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	shader_jit_x64: Rename RuntimeAssert to Compile_Assert.
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					 2 changed files with 5 additions and 5 deletions
				
			
		|  | @ -151,7 +151,7 @@ static void LogCritical(const char* msg) { | |||
|     LOG_CRITICAL(HW_GPU, msg); | ||||
| } | ||||
| 
 | ||||
| void JitShader::RuntimeAssert(bool condition, const char* msg) { | ||||
| void JitShader::Compile_Assert(bool condition, const char* msg) { | ||||
|     if (!condition) { | ||||
|         ABI_CallFunctionP(reinterpret_cast<const void*>(LogCritical), const_cast<char*>(msg)); | ||||
|     } | ||||
|  | @ -670,7 +670,7 @@ void JitShader::Compile_MAD(Instruction instr) { | |||
| } | ||||
| 
 | ||||
| void JitShader::Compile_IF(Instruction instr) { | ||||
|     RuntimeAssert(instr.flow_control.dest_offset >= program_counter, "Backwards if-statements not supported"); | ||||
|     Compile_Assert(instr.flow_control.dest_offset >= program_counter, "Backwards if-statements not supported"); | ||||
| 
 | ||||
|     // Evaluate the "IF" condition
 | ||||
|     if (instr.opcode.Value() == OpCode::Id::IFU) { | ||||
|  | @ -701,8 +701,8 @@ void JitShader::Compile_IF(Instruction instr) { | |||
| } | ||||
| 
 | ||||
| void JitShader::Compile_LOOP(Instruction instr) { | ||||
|     RuntimeAssert(instr.flow_control.dest_offset >= program_counter, "Backwards loops not supported"); | ||||
|     RuntimeAssert(!looping, "Nested loops not supported"); | ||||
|     Compile_Assert(instr.flow_control.dest_offset >= program_counter, "Backwards loops not supported"); | ||||
|     Compile_Assert(!looping, "Nested loops not supported"); | ||||
| 
 | ||||
|     looping = true; | ||||
| 
 | ||||
|  |  | |||
|  | @ -94,7 +94,7 @@ private: | |||
|      * Assertion evaluated at compile-time, but only triggered if executed at runtime. | ||||
|      * @param msg Message to be logged if the assertion fails. | ||||
|      */ | ||||
|     void RuntimeAssert(bool condition, const char* msg); | ||||
|     void Compile_Assert(bool condition, const char* msg); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Analyzes the entire shader program for `CALL` instructions before emitting any code, | ||||
|  |  | |||
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