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	Shader JIT: Tiny micro-optimization in DPH
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					 1 changed files with 4 additions and 4 deletions
				
			
		|  | @ -367,10 +367,10 @@ void JitCompiler::Compile_DPH(Instruction instr) { | |||
|         // Set 4th component to 1.0
 | ||||
|         BLENDPS(SRC1, R(ONE), 0x8); // 0b1000
 | ||||
|     } else { | ||||
|         // Reverse to set the 4th component to 1.0
 | ||||
|         SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 1, 2, 3)); | ||||
|         MOVSS(SRC1, R(ONE)); | ||||
|         SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 1, 2, 3)); | ||||
|         // Set 4th component to 1.0
 | ||||
|         MOVAPS(SCRATCH, R(SRC1)); | ||||
|         UNPCKHPS(SCRATCH, R(ONE));  // XYZW, 1111 -> Z1__
 | ||||
|         UNPCKLPD(SRC1, R(SCRATCH)); // XYZW, Z1__ -> XYZ1
 | ||||
|     } | ||||
| 
 | ||||
|     Compile_SanitizedMul(SRC1, SRC2, SCRATCH); | ||||
|  |  | |||
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