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	emu_window: Ensure WindowConfig members are always initialized
Previously we weren't always initializing all members of the struct. Prevents potentially wonky behavior from occurring.
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					 1 changed files with 3 additions and 3 deletions
				
			
		|  | @ -32,9 +32,9 @@ class EmuWindow { | |||
| public: | ||||
|     /// Data structure to store emuwindow configuration
 | ||||
|     struct WindowConfig { | ||||
|         bool fullscreen; | ||||
|         int res_width; | ||||
|         int res_height; | ||||
|         bool fullscreen = false; | ||||
|         int res_width = 0; | ||||
|         int res_height = 0; | ||||
|         std::pair<unsigned, unsigned> min_client_area_size; | ||||
|     }; | ||||
| 
 | ||||
|  |  | |||
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