that attributes which aren't output won't have denormals in them,
 | ||||
|                 // which would slow us down later.
 | ||||
|  |  | |||
|  | @ -79,11 +79,14 @@ static_assert(sizeof(OutputVertex) == 32 * sizeof(float), "OutputVertex has inva | |||
|  * here will make it easier for us to parallelize the shader processing later. | ||||
|  */ | ||||
| struct UnitState { | ||||
|     // The registers are accessed by the shader JIT using SSE instructions, and are therefore
 | ||||
|     // required to be 16-byte aligned.
 | ||||
|     Math::Vec4<float24> MEMORY_ALIGNED16(input_registers[16]); | ||||
|     Math::Vec4<float24> MEMORY_ALIGNED16(output_registers[16]); | ||||
|     Math::Vec4<float24> MEMORY_ALIGNED16(temporary_registers[16]); | ||||
|     struct Registers { | ||||
|         // The registers are accessed by the shader JIT using SSE instructions, and are therefore
 | ||||
|         // required to be 16-byte aligned.
 | ||||
|         Math::Vec4<float24> MEMORY_ALIGNED16(input[16]); | ||||
|         Math::Vec4<float24> MEMORY_ALIGNED16(output[16]); | ||||
|         Math::Vec4<float24> MEMORY_ALIGNED16(temporary[16]); | ||||
|     } registers; | ||||
|     static_assert(std::is_pod<Registers>::value, "Structure is not POD"); | ||||
| 
 | ||||
|     u32 program_counter; | ||||
|     bool conditional_code[2]; | ||||
|  | @ -116,10 +119,10 @@ struct UnitState { | |||
|     static int InputOffset(const SourceRegister& reg) { | ||||
|         switch (reg.GetRegisterType()) { | ||||
|         case RegisterType::Input: | ||||
|             return (int)offsetof(UnitState, input_registers) + reg.GetIndex()*sizeof(Math::Vec4<float24>); | ||||
|             return (int)offsetof(UnitState::Registers, input) + reg.GetIndex()*sizeof(Math::Vec4<float24>); | ||||
| 
 | ||||
|         case RegisterType::Temporary: | ||||
|             return (int)offsetof(UnitState, temporary_registers) + reg.GetIndex()*sizeof(Math::Vec4<float24>); | ||||
|             return (int)offsetof(UnitState::Registers, temporary) + reg.GetIndex()*sizeof(Math::Vec4<float24>); | ||||
| 
 | ||||
|         default: | ||||
|             UNREACHABLE(); | ||||
|  | @ -130,10 +133,10 @@ struct UnitState { | |||
|     static int OutputOffset(const DestRegister& reg) { | ||||
|         switch (reg.GetRegisterType()) { | ||||
|         case RegisterType::Output: | ||||
|             return (int)offsetof(UnitState, output_registers) + reg.GetIndex()*sizeof(Math::Vec4<float24>); | ||||
|             return (int)offsetof(UnitState::Registers, output) + reg.GetIndex()*sizeof(Math::Vec4<float24>); | ||||
| 
 | ||||
|         case RegisterType::Temporary: | ||||
|             return (int)offsetof(UnitState, temporary_registers) + reg.GetIndex()*sizeof(Math::Vec4<float24>); | ||||
|             return (int)offsetof(UnitState::Registers, temporary) + reg.GetIndex()*sizeof(Math::Vec4<float24>); | ||||
| 
 | ||||
|         default: | ||||
|             UNREACHABLE(); | ||||
|  |  | |||
|  | @ -62,10 +62,10 @@ void RunInterpreter(UnitState& state) { | |||
|         auto LookupSourceRegister = [&](const SourceRegister& source_reg) -> const float24* { | ||||
|             switch (source_reg.GetRegisterType()) { | ||||
|             case RegisterType::Input: | ||||
|                 return &state.input_registers[source_reg.GetIndex()].x; | ||||
|                 return &state.registers.input[source_reg.GetIndex()].x; | ||||
| 
 | ||||
|             case RegisterType::Temporary: | ||||
|                 return &state.temporary_registers[source_reg.GetIndex()].x; | ||||
|                 return &state.registers.temporary[source_reg.GetIndex()].x; | ||||
| 
 | ||||
|             case RegisterType::FloatUniform: | ||||
|                 return &uniforms.f[source_reg.GetIndex()].x; | ||||
|  | @ -114,8 +114,8 @@ void RunInterpreter(UnitState& state) { | |||
|                 src2[3] = src2[3] * float24::FromFloat32(-1); | ||||
|             } | ||||
| 
 | ||||
|             float24* dest = (instr.common.dest.Value() < 0x10) ? &state.output_registers[instr.common.dest.Value().GetIndex()][0] | ||||
|                         : (instr.common.dest.Value() < 0x20) ? &state.temporary_registers[instr.common.dest.Value().GetIndex()][0] | ||||
|             float24* dest = (instr.common.dest.Value() < 0x10) ? &state.registers.output[instr.common.dest.Value().GetIndex()][0] | ||||
|                         : (instr.common.dest.Value() < 0x20) ? &state.registers.temporary[instr.common.dest.Value().GetIndex()][0] | ||||
|                         : dummy_vec4_float24; | ||||
| 
 | ||||
|             state.debug.max_opdesc_id = std::max<u32>(state.debug.max_opdesc_id, 1+instr.common.operand_desc_id); | ||||
|  | @ -355,8 +355,8 @@ void RunInterpreter(UnitState& state) { | |||
|                     src3[3] = src3[3] * float24::FromFloat32(-1); | ||||
|                 } | ||||
| 
 | ||||
|                 float24* dest = (instr.mad.dest.Value() < 0x10) ? &state.output_registers[instr.mad.dest.Value().GetIndex()][0] | ||||
|                             : (instr.mad.dest.Value() < 0x20) ? &state.temporary_registers[instr.mad.dest.Value().GetIndex()][0] | ||||
|                 float24* dest = (instr.mad.dest.Value() < 0x10) ? &state.registers.output[instr.mad.dest.Value().GetIndex()][0] | ||||
|                             : (instr.mad.dest.Value() < 0x20) ? &state.registers.temporary[instr.mad.dest.Value().GetIndex()][0] | ||||
|                             : dummy_vec4_float24; | ||||
| 
 | ||||
|                 for (int i = 0; i < 4; ++i) { | ||||
|  |  | |||
|  | @ -106,7 +106,7 @@ static const X64Reg COND0 = R13; | |||
| /// Result of the previous CMP instruction for the Y-component comparison
 | ||||
| static const X64Reg COND1 = R14; | ||||
| /// Pointer to the UnitState instance for the current VS unit
 | ||||
| static const X64Reg STATE = R15; | ||||
| static const X64Reg REGISTERS = R15; | ||||
| /// SIMD scratch register
 | ||||
| static const X64Reg SCRATCH = XMM0; | ||||
| /// Loaded with the first swizzled source register, otherwise can be used as a scratch register
 | ||||
|  | @ -140,7 +140,7 @@ void JitCompiler::Compile_SwizzleSrc(Instruction instr, unsigned src_num, Source | |||
|         src_ptr = UNIFORMS; | ||||
|         src_offset = src_reg.GetIndex() * sizeof(float24) * 4; | ||||
|     } else { | ||||
|         src_ptr = STATE; | ||||
|         src_ptr = REGISTERS; | ||||
|         src_offset = UnitState::InputOffset(src_reg); | ||||
|     } | ||||
| 
 | ||||
|  | @ -217,11 +217,11 @@ void JitCompiler::Compile_DestEnable(Instruction instr,X64Reg src) { | |||
|     // If all components are enabled, write the result to the destination register
 | ||||
|     if (swiz.dest_mask == NO_DEST_REG_MASK) { | ||||
|         // Store dest back to memory
 | ||||
|         MOVAPS(MDisp(STATE, UnitState::OutputOffset(dest)), src); | ||||
|         MOVAPS(MDisp(REGISTERS, UnitState::OutputOffset(dest)), src); | ||||
| 
 | ||||
|     } else { | ||||
|         // Not all components are enabled, so mask the result when storing to the destination register...
 | ||||
|         MOVAPS(SCRATCH, MDisp(STATE, UnitState::OutputOffset(dest))); | ||||
|         MOVAPS(SCRATCH, MDisp(REGISTERS, UnitState::OutputOffset(dest))); | ||||
| 
 | ||||
|         if (Common::GetCPUCaps().sse4_1) { | ||||
|             u8 mask = ((swiz.dest_mask & 1) << 3) | ((swiz.dest_mask & 8) >> 3) | ((swiz.dest_mask & 2) << 1) | ((swiz.dest_mask & 4) >> 1); | ||||
|  | @ -240,7 +240,7 @@ void JitCompiler::Compile_DestEnable(Instruction instr,X64Reg src) { | |||
|         } | ||||
| 
 | ||||
|         // Store dest back to memory
 | ||||
|         MOVAPS(MDisp(STATE, UnitState::OutputOffset(dest)), SCRATCH); | ||||
|         MOVAPS(MDisp(REGISTERS, UnitState::OutputOffset(dest)), SCRATCH); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  | @ -635,7 +635,7 @@ CompiledShader* JitCompiler::Compile() { | |||
| 
 | ||||
|     ABI_PushAllCalleeSavedRegsAndAdjustStack(); | ||||
| 
 | ||||
|     MOV(PTRBITS, R(STATE), R(ABI_PARAM1)); | ||||
|     MOV(PTRBITS, R(REGISTERS), R(ABI_PARAM1)); | ||||
|     MOV(PTRBITS, R(UNIFORMS), ImmPtr(&g_state.vs.uniforms)); | ||||
| 
 | ||||
|     // Zero address/loop  registers
 | ||||
|  |  | |||
|  | @ -20,7 +20,7 @@ namespace Pica { | |||
| 
 | ||||
| namespace Shader { | ||||
| 
 | ||||
| using CompiledShader = void(void* state); | ||||
| using CompiledShader = void(void* registers); | ||||
| 
 | ||||
| /**
 | ||||
|  * This class implements the shader JIT compiler. It recompiles a Pica shader program into x86_64 | ||||
|  |  | |||
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