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	Don’t focus the search field if the game is empty
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					 1 changed files with 6 additions and 3 deletions
				
			
		|  | @ -236,8 +236,10 @@ GameList::~GameList() { | |||
| } | ||||
| 
 | ||||
| void GameList::setFilterFocus() { | ||||
|     if (tree_view->model()->rowCount() > 0) { | ||||
|         search_field->setFocus(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void GameList::setFilterVisible(bool visibility) { | ||||
|     search_field->setVisible(visibility); | ||||
|  | @ -271,8 +273,10 @@ void GameList::DonePopulating() { | |||
|     tree_view->setEnabled(true); | ||||
|     int rowCount = tree_view->model()->rowCount(); | ||||
|     search_field->setFilterResult(rowCount, rowCount); | ||||
|     if (rowCount > 0) { | ||||
|         search_field->setFocus(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void GameList::PopupContextMenu(const QPoint& menu_location) { | ||||
|     QModelIndex item = tree_view->indexAt(menu_location); | ||||
|  | @ -296,7 +300,6 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) { | |||
|         !FileUtil::IsDirectory(dir_path.toStdString())) { | ||||
|         LOG_ERROR(Frontend, "Could not find game list folder at %s", dir_path.toLocal8Bit().data()); | ||||
|         search_field->setFilterResult(0, 0); | ||||
|         search_field->setFocus(); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|  |  | |||
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