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	Common: Add convenience function for hashing a struct
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					 3 changed files with 15 additions and 5 deletions
				
			
		|  | @ -20,4 +20,17 @@ static inline u64 ComputeHash64(const void* data, size_t len) { | |||
|     return CityHash64(static_cast<const char*>(data), len); | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Computes a 64-bit hash of a struct. In addition to being POD (trivially copyable and having | ||||
|  * standard layout), it is also critical that either the struct includes no padding, or that any | ||||
|  * padding is initialized to a known value by memsetting the struct to 0 before filling it in. | ||||
|  */ | ||||
| template <typename T> | ||||
| static inline u64 ComputeStructHash64(const T& data) { | ||||
|     static_assert( | ||||
|         std::is_trivially_copyable<T>::value && std::is_standard_layout<T>::value, | ||||
|         "Type passed to ComputeStructHash64 must be trivially copyable and standard layout"); | ||||
|     return ComputeHash64(&data, sizeof(data)); | ||||
| } | ||||
| 
 | ||||
| } // namespace Common
 | ||||
|  |  | |||
|  | @ -65,6 +65,7 @@ PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) { | |||
|     PicaShaderConfig res; | ||||
| 
 | ||||
|     auto& state = res.state; | ||||
|     // Memset structure to zero padding bits, so that they will be deterministic when hashing
 | ||||
|     std::memset(&state, 0, sizeof(PicaShaderConfig::State)); | ||||
| 
 | ||||
|     state.scissor_test_mode = regs.rasterizer.scissor_test.mode; | ||||
|  |  | |||
|  | @ -131,10 +131,6 @@ union PicaShaderConfig { | |||
| 
 | ||||
|     } state; | ||||
| }; | ||||
| #if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER) | ||||
| static_assert(std::is_trivially_copyable<PicaShaderConfig::State>::value, | ||||
|               "PicaShaderConfig::State must be trivially copyable"); | ||||
| #endif | ||||
| 
 | ||||
| /**
 | ||||
|  * Generates the GLSL vertex shader program source code for the current Pica state | ||||
|  | @ -156,7 +152,7 @@ namespace std { | |||
| template <> | ||||
| struct hash<GLShader::PicaShaderConfig> { | ||||
|     size_t operator()(const GLShader::PicaShaderConfig& k) const { | ||||
|         return Common::ComputeHash64(&k.state, sizeof(GLShader::PicaShaderConfig::State)); | ||||
|         return Common::ComputeStructHash64(k.state); | ||||
|     } | ||||
| }; | ||||
| } // namespace std
 | ||||
|  |  | |||
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