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	game_list: Make the AddEntry argument a const reference
appendRow takes a QList by const reference, so it doesn't need to be modifiable.
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					 2 changed files with 2 additions and 2 deletions
				
			
		|  | @ -49,7 +49,7 @@ GameList::~GameList() { | ||||||
|     emit ShouldCancelWorker(); |     emit ShouldCancelWorker(); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void GameList::AddEntry(QList<QStandardItem*> entry_items) { | void GameList::AddEntry(const QList<QStandardItem*>& entry_items) { | ||||||
|     item_model->invisibleRootItem()->appendRow(entry_items); |     item_model->invisibleRootItem()->appendRow(entry_items); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -34,7 +34,7 @@ public: | ||||||
|     void LoadInterfaceLayout(); |     void LoadInterfaceLayout(); | ||||||
| 
 | 
 | ||||||
| public slots: | public slots: | ||||||
|     void AddEntry(QList<QStandardItem*> entry_items); |     void AddEntry(const QList<QStandardItem*>& entry_items); | ||||||
| 
 | 
 | ||||||
| private slots: | private slots: | ||||||
|     void ValidateEntry(const QModelIndex& item); |     void ValidateEntry(const QModelIndex& item); | ||||||
|  |  | ||||||
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