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	Common: Remove hash.cpp/h
Currently unused and the code quality is pretty questionable.
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		|  | @ -5,7 +5,6 @@ set(SRCS | |||
|             break_points.cpp | ||||
|             emu_window.cpp | ||||
|             file_util.cpp | ||||
|             hash.cpp | ||||
|             key_map.cpp | ||||
|             logging/filter.cpp | ||||
|             logging/text_formatter.cpp | ||||
|  | @ -36,7 +35,6 @@ set(HEADERS | |||
|             emu_window.h | ||||
|             fifo_queue.h | ||||
|             file_util.h | ||||
|             hash.h | ||||
|             key_map.h | ||||
|             linear_disk_cache.h | ||||
|             logging/text_formatter.h | ||||
|  |  | |||
|  | @ -1,524 +0,0 @@ | |||
| // Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <algorithm> | ||||
| 
 | ||||
| #include "common/common_funcs.h" // For rotl
 | ||||
| #include "common/hash.h" | ||||
| #include "common/platform.h" | ||||
| 
 | ||||
| #if _M_SSE >= 0x402 | ||||
| #include "common/cpu_detect.h" | ||||
| #include <nmmintrin.h> | ||||
| #endif | ||||
| 
 | ||||
| static u64 (*ptrHashFunction)(const u8 *src, int len, u32 samples) = &GetMurmurHash3; | ||||
| 
 | ||||
| // uint32_t
 | ||||
| // WARNING - may read one more byte!
 | ||||
| // Implementation from Wikipedia.
 | ||||
| u32 HashFletcher(const u8* data_u8, size_t length) | ||||
| { | ||||
|     const u16* data = (const u16*)data_u8; /* Pointer to the data to be summed */ | ||||
|     size_t len = (length + 1) / 2; /* Length in 16-bit words */ | ||||
|     u32 sum1 = 0xffff, sum2 = 0xffff; | ||||
| 
 | ||||
|     while (len) | ||||
|     { | ||||
|         size_t tlen = len > 360 ? 360 : len; | ||||
|         len -= tlen; | ||||
| 
 | ||||
|         do { | ||||
|             sum1 += *data++; | ||||
|             sum2 += sum1; | ||||
|         } | ||||
|         while (--tlen); | ||||
| 
 | ||||
|         sum1 = (sum1 & 0xffff) + (sum1 >> 16); | ||||
|         sum2 = (sum2 & 0xffff) + (sum2 >> 16); | ||||
|     } | ||||
| 
 | ||||
|     // Second reduction step to reduce sums to 16 bits
 | ||||
|     sum1 = (sum1 & 0xffff) + (sum1 >> 16); | ||||
|     sum2 = (sum2 & 0xffff) + (sum2 >> 16); | ||||
|     return(sum2 << 16 | sum1); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| // Implementation from Wikipedia
 | ||||
| // Slightly slower than Fletcher above, but slightly more reliable.
 | ||||
| #define MOD_ADLER 65521 | ||||
| // data: Pointer to the data to be summed; len is in bytes
 | ||||
| u32 HashAdler32(const u8* data, size_t len) | ||||
| { | ||||
|     u32 a = 1, b = 0; | ||||
| 
 | ||||
|     while (len) | ||||
|     { | ||||
|         size_t tlen = len > 5550 ? 5550 : len; | ||||
|         len -= tlen; | ||||
| 
 | ||||
|         do | ||||
|         { | ||||
|             a += *data++; | ||||
|             b += a; | ||||
|         } | ||||
|         while (--tlen); | ||||
| 
 | ||||
|         a = (a & 0xffff) + (a >> 16) * (65536 - MOD_ADLER); | ||||
|         b = (b & 0xffff) + (b >> 16) * (65536 - MOD_ADLER); | ||||
|     } | ||||
| 
 | ||||
|     // It can be shown that a <= 0x1013a here, so a single subtract will do.
 | ||||
|     if (a >= MOD_ADLER) | ||||
|     { | ||||
|         a -= MOD_ADLER; | ||||
|     } | ||||
| 
 | ||||
|     // It can be shown that b can reach 0xfff87 here.
 | ||||
|     b = (b & 0xffff) + (b >> 16) * (65536 - MOD_ADLER); | ||||
| 
 | ||||
|     if (b >= MOD_ADLER) | ||||
|     { | ||||
|         b -= MOD_ADLER; | ||||
|     } | ||||
| 
 | ||||
|     return((b << 16) | a); | ||||
| } | ||||
| 
 | ||||
| // Stupid hash - but can't go back now :)
 | ||||
| // Don't use for new things. At least it's reasonably fast.
 | ||||
| u32 HashEctor(const u8* ptr, int length) | ||||
| { | ||||
|     u32 crc = 0; | ||||
| 
 | ||||
|     for (int i = 0; i < length; i++) | ||||
|     { | ||||
|         crc ^= ptr[i]; | ||||
|         crc = (crc << 3) | (crc >> 29); | ||||
|     } | ||||
| 
 | ||||
|     return(crc); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| #if EMU_ARCH_BITS == 64 | ||||
| 
 | ||||
| //-----------------------------------------------------------------------------
 | ||||
| // Block read - if your platform needs to do endian-swapping or can only
 | ||||
| // handle aligned reads, do the conversion here
 | ||||
| 
 | ||||
| inline u64 getblock(const u64 * p, int i) | ||||
| { | ||||
|     return p[i]; | ||||
| } | ||||
| 
 | ||||
| //----------
 | ||||
| // Block mix - combine the key bits with the hash bits and scramble everything
 | ||||
| 
 | ||||
| inline void bmix64(u64 & h1, u64 & h2, u64 & k1, u64 & k2, u64 & c1, u64 & c2) | ||||
| { | ||||
|     k1 *= c1; | ||||
|     k1  = _rotl64(k1,23); | ||||
|     k1 *= c2; | ||||
|     h1 ^= k1; | ||||
|     h1 += h2; | ||||
| 
 | ||||
|     h2 = _rotl64(h2,41); | ||||
| 
 | ||||
|     k2 *= c2; | ||||
|     k2  = _rotl64(k2,23); | ||||
|     k2 *= c1; | ||||
|     h2 ^= k2; | ||||
|     h2 += h1; | ||||
| 
 | ||||
|     h1 = h1*3+0x52dce729; | ||||
|     h2 = h2*3+0x38495ab5; | ||||
| 
 | ||||
|     c1 = c1*5+0x7b7d159c; | ||||
|     c2 = c2*5+0x6bce6396; | ||||
| } | ||||
| 
 | ||||
| //----------
 | ||||
| // Finalization mix - avalanches all bits to within 0.05% bias
 | ||||
| 
 | ||||
| inline u64 fmix64(u64 k) | ||||
| { | ||||
|     k ^= k >> 33; | ||||
|     k *= 0xff51afd7ed558ccd; | ||||
|     k ^= k >> 33; | ||||
|     k *= 0xc4ceb9fe1a85ec53; | ||||
|     k ^= k >> 33; | ||||
| 
 | ||||
|     return k; | ||||
| } | ||||
| 
 | ||||
| u64 GetMurmurHash3(const u8 *src, int len, u32 samples) | ||||
| { | ||||
|     const u8 * data = (const u8*)src; | ||||
|     const int nblocks = len / 16; | ||||
|     u32 Step = (len / 8); | ||||
|     if(samples == 0) samples = std::max(Step, 1u); | ||||
|     Step = Step / samples; | ||||
|     if(Step < 1) Step = 1; | ||||
| 
 | ||||
|     u64 h1 = 0x9368e53c2f6af274; | ||||
|     u64 h2 = 0x586dcd208f7cd3fd; | ||||
| 
 | ||||
|     u64 c1 = 0x87c37b91114253d5; | ||||
|     u64 c2 = 0x4cf5ad432745937f; | ||||
| 
 | ||||
| 
 | ||||
|     //----------
 | ||||
|     // body
 | ||||
| 
 | ||||
|     const u64 * blocks = (const u64 *)(data); | ||||
| 
 | ||||
|     for(int i = 0; i < nblocks; i+=Step) | ||||
|     { | ||||
|         u64 k1 = getblock(blocks,i*2+0); | ||||
|         u64 k2 = getblock(blocks,i*2+1); | ||||
| 
 | ||||
|         bmix64(h1,h2,k1,k2,c1,c2); | ||||
|     } | ||||
| 
 | ||||
|     //----------
 | ||||
|     // tail
 | ||||
| 
 | ||||
|     const u8 * tail = (const u8*)(data + nblocks*16); | ||||
| 
 | ||||
|     u64 k1 = 0; | ||||
|     u64 k2 = 0; | ||||
| 
 | ||||
|     switch(len & 15) | ||||
|     { | ||||
|     case 15: k2 ^= u64(tail[14]) << 48; | ||||
|     case 14: k2 ^= u64(tail[13]) << 40; | ||||
|     case 13: k2 ^= u64(tail[12]) << 32; | ||||
|     case 12: k2 ^= u64(tail[11]) << 24; | ||||
|     case 11: k2 ^= u64(tail[10]) << 16; | ||||
|     case 10: k2 ^= u64(tail[ 9]) << 8; | ||||
|     case  9: k2 ^= u64(tail[ 8]) << 0; | ||||
| 
 | ||||
|     case  8: k1 ^= u64(tail[ 7]) << 56; | ||||
|     case  7: k1 ^= u64(tail[ 6]) << 48; | ||||
|     case  6: k1 ^= u64(tail[ 5]) << 40; | ||||
|     case  5: k1 ^= u64(tail[ 4]) << 32; | ||||
|     case  4: k1 ^= u64(tail[ 3]) << 24; | ||||
|     case  3: k1 ^= u64(tail[ 2]) << 16; | ||||
|     case  2: k1 ^= u64(tail[ 1]) << 8; | ||||
|     case  1: k1 ^= u64(tail[ 0]) << 0; | ||||
|             bmix64(h1,h2,k1,k2,c1,c2); | ||||
|     }; | ||||
| 
 | ||||
|     //----------
 | ||||
|     // finalization
 | ||||
| 
 | ||||
|     h2 ^= len; | ||||
| 
 | ||||
|     h1 += h2; | ||||
|     h2 += h1; | ||||
| 
 | ||||
|     h1 = fmix64(h1); | ||||
|     h2 = fmix64(h2); | ||||
| 
 | ||||
|     h1 += h2; | ||||
| 
 | ||||
|     return h1; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| // CRC32 hash using the SSE4.2 instruction
 | ||||
| u64 GetCRC32(const u8 *src, int len, u32 samples) | ||||
| { | ||||
| #if _M_SSE >= 0x402 | ||||
|     u64 h = len; | ||||
|     u32 Step = (len / 8); | ||||
|     const u64 *data = (const u64 *)src; | ||||
|     const u64 *end = data + Step; | ||||
|     if(samples == 0) samples = std::max(Step, 1u); | ||||
|     Step = Step / samples; | ||||
|     if(Step < 1) Step = 1; | ||||
|     while(data < end) | ||||
|     { | ||||
|         h = _mm_crc32_u64(h, data[0]); | ||||
|         data += Step; | ||||
|     } | ||||
| 
 | ||||
|     const u8 *data2 = (const u8*)end; | ||||
|     return _mm_crc32_u64(h, u64(data2[0])); | ||||
| #else | ||||
|     return 0; | ||||
| #endif | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| /*
 | ||||
|  * NOTE: This hash function is used for custom texture loading/dumping, so | ||||
|  * it should not be changed, which would require all custom textures to be | ||||
|  * recalculated for their new hash values. If the hashing function is | ||||
|  * changed, make sure this one is still used when the legacy parameter is | ||||
|  * true. | ||||
|  */ | ||||
| u64 GetHashHiresTexture(const u8 *src, int len, u32 samples) | ||||
| { | ||||
|     const u64 m = 0xc6a4a7935bd1e995; | ||||
|     u64 h = len * m; | ||||
|     const int r = 47; | ||||
|     u32 Step = (len / 8); | ||||
|     const u64 *data = (const u64 *)src; | ||||
|     const u64 *end = data + Step; | ||||
|     if(samples == 0) samples = std::max(Step, 1u); | ||||
|     Step = Step / samples; | ||||
|     if(Step < 1) Step = 1; | ||||
|     while(data < end) | ||||
|     { | ||||
|         u64 k = data[0]; | ||||
|         data+=Step; | ||||
|         k *= m; | ||||
|         k ^= k >> r; | ||||
|         k *= m; | ||||
|         h ^= k; | ||||
|         h *= m; | ||||
|     } | ||||
| 
 | ||||
|     const u8 * data2 = (const u8*)end; | ||||
| 
 | ||||
|     switch(len & 7) | ||||
|     { | ||||
|     case 7: h ^= u64(data2[6]) << 48; | ||||
|     case 6: h ^= u64(data2[5]) << 40; | ||||
|     case 5: h ^= u64(data2[4]) << 32; | ||||
|     case 4: h ^= u64(data2[3]) << 24; | ||||
|     case 3: h ^= u64(data2[2]) << 16; | ||||
|     case 2: h ^= u64(data2[1]) << 8; | ||||
|     case 1: h ^= u64(data2[0]); | ||||
|             h *= m; | ||||
|     }; | ||||
| 
 | ||||
|     h ^= h >> r; | ||||
|     h *= m; | ||||
|     h ^= h >> r; | ||||
| 
 | ||||
|     return h; | ||||
| } | ||||
| #else | ||||
| // CRC32 hash using the SSE4.2 instruction
 | ||||
| u64 GetCRC32(const u8 *src, int len, u32 samples) | ||||
| { | ||||
| #if _M_SSE >= 0x402 | ||||
|     u32 h = len; | ||||
|     u32 Step = (len/4); | ||||
|     const u32 *data = (const u32 *)src; | ||||
|     const u32 *end = data + Step; | ||||
|     if(samples == 0) samples = std::max(Step, 1u); | ||||
|     Step  = Step / samples; | ||||
|     if(Step < 1) Step = 1; | ||||
|     while(data < end) | ||||
|     { | ||||
|         h = _mm_crc32_u32(h, data[0]); | ||||
|         data += Step; | ||||
|     } | ||||
| 
 | ||||
|     const u8 *data2 = (const u8*)end; | ||||
|     return (u64)_mm_crc32_u32(h, u32(data2[0])); | ||||
| #else | ||||
|     return 0; | ||||
| #endif | ||||
| } | ||||
| 
 | ||||
| //-----------------------------------------------------------------------------
 | ||||
| // Block read - if your platform needs to do endian-swapping or can only
 | ||||
| // handle aligned reads, do the conversion here
 | ||||
| 
 | ||||
| inline u32 getblock(const u32 * p, int i) | ||||
| { | ||||
|     return p[i]; | ||||
| } | ||||
| 
 | ||||
| //----------
 | ||||
| // Finalization mix - force all bits of a hash block to avalanche
 | ||||
| 
 | ||||
| // avalanches all bits to within 0.25% bias
 | ||||
| 
 | ||||
| inline u32 fmix32(u32 h) | ||||
| { | ||||
|     h ^= h >> 16; | ||||
|     h *= 0x85ebca6b; | ||||
|     h ^= h >> 13; | ||||
|     h *= 0xc2b2ae35; | ||||
|     h ^= h >> 16; | ||||
| 
 | ||||
|     return h; | ||||
| } | ||||
| 
 | ||||
| inline void bmix32(u32 & h1, u32 & h2, u32 & k1, u32 & k2, u32 & c1, u32 & c2) | ||||
| { | ||||
|     k1 *= c1; | ||||
|     k1  = _rotl(k1,11); | ||||
|     k1 *= c2; | ||||
|     h1 ^= k1; | ||||
|     h1 += h2; | ||||
| 
 | ||||
|     h2 = _rotl(h2,17); | ||||
| 
 | ||||
|     k2 *= c2; | ||||
|     k2  = _rotl(k2,11); | ||||
|     k2 *= c1; | ||||
|     h2 ^= k2; | ||||
|     h2 += h1; | ||||
| 
 | ||||
|     h1 = h1*3+0x52dce729; | ||||
|     h2 = h2*3+0x38495ab5; | ||||
| 
 | ||||
|     c1 = c1*5+0x7b7d159c; | ||||
|     c2 = c2*5+0x6bce6396; | ||||
| } | ||||
| 
 | ||||
| //----------
 | ||||
| 
 | ||||
| u64 GetMurmurHash3(const u8* src, int len, u32 samples) | ||||
| { | ||||
|     const u8 * data = (const u8*)src; | ||||
|     u32 out[2]; | ||||
|     const int nblocks = len / 8; | ||||
|     u32 Step = (len / 4); | ||||
|     if(samples == 0) samples = std::max(Step, 1u); | ||||
|     Step = Step / samples; | ||||
|     if(Step < 1) Step = 1; | ||||
| 
 | ||||
|     u32 h1 = 0x8de1c3ac; | ||||
|     u32 h2 = 0xbab98226; | ||||
| 
 | ||||
|     u32 c1 = 0x95543787; | ||||
|     u32 c2 = 0x2ad7eb25; | ||||
| 
 | ||||
|     //----------
 | ||||
|     // body
 | ||||
| 
 | ||||
|     const u32 * blocks = (const u32 *)(data + nblocks*8); | ||||
| 
 | ||||
|     for(int i = -nblocks; i < 0; i+=Step) | ||||
|     { | ||||
|         u32 k1 = getblock(blocks,i*2+0); | ||||
|         u32 k2 = getblock(blocks,i*2+1); | ||||
| 
 | ||||
|         bmix32(h1,h2,k1,k2,c1,c2); | ||||
|     } | ||||
| 
 | ||||
|     //----------
 | ||||
|     // tail
 | ||||
| 
 | ||||
|     const u8 * tail = (const u8*)(data + nblocks*8); | ||||
| 
 | ||||
|     u32 k1 = 0; | ||||
|     u32 k2 = 0; | ||||
| 
 | ||||
|     switch(len & 7) | ||||
|     { | ||||
|     case 7: k2 ^= tail[6] << 16; | ||||
|     case 6: k2 ^= tail[5] << 8; | ||||
|     case 5: k2 ^= tail[4] << 0; | ||||
|     case 4: k1 ^= tail[3] << 24; | ||||
|     case 3: k1 ^= tail[2] << 16; | ||||
|     case 2: k1 ^= tail[1] << 8; | ||||
|     case 1: k1 ^= tail[0] << 0; | ||||
|             bmix32(h1,h2,k1,k2,c1,c2); | ||||
|     }; | ||||
| 
 | ||||
|     //----------
 | ||||
|     // finalization
 | ||||
| 
 | ||||
|     h2 ^= len; | ||||
| 
 | ||||
|     h1 += h2; | ||||
|     h2 += h1; | ||||
| 
 | ||||
|     h1 = fmix32(h1); | ||||
|     h2 = fmix32(h2); | ||||
| 
 | ||||
|     h1 += h2; | ||||
|     h2 += h1; | ||||
| 
 | ||||
|     out[0] = h1; | ||||
|     out[1] = h2; | ||||
| 
 | ||||
|     return *((u64 *)&out); | ||||
| } | ||||
| 
 | ||||
| /*
 | ||||
|  * FIXME: The old 32-bit version of this hash made different hashes than the | ||||
|  * 64-bit version. Until someone can make a new version of the 32-bit one that | ||||
|  * makes identical hashes, this is just a c/p of the 64-bit one. | ||||
|  */ | ||||
| u64 GetHashHiresTexture(const u8 *src, int len, u32 samples) | ||||
| { | ||||
|     const u64 m = 0xc6a4a7935bd1e995ULL; | ||||
|     u64 h = len * m; | ||||
|     const int r = 47; | ||||
|     u32 Step = (len / 8); | ||||
|     const u64 *data = (const u64 *)src; | ||||
|     const u64 *end = data + Step; | ||||
|     if(samples == 0) samples = std::max(Step, 1u); | ||||
|     Step = Step / samples; | ||||
|     if(Step < 1) Step = 1; | ||||
|     while(data < end) | ||||
|     { | ||||
|         u64 k = data[0]; | ||||
|         data+=Step; | ||||
|         k *= m; | ||||
|         k ^= k >> r; | ||||
|         k *= m; | ||||
|         h ^= k; | ||||
|         h *= m; | ||||
|     } | ||||
| 
 | ||||
|     const u8 * data2 = (const u8*)end; | ||||
| 
 | ||||
|     switch(len & 7) | ||||
|     { | ||||
|     case 7: h ^= u64(data2[6]) << 48; | ||||
|     case 6: h ^= u64(data2[5]) << 40; | ||||
|     case 5: h ^= u64(data2[4]) << 32; | ||||
|     case 4: h ^= u64(data2[3]) << 24; | ||||
|     case 3: h ^= u64(data2[2]) << 16; | ||||
|     case 2: h ^= u64(data2[1]) << 8; | ||||
|     case 1: h ^= u64(data2[0]); | ||||
|             h *= m; | ||||
|     }; | ||||
| 
 | ||||
|     h ^= h >> r; | ||||
|     h *= m; | ||||
|     h ^= h >> r; | ||||
| 
 | ||||
|     return h; | ||||
| } | ||||
| #endif | ||||
| 
 | ||||
| u64 GetHash64(const u8 *src, int len, u32 samples) | ||||
| { | ||||
|     return ptrHashFunction(src, len, samples); | ||||
| } | ||||
| 
 | ||||
| // sets the hash function used for the texture cache
 | ||||
| void SetHash64Function(bool useHiresTextures) | ||||
| { | ||||
|     if (useHiresTextures) | ||||
|     { | ||||
|         ptrHashFunction = &GetHashHiresTexture; | ||||
|     } | ||||
| #if _M_SSE >= 0x402 | ||||
|     else if (cpu_info.bSSE4_2 && !useHiresTextures) // sse crc32 version
 | ||||
|     { | ||||
|         ptrHashFunction = &GetCRC32; | ||||
|     } | ||||
| #endif | ||||
|     else | ||||
|     { | ||||
|         ptrHashFunction = &GetMurmurHash3; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|  | @ -1,17 +0,0 @@ | |||
| // Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include "common/common_types.h" | ||||
| 
 | ||||
| u32 HashFletcher(const u8* data_u8, size_t length);  // FAST. Length & 1 == 0.
 | ||||
| u32 HashAdler32(const u8* data, size_t len);         // Fairly accurate, slightly slower
 | ||||
| u32 HashFNV(const u8* ptr, int length);              // Another fast and decent hash
 | ||||
| u32 HashEctor(const u8* ptr, int length);            // JUNK. DO NOT USE FOR NEW THINGS
 | ||||
| u64 GetCRC32(const u8 *src, int len, u32 samples); // SSE4.2 version of CRC32
 | ||||
| u64 GetHashHiresTexture(const u8 *src, int len, u32 samples); | ||||
| u64 GetMurmurHash3(const u8 *src, int len, u32 samples); | ||||
| u64 GetHash64(const u8 *src, int len, u32 samples); | ||||
| void SetHash64Function(bool useHiresTextures); | ||||
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