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	Service/CFG: Add additional blocks to default save data
These blocks are required by various games to boot.
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					 1 changed files with 34 additions and 0 deletions
				
			
		|  | @ -318,6 +318,12 @@ ResultCode FormatConfig() { | |||
|     config->data_entries_offset = 0x455C; | ||||
| 
 | ||||
|     // Insert the default blocks
 | ||||
|     u8 zero_buffer[0xC0] = {}; | ||||
| 
 | ||||
|     // 0x00030001 - Unknown
 | ||||
|     res = CreateConfigInfoBlk(0x00030001, 0x8, 0xE, zero_buffer); | ||||
|     if (!res.IsSuccess()) return res; | ||||
| 
 | ||||
|     res = CreateConfigInfoBlk(0x00050005, sizeof(STEREO_CAMERA_SETTINGS), 0xE, STEREO_CAMERA_SETTINGS.data()); | ||||
|     if (!res.IsSuccess()) return res; | ||||
|     res = CreateConfigInfoBlk(0x00070001, sizeof(SOUND_OUTPUT_MODE), 0xE, &SOUND_OUTPUT_MODE); | ||||
|  | @ -330,6 +336,34 @@ ResultCode FormatConfig() { | |||
|     if (!res.IsSuccess()) return res; | ||||
|     res = CreateConfigInfoBlk(0x000B0000, sizeof(COUNTRY_INFO), 0xE, &COUNTRY_INFO); | ||||
|     if (!res.IsSuccess()) return res; | ||||
| 
 | ||||
|     char16_t country_name_buffer[16][0x40] = {}; | ||||
|     for (size_t i = 0; i < 16; ++i) { | ||||
|         auto size = Common::UTF8ToUTF16("Gensokyo").copy(country_name_buffer[i], 0x40); | ||||
|     } | ||||
|     // 0x000B0001 - Localized names for the profile Country
 | ||||
|     res = CreateConfigInfoBlk(0x000B0001, sizeof(country_name_buffer), 0xE, country_name_buffer); | ||||
|     if (!res.IsSuccess()) return res; | ||||
|     // 0x000B0002 - Localized names for the profile State/Province
 | ||||
|     res = CreateConfigInfoBlk(0x000B0002, sizeof(country_name_buffer), 0xE, country_name_buffer); | ||||
|     if (!res.IsSuccess()) return res; | ||||
| 
 | ||||
|     // 0x000B0003 - Unknown, related to country/address (zip code?)
 | ||||
|     res = CreateConfigInfoBlk(0x000B0003, 0x4, 0xE, zero_buffer); | ||||
|     if (!res.IsSuccess()) return res; | ||||
| 
 | ||||
|     // 0x000C0000 - Unknown
 | ||||
|     res = CreateConfigInfoBlk(0x000C0000, 0xC0, 0xE, zero_buffer); | ||||
|     if (!res.IsSuccess()) return res; | ||||
| 
 | ||||
|     // 0x000C0001 - Unknown
 | ||||
|     res = CreateConfigInfoBlk(0x000C0001, 0x14, 0xE, zero_buffer); | ||||
|     if (!res.IsSuccess()) return res; | ||||
| 
 | ||||
|     // 0x000D0000 - Accepted EULA version
 | ||||
|     res = CreateConfigInfoBlk(0x000D0000, 0x4, 0xE, zero_buffer); | ||||
|     if (!res.IsSuccess()) return res; | ||||
| 
 | ||||
|     res = CreateConfigInfoBlk(0x000F0004, sizeof(CONSOLE_MODEL), 0x8, &CONSOLE_MODEL); | ||||
|     if (!res.IsSuccess()) return res; | ||||
| 
 | ||||
|  |  | |||
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