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	VideoCore: Shader interpreter cleanups
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					 1 changed files with 42 additions and 32 deletions
				
			
		|  | @ -116,32 +116,36 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned | ||||||
|                     : state.address_registers[instr.common.address_register_index - 1]; |                     : state.address_registers[instr.common.address_register_index - 1]; | ||||||
| 
 | 
 | ||||||
|             const float24* src1_ = LookupSourceRegister(instr.common.GetSrc1(is_inverted) + |             const float24* src1_ = LookupSourceRegister(instr.common.GetSrc1(is_inverted) + | ||||||
|                                                         (!is_inverted * address_offset)); |                                                         (is_inverted ? 0 : address_offset)); | ||||||
|             const float24* src2_ = LookupSourceRegister(instr.common.GetSrc2(is_inverted) + |             const float24* src2_ = LookupSourceRegister(instr.common.GetSrc2(is_inverted) + | ||||||
|                                                         (is_inverted * address_offset)); |                                                         (is_inverted ? address_offset : 0)); | ||||||
| 
 | 
 | ||||||
|             const bool negate_src1 = ((bool)swizzle.negate_src1 != false); |             const bool negate_src1 = ((bool)swizzle.negate_src1 != false); | ||||||
|             const bool negate_src2 = ((bool)swizzle.negate_src2 != false); |             const bool negate_src2 = ((bool)swizzle.negate_src2 != false); | ||||||
| 
 | 
 | ||||||
|             float24 src1[4] = { |             float24 src1[4] = { | ||||||
|                 src1_[(int)swizzle.GetSelectorSrc1(0)], src1_[(int)swizzle.GetSelectorSrc1(1)], |                 src1_[(int)swizzle.src1_selector_0.Value()], | ||||||
|                 src1_[(int)swizzle.GetSelectorSrc1(2)], src1_[(int)swizzle.GetSelectorSrc1(3)], |                 src1_[(int)swizzle.src1_selector_1.Value()], | ||||||
|  |                 src1_[(int)swizzle.src1_selector_2.Value()], | ||||||
|  |                 src1_[(int)swizzle.src1_selector_3.Value()], | ||||||
|             }; |             }; | ||||||
|             if (negate_src1) { |             if (negate_src1) { | ||||||
|                 src1[0] = src1[0] * float24::FromFloat32(-1); |                 src1[0] = -src1[0]; | ||||||
|                 src1[1] = src1[1] * float24::FromFloat32(-1); |                 src1[1] = -src1[1]; | ||||||
|                 src1[2] = src1[2] * float24::FromFloat32(-1); |                 src1[2] = -src1[2]; | ||||||
|                 src1[3] = src1[3] * float24::FromFloat32(-1); |                 src1[3] = -src1[3]; | ||||||
|             } |             } | ||||||
|             float24 src2[4] = { |             float24 src2[4] = { | ||||||
|                 src2_[(int)swizzle.GetSelectorSrc2(0)], src2_[(int)swizzle.GetSelectorSrc2(1)], |                 src2_[(int)swizzle.src2_selector_0.Value()], | ||||||
|                 src2_[(int)swizzle.GetSelectorSrc2(2)], src2_[(int)swizzle.GetSelectorSrc2(3)], |                 src2_[(int)swizzle.src2_selector_1.Value()], | ||||||
|  |                 src2_[(int)swizzle.src2_selector_2.Value()], | ||||||
|  |                 src2_[(int)swizzle.src2_selector_3.Value()], | ||||||
|             }; |             }; | ||||||
|             if (negate_src2) { |             if (negate_src2) { | ||||||
|                 src2[0] = src2[0] * float24::FromFloat32(-1); |                 src2[0] = -src2[0]; | ||||||
|                 src2[1] = src2[1] * float24::FromFloat32(-1); |                 src2[1] = -src2[1]; | ||||||
|                 src2[2] = src2[2] * float24::FromFloat32(-1); |                 src2[2] = -src2[2]; | ||||||
|                 src2[3] = src2[3] * float24::FromFloat32(-1); |                 src2[3] = -src2[3]; | ||||||
|             } |             } | ||||||
| 
 | 
 | ||||||
|             float24* dest = |             float24* dest = | ||||||
|  | @ -451,34 +455,40 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned | ||||||
|                 const bool negate_src3 = ((bool)swizzle.negate_src3 != false); |                 const bool negate_src3 = ((bool)swizzle.negate_src3 != false); | ||||||
| 
 | 
 | ||||||
|                 float24 src1[4] = { |                 float24 src1[4] = { | ||||||
|                     src1_[(int)swizzle.GetSelectorSrc1(0)], src1_[(int)swizzle.GetSelectorSrc1(1)], |                     src1_[(int)swizzle.src1_selector_0.Value()], | ||||||
|                     src1_[(int)swizzle.GetSelectorSrc1(2)], src1_[(int)swizzle.GetSelectorSrc1(3)], |                     src1_[(int)swizzle.src1_selector_1.Value()], | ||||||
|  |                     src1_[(int)swizzle.src1_selector_2.Value()], | ||||||
|  |                     src1_[(int)swizzle.src1_selector_3.Value()], | ||||||
|                 }; |                 }; | ||||||
|                 if (negate_src1) { |                 if (negate_src1) { | ||||||
|                     src1[0] = src1[0] * float24::FromFloat32(-1); |                     src1[0] = -src1[0]; | ||||||
|                     src1[1] = src1[1] * float24::FromFloat32(-1); |                     src1[1] = -src1[1]; | ||||||
|                     src1[2] = src1[2] * float24::FromFloat32(-1); |                     src1[2] = -src1[2]; | ||||||
|                     src1[3] = src1[3] * float24::FromFloat32(-1); |                     src1[3] = -src1[3]; | ||||||
|                 } |                 } | ||||||
|                 float24 src2[4] = { |                 float24 src2[4] = { | ||||||
|                     src2_[(int)swizzle.GetSelectorSrc2(0)], src2_[(int)swizzle.GetSelectorSrc2(1)], |                     src2_[(int)swizzle.src2_selector_0.Value()], | ||||||
|                     src2_[(int)swizzle.GetSelectorSrc2(2)], src2_[(int)swizzle.GetSelectorSrc2(3)], |                     src2_[(int)swizzle.src2_selector_1.Value()], | ||||||
|  |                     src2_[(int)swizzle.src2_selector_2.Value()], | ||||||
|  |                     src2_[(int)swizzle.src2_selector_3.Value()], | ||||||
|                 }; |                 }; | ||||||
|                 if (negate_src2) { |                 if (negate_src2) { | ||||||
|                     src2[0] = src2[0] * float24::FromFloat32(-1); |                     src2[0] = -src2[0]; | ||||||
|                     src2[1] = src2[1] * float24::FromFloat32(-1); |                     src2[1] = -src2[1]; | ||||||
|                     src2[2] = src2[2] * float24::FromFloat32(-1); |                     src2[2] = -src2[2]; | ||||||
|                     src2[3] = src2[3] * float24::FromFloat32(-1); |                     src2[3] = -src2[3]; | ||||||
|                 } |                 } | ||||||
|                 float24 src3[4] = { |                 float24 src3[4] = { | ||||||
|                     src3_[(int)swizzle.GetSelectorSrc3(0)], src3_[(int)swizzle.GetSelectorSrc3(1)], |                     src3_[(int)swizzle.src3_selector_0.Value()], | ||||||
|                     src3_[(int)swizzle.GetSelectorSrc3(2)], src3_[(int)swizzle.GetSelectorSrc3(3)], |                     src3_[(int)swizzle.src3_selector_1.Value()], | ||||||
|  |                     src3_[(int)swizzle.src3_selector_2.Value()], | ||||||
|  |                     src3_[(int)swizzle.src3_selector_3.Value()], | ||||||
|                 }; |                 }; | ||||||
|                 if (negate_src3) { |                 if (negate_src3) { | ||||||
|                     src3[0] = src3[0] * float24::FromFloat32(-1); |                     src3[0] = -src3[0]; | ||||||
|                     src3[1] = src3[1] * float24::FromFloat32(-1); |                     src3[1] = -src3[1]; | ||||||
|                     src3[2] = src3[2] * float24::FromFloat32(-1); |                     src3[2] = -src3[2]; | ||||||
|                     src3[3] = src3[3] * float24::FromFloat32(-1); |                     src3[3] = -src3[3]; | ||||||
|                 } |                 } | ||||||
| 
 | 
 | ||||||
|                 float24* dest = |                 float24* dest = | ||||||
|  |  | ||||||
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