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	Services/UDS: Added a function to send EAPoL-Start packets (#2920)
* Services/UDS: Added a function to generate the EAPoL-Start packet body. * Services/UDS: Added filter for beacons. * Services/UDS: Lock a mutex when accessing connection_status from both the emulation and network thread. * Services/UDS: Handle the Association Response frame and respond with the EAPoL-Start frame. * fixup: make use of current_node, changed received_beacons into a list, mutex and assert corrections * fixup: fix damn clang-format
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					 5 changed files with 243 additions and 81 deletions
				
			
		|  | @ -2,8 +2,10 @@ | |||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <algorithm> | ||||
| #include <array> | ||||
| #include <cstring> | ||||
| #include <list> | ||||
| #include <mutex> | ||||
| #include <unordered_map> | ||||
| #include <vector> | ||||
|  | @ -37,9 +39,12 @@ static ConnectionStatus connection_status{}; | |||
| /* Node information about the current network.
 | ||||
|  * The amount of elements in this vector is always the maximum number | ||||
|  * of nodes specified in the network configuration. | ||||
|  * The first node is always the host, so this always contains at least 1 entry. | ||||
|  * The first node is always the host. | ||||
|  */ | ||||
| static NodeList node_info(1); | ||||
| static NodeList node_info; | ||||
| 
 | ||||
| // Node information about our own system.
 | ||||
| static NodeInfo current_node; | ||||
| 
 | ||||
| // Mapping of bind node ids to their respective events.
 | ||||
| static std::unordered_map<u32, Kernel::SharedPtr<Kernel::Event>> bind_node_events; | ||||
|  | @ -54,6 +59,10 @@ static NetworkInfo network_info; | |||
| // Event that will generate and send the 802.11 beacon frames.
 | ||||
| static int beacon_broadcast_event; | ||||
| 
 | ||||
| // Mutex to synchronize access to the connection status between the emulation thread and the
 | ||||
| // network thread.
 | ||||
| static std::mutex connection_status_mutex; | ||||
| 
 | ||||
| // Mutex to synchronize access to the list of received beacons between the emulation thread and the
 | ||||
| // network thread.
 | ||||
| static std::mutex beacon_mutex; | ||||
|  | @ -63,14 +72,26 @@ static std::mutex beacon_mutex; | |||
| constexpr size_t MaxBeaconFrames = 15; | ||||
| 
 | ||||
| // List of the last <MaxBeaconFrames> beacons received from the network.
 | ||||
| static std::deque<Network::WifiPacket> received_beacons; | ||||
| static std::list<Network::WifiPacket> received_beacons; | ||||
| 
 | ||||
| /**
 | ||||
|  * Returns a list of received 802.11 beacon frames from the specified sender since the last call. | ||||
|  */ | ||||
| std::deque<Network::WifiPacket> GetReceivedBeacons(const MacAddress& sender) { | ||||
| std::list<Network::WifiPacket> GetReceivedBeacons(const MacAddress& sender) { | ||||
|     std::lock_guard<std::mutex> lock(beacon_mutex); | ||||
|     // TODO(Subv): Filter by sender.
 | ||||
|     if (sender != Network::BroadcastMac) { | ||||
|         std::list<Network::WifiPacket> filtered_list; | ||||
|         const auto beacon = std::find_if(received_beacons.begin(), received_beacons.end(), | ||||
|                                          [&sender](const Network::WifiPacket& packet) { | ||||
|                                              return packet.transmitter_address == sender; | ||||
|                                          }); | ||||
|         if (beacon != received_beacons.end()) { | ||||
|             filtered_list.push_back(*beacon); | ||||
|             // TODO(B3N30): Check if the complete deque is cleared or just the fetched entries
 | ||||
|             received_beacons.erase(beacon); | ||||
|         } | ||||
|         return filtered_list; | ||||
|     } | ||||
|     return std::move(received_beacons); | ||||
| } | ||||
| 
 | ||||
|  | @ -83,6 +104,15 @@ void SendPacket(Network::WifiPacket& packet) { | |||
| // limit is exceeded.
 | ||||
| void HandleBeaconFrame(const Network::WifiPacket& packet) { | ||||
|     std::lock_guard<std::mutex> lock(beacon_mutex); | ||||
|     const auto unique_beacon = | ||||
|         std::find_if(received_beacons.begin(), received_beacons.end(), | ||||
|                      [&packet](const Network::WifiPacket& new_packet) { | ||||
|                          return new_packet.transmitter_address == packet.transmitter_address; | ||||
|                      }); | ||||
|     if (unique_beacon != received_beacons.end()) { | ||||
|         // We already have a beacon from the same mac in the deque, remove the old one;
 | ||||
|         received_beacons.erase(unique_beacon); | ||||
|     } | ||||
| 
 | ||||
|     received_beacons.emplace_back(packet); | ||||
| 
 | ||||
|  | @ -91,14 +121,33 @@ void HandleBeaconFrame(const Network::WifiPacket& packet) { | |||
|         received_beacons.pop_front(); | ||||
| } | ||||
| 
 | ||||
| void HandleAssociationResponseFrame(const Network::WifiPacket& packet) { | ||||
|     auto assoc_result = GetAssociationResult(packet.data); | ||||
| 
 | ||||
|     ASSERT_MSG(std::get<AssocStatus>(assoc_result) == AssocStatus::Successful, | ||||
|                "Could not join network"); | ||||
|     { | ||||
|         std::lock_guard<std::mutex> lock(connection_status_mutex); | ||||
|         ASSERT(connection_status.status == static_cast<u32>(NetworkStatus::Connecting)); | ||||
|     } | ||||
| 
 | ||||
|     // Send the EAPoL-Start packet to the server.
 | ||||
|     using Network::WifiPacket; | ||||
|     WifiPacket eapol_start; | ||||
|     eapol_start.channel = network_channel; | ||||
|     eapol_start.data = GenerateEAPoLStartFrame(std::get<u16>(assoc_result), current_node); | ||||
|     // TODO(B3N30): Encrypt the packet.
 | ||||
|     eapol_start.destination_address = packet.transmitter_address; | ||||
|     eapol_start.type = WifiPacket::PacketType::Data; | ||||
| 
 | ||||
|     SendPacket(eapol_start); | ||||
| } | ||||
| 
 | ||||
| /*
 | ||||
|  * Returns an available index in the nodes array for the | ||||
|  * currently-hosted UDS network. | ||||
|  */ | ||||
| static u16 GetNextAvailableNodeId() { | ||||
|     ASSERT_MSG(connection_status.status == static_cast<u32>(NetworkStatus::ConnectedAsHost), | ||||
|                "Can not accept clients if we're not hosting a network"); | ||||
| 
 | ||||
|     for (u16 index = 0; index < connection_status.max_nodes; ++index) { | ||||
|         if ((connection_status.node_bitmask & (1 << index)) == 0) | ||||
|             return index; | ||||
|  | @ -113,35 +162,46 @@ static u16 GetNextAvailableNodeId() { | |||
|  * authentication frame with SEQ1. | ||||
|  */ | ||||
| void StartConnectionSequence(const MacAddress& server) { | ||||
|     ASSERT(connection_status.status == static_cast<u32>(NetworkStatus::NotConnected)); | ||||
| 
 | ||||
|     // TODO(Subv): Handle timeout.
 | ||||
| 
 | ||||
|     // Send an authentication frame with SEQ1
 | ||||
|     using Network::WifiPacket; | ||||
|     WifiPacket auth_request; | ||||
|     auth_request.channel = network_channel; | ||||
|     auth_request.data = GenerateAuthenticationFrame(AuthenticationSeq::SEQ1); | ||||
|     auth_request.destination_address = server; | ||||
|     auth_request.type = WifiPacket::PacketType::Authentication; | ||||
|     { | ||||
|         std::lock_guard<std::mutex> lock(connection_status_mutex); | ||||
|         ASSERT(connection_status.status == static_cast<u32>(NetworkStatus::NotConnected)); | ||||
| 
 | ||||
|         // TODO(Subv): Handle timeout.
 | ||||
| 
 | ||||
|         // Send an authentication frame with SEQ1
 | ||||
|         auth_request.channel = network_channel; | ||||
|         auth_request.data = GenerateAuthenticationFrame(AuthenticationSeq::SEQ1); | ||||
|         auth_request.destination_address = server; | ||||
|         auth_request.type = WifiPacket::PacketType::Authentication; | ||||
|     } | ||||
| 
 | ||||
|     SendPacket(auth_request); | ||||
| } | ||||
| 
 | ||||
| /// Sends an Association Response frame to the specified mac address
 | ||||
| void SendAssociationResponseFrame(const MacAddress& address) { | ||||
|     ASSERT_MSG(connection_status.status == static_cast<u32>(NetworkStatus::ConnectedAsHost)); | ||||
| 
 | ||||
|     using Network::WifiPacket; | ||||
|     WifiPacket assoc_response; | ||||
|     assoc_response.channel = network_channel; | ||||
|     // TODO(Subv): This will cause multiple clients to end up with the same association id, but
 | ||||
|     // we're not using that for anything.
 | ||||
|     u16 association_id = 1; | ||||
|     assoc_response.data = GenerateAssocResponseFrame(AssocStatus::Successful, association_id, | ||||
|                                                      network_info.network_id); | ||||
|     assoc_response.destination_address = address; | ||||
|     assoc_response.type = WifiPacket::PacketType::AssociationResponse; | ||||
| 
 | ||||
|     { | ||||
|         std::lock_guard<std::mutex> lock(connection_status_mutex); | ||||
|         if (connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsHost)) { | ||||
|             LOG_ERROR(Service_NWM, "Connection sequence aborted, because connection status is %u", | ||||
|                       connection_status.status); | ||||
|             return; | ||||
|         } | ||||
| 
 | ||||
|         assoc_response.channel = network_channel; | ||||
|         // TODO(Subv): This will cause multiple clients to end up with the same association id, but
 | ||||
|         // we're not using that for anything.
 | ||||
|         u16 association_id = 1; | ||||
|         assoc_response.data = GenerateAssocResponseFrame(AssocStatus::Successful, association_id, | ||||
|                                                          network_info.network_id); | ||||
|         assoc_response.destination_address = address; | ||||
|         assoc_response.type = WifiPacket::PacketType::AssociationResponse; | ||||
|     } | ||||
| 
 | ||||
|     SendPacket(assoc_response); | ||||
| } | ||||
|  | @ -155,16 +215,23 @@ void SendAssociationResponseFrame(const MacAddress& address) { | |||
| void HandleAuthenticationFrame(const Network::WifiPacket& packet) { | ||||
|     // Only the SEQ1 auth frame is handled here, the SEQ2 frame doesn't need any special behavior
 | ||||
|     if (GetAuthenticationSeqNumber(packet.data) == AuthenticationSeq::SEQ1) { | ||||
|         ASSERT_MSG(connection_status.status == static_cast<u32>(NetworkStatus::ConnectedAsHost)); | ||||
| 
 | ||||
|         // Respond with an authentication response frame with SEQ2
 | ||||
|         using Network::WifiPacket; | ||||
|         WifiPacket auth_request; | ||||
|         auth_request.channel = network_channel; | ||||
|         auth_request.data = GenerateAuthenticationFrame(AuthenticationSeq::SEQ2); | ||||
|         auth_request.destination_address = packet.transmitter_address; | ||||
|         auth_request.type = WifiPacket::PacketType::Authentication; | ||||
|         { | ||||
|             std::lock_guard<std::mutex> lock(connection_status_mutex); | ||||
|             if (connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsHost)) { | ||||
|                 LOG_ERROR(Service_NWM, | ||||
|                           "Connection sequence aborted, because connection status is %u", | ||||
|                           connection_status.status); | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             // Respond with an authentication response frame with SEQ2
 | ||||
|             auth_request.channel = network_channel; | ||||
|             auth_request.data = GenerateAuthenticationFrame(AuthenticationSeq::SEQ2); | ||||
|             auth_request.destination_address = packet.transmitter_address; | ||||
|             auth_request.type = WifiPacket::PacketType::Authentication; | ||||
|         } | ||||
|         SendPacket(auth_request); | ||||
| 
 | ||||
|         SendAssociationResponseFrame(packet.transmitter_address); | ||||
|  | @ -180,6 +247,9 @@ void OnWifiPacketReceived(const Network::WifiPacket& packet) { | |||
|     case Network::WifiPacket::PacketType::Authentication: | ||||
|         HandleAuthenticationFrame(packet); | ||||
|         break; | ||||
|     case Network::WifiPacket::PacketType::AssociationResponse: | ||||
|         HandleAssociationResponseFrame(packet); | ||||
|         break; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  | @ -305,7 +375,7 @@ static void InitializeWithVersion(Interface* self) { | |||
|     u32 sharedmem_size = rp.Pop<u32>(); | ||||
| 
 | ||||
|     // Update the node information with the data the game gave us.
 | ||||
|     rp.PopRaw(node_info[0]); | ||||
|     rp.PopRaw(current_node); | ||||
| 
 | ||||
|     u16 version = rp.Pop<u16>(); | ||||
| 
 | ||||
|  | @ -315,10 +385,14 @@ static void InitializeWithVersion(Interface* self) { | |||
| 
 | ||||
|     ASSERT_MSG(recv_buffer_memory->size == sharedmem_size, "Invalid shared memory size."); | ||||
| 
 | ||||
|     // Reset the connection status, it contains all zeros after initialization,
 | ||||
|     // except for the actual status value.
 | ||||
|     connection_status = {}; | ||||
|     connection_status.status = static_cast<u32>(NetworkStatus::NotConnected); | ||||
|     { | ||||
|         std::lock_guard<std::mutex> lock(connection_status_mutex); | ||||
| 
 | ||||
|         // Reset the connection status, it contains all zeros after initialization,
 | ||||
|         // except for the actual status value.
 | ||||
|         connection_status = {}; | ||||
|         connection_status.status = static_cast<u32>(NetworkStatus::NotConnected); | ||||
|     } | ||||
| 
 | ||||
|     IPC::RequestBuilder rb = rp.MakeBuilder(1, 2); | ||||
|     rb.Push(RESULT_SUCCESS); | ||||
|  | @ -348,12 +422,16 @@ static void GetConnectionStatus(Interface* self) { | |||
|     IPC::RequestBuilder rb = rp.MakeBuilder(13, 0); | ||||
| 
 | ||||
|     rb.Push(RESULT_SUCCESS); | ||||
|     rb.PushRaw(connection_status); | ||||
|     { | ||||
|         std::lock_guard<std::mutex> lock(connection_status_mutex); | ||||
|         rb.PushRaw(connection_status); | ||||
| 
 | ||||
|     // Reset the bitmask of changed nodes after each call to this
 | ||||
|     // function to prevent falsely informing games of outstanding
 | ||||
|     // changes in subsequent calls.
 | ||||
|     connection_status.changed_nodes = 0; | ||||
|         // Reset the bitmask of changed nodes after each call to this
 | ||||
|         // function to prevent falsely informing games of outstanding
 | ||||
|         // changes in subsequent calls.
 | ||||
|         // TODO(Subv): Find exactly where the NWM module resets this value.
 | ||||
|         connection_status.changed_nodes = 0; | ||||
|     } | ||||
| 
 | ||||
|     LOG_DEBUG(Service_NWM, "called"); | ||||
| } | ||||
|  | @ -434,31 +512,36 @@ static void BeginHostingNetwork(Interface* self) { | |||
|     // The real UDS module throws a fatal error if this assert fails.
 | ||||
|     ASSERT_MSG(network_info.max_nodes > 1, "Trying to host a network of only one member."); | ||||
| 
 | ||||
|     connection_status.status = static_cast<u32>(NetworkStatus::ConnectedAsHost); | ||||
|     { | ||||
|         std::lock_guard<std::mutex> lock(connection_status_mutex); | ||||
|         connection_status.status = static_cast<u32>(NetworkStatus::ConnectedAsHost); | ||||
| 
 | ||||
|     // Ensure the application data size is less than the maximum value.
 | ||||
|     ASSERT_MSG(network_info.application_data_size <= ApplicationDataSize, "Data size is too big."); | ||||
|         // Ensure the application data size is less than the maximum value.
 | ||||
|         ASSERT_MSG(network_info.application_data_size <= ApplicationDataSize, | ||||
|                    "Data size is too big."); | ||||
| 
 | ||||
|     // Set up basic information for this network.
 | ||||
|     network_info.oui_value = NintendoOUI; | ||||
|     network_info.oui_type = static_cast<u8>(NintendoTagId::NetworkInfo); | ||||
|         // Set up basic information for this network.
 | ||||
|         network_info.oui_value = NintendoOUI; | ||||
|         network_info.oui_type = static_cast<u8>(NintendoTagId::NetworkInfo); | ||||
| 
 | ||||
|     connection_status.max_nodes = network_info.max_nodes; | ||||
|         connection_status.max_nodes = network_info.max_nodes; | ||||
| 
 | ||||
|     // Resize the nodes list to hold max_nodes.
 | ||||
|     node_info.resize(network_info.max_nodes); | ||||
|         // Resize the nodes list to hold max_nodes.
 | ||||
|         node_info.resize(network_info.max_nodes); | ||||
| 
 | ||||
|     // There's currently only one node in the network (the host).
 | ||||
|     connection_status.total_nodes = 1; | ||||
|     network_info.total_nodes = 1; | ||||
|     // The host is always the first node
 | ||||
|     connection_status.network_node_id = 1; | ||||
|     node_info[0].network_node_id = 1; | ||||
|     connection_status.nodes[0] = connection_status.network_node_id; | ||||
|     // Set the bit 0 in the nodes bitmask to indicate that node 1 is already taken.
 | ||||
|     connection_status.node_bitmask |= 1; | ||||
|     // Notify the application that the first node was set.
 | ||||
|     connection_status.changed_nodes |= 1; | ||||
|         // There's currently only one node in the network (the host).
 | ||||
|         connection_status.total_nodes = 1; | ||||
|         network_info.total_nodes = 1; | ||||
|         // The host is always the first node
 | ||||
|         connection_status.network_node_id = 1; | ||||
|         current_node.network_node_id = 1; | ||||
|         connection_status.nodes[0] = connection_status.network_node_id; | ||||
|         // Set the bit 0 in the nodes bitmask to indicate that node 1 is already taken.
 | ||||
|         connection_status.node_bitmask |= 1; | ||||
|         // Notify the application that the first node was set.
 | ||||
|         connection_status.changed_nodes |= 1; | ||||
|         node_info[0] = current_node; | ||||
|     } | ||||
| 
 | ||||
|     // If the game has a preferred channel, use that instead.
 | ||||
|     if (network_info.channel != 0) | ||||
|  | @ -495,9 +578,13 @@ static void DestroyNetwork(Interface* self) { | |||
|     // Unschedule the beacon broadcast event.
 | ||||
|     CoreTiming::UnscheduleEvent(beacon_broadcast_event, 0); | ||||
| 
 | ||||
|     // TODO(Subv): Check if connection_status is indeed reset after this call.
 | ||||
|     connection_status = {}; | ||||
|     connection_status.status = static_cast<u8>(NetworkStatus::NotConnected); | ||||
|     { | ||||
|         std::lock_guard<std::mutex> lock(connection_status_mutex); | ||||
| 
 | ||||
|         // TODO(Subv): Check if connection_status is indeed reset after this call.
 | ||||
|         connection_status = {}; | ||||
|         connection_status.status = static_cast<u8>(NetworkStatus::NotConnected); | ||||
|     } | ||||
|     connection_status_event->Signal(); | ||||
| 
 | ||||
|     IPC::RequestBuilder rb = rp.MakeBuilder(1, 0); | ||||
|  | @ -540,17 +627,24 @@ static void SendTo(Interface* self) { | |||
| 
 | ||||
|     IPC::RequestBuilder rb = rp.MakeBuilder(1, 0); | ||||
| 
 | ||||
|     if (connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsClient) && | ||||
|         connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsHost)) { | ||||
|         rb.Push(ResultCode(ErrorDescription::NotAuthorized, ErrorModule::UDS, | ||||
|                            ErrorSummary::InvalidState, ErrorLevel::Status)); | ||||
|         return; | ||||
|     } | ||||
|     u16 network_node_id; | ||||
| 
 | ||||
|     if (dest_node_id == connection_status.network_node_id) { | ||||
|         rb.Push(ResultCode(ErrorDescription::NotFound, ErrorModule::UDS, | ||||
|                            ErrorSummary::WrongArgument, ErrorLevel::Status)); | ||||
|         return; | ||||
|     { | ||||
|         std::lock_guard<std::mutex> lock(connection_status_mutex); | ||||
|         if (connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsClient) && | ||||
|             connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsHost)) { | ||||
|             rb.Push(ResultCode(ErrorDescription::NotAuthorized, ErrorModule::UDS, | ||||
|                                ErrorSummary::InvalidState, ErrorLevel::Status)); | ||||
|             return; | ||||
|         } | ||||
| 
 | ||||
|         if (dest_node_id == connection_status.network_node_id) { | ||||
|             rb.Push(ResultCode(ErrorDescription::NotFound, ErrorModule::UDS, | ||||
|                                ErrorSummary::WrongArgument, ErrorLevel::Status)); | ||||
|             return; | ||||
|         } | ||||
| 
 | ||||
|         network_node_id = connection_status.network_node_id; | ||||
|     } | ||||
| 
 | ||||
|     // TODO(Subv): Do something with the flags.
 | ||||
|  | @ -567,8 +661,8 @@ static void SendTo(Interface* self) { | |||
| 
 | ||||
|     // TODO(Subv): Increment the sequence number after each sent packet.
 | ||||
|     u16 sequence_number = 0; | ||||
|     std::vector<u8> data_payload = GenerateDataPayload( | ||||
|         data, data_channel, dest_node_id, connection_status.network_node_id, sequence_number); | ||||
|     std::vector<u8> data_payload = | ||||
|         GenerateDataPayload(data, data_channel, dest_node_id, network_node_id, sequence_number); | ||||
| 
 | ||||
|     // TODO(Subv): Retrieve the MAC address of the dest_node_id and our own to encrypt
 | ||||
|     // and encapsulate the payload.
 | ||||
|  | @ -595,6 +689,7 @@ static void GetChannel(Interface* self) { | |||
|     IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x1A, 0, 0); | ||||
|     IPC::RequestBuilder rb = rp.MakeBuilder(2, 0); | ||||
| 
 | ||||
|     std::lock_guard<std::mutex> lock(connection_status_mutex); | ||||
|     bool is_connected = connection_status.status != static_cast<u32>(NetworkStatus::NotConnected); | ||||
| 
 | ||||
|     u8 channel = is_connected ? network_channel : 0; | ||||
|  | @ -766,6 +861,7 @@ static void BeaconBroadcastCallback(u64 userdata, int cycles_late) { | |||
|  * @param network_node_id Network Node Id of the connecting client. | ||||
|  */ | ||||
| void OnClientConnected(u16 network_node_id) { | ||||
|     std::lock_guard<std::mutex> lock(connection_status_mutex); | ||||
|     ASSERT_MSG(connection_status.status == static_cast<u32>(NetworkStatus::ConnectedAsHost), | ||||
|                "Can not accept clients if we're not hosting a network"); | ||||
|     ASSERT_MSG(connection_status.total_nodes < connection_status.max_nodes, | ||||
|  | @ -827,8 +923,11 @@ NWM_UDS::~NWM_UDS() { | |||
|     connection_status_event = nullptr; | ||||
|     recv_buffer_memory = nullptr; | ||||
| 
 | ||||
|     connection_status = {}; | ||||
|     connection_status.status = static_cast<u32>(NetworkStatus::NotConnected); | ||||
|     { | ||||
|         std::lock_guard<std::mutex> lock(connection_status_mutex); | ||||
|         connection_status = {}; | ||||
|         connection_status.status = static_cast<u32>(NetworkStatus::NotConnected); | ||||
|     } | ||||
| 
 | ||||
|     CoreTiming::UnscheduleEvent(beacon_broadcast_event, 0); | ||||
| } | ||||
|  |  | |||
|  | @ -75,5 +75,14 @@ std::vector<u8> GenerateAssocResponseFrame(AssocStatus status, u16 association_i | |||
|     return data; | ||||
| } | ||||
| 
 | ||||
| std::tuple<AssocStatus, u16> GetAssociationResult(const std::vector<u8>& body) { | ||||
|     AssociationResponseFrame frame; | ||||
|     memcpy(&frame, body.data(), sizeof(frame)); | ||||
| 
 | ||||
|     constexpr u16 AssociationIdMask = 0x3FFF; | ||||
|     return std::make_tuple(static_cast<AssocStatus>(frame.status_code), | ||||
|                            frame.assoc_id & AssociationIdMask); | ||||
| } | ||||
| 
 | ||||
| } // namespace NWM
 | ||||
| } // namespace Service
 | ||||
|  |  | |||
|  | @ -4,6 +4,7 @@ | |||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <tuple> | ||||
| #include <vector> | ||||
| #include "common/common_types.h" | ||||
| #include "common/swap.h" | ||||
|  | @ -47,5 +48,9 @@ AuthenticationSeq GetAuthenticationSeqNumber(const std::vector<u8>& body); | |||
| /// network id, starting at the frame body.
 | ||||
| std::vector<u8> GenerateAssocResponseFrame(AssocStatus status, u16 association_id, u32 network_id); | ||||
| 
 | ||||
| /// Returns a tuple of (association status, association id) from the body of an AssociationResponse
 | ||||
| /// frame.
 | ||||
| std::tuple<AssocStatus, u16> GetAssociationResult(const std::vector<u8>& body); | ||||
| 
 | ||||
| } // namespace NWM
 | ||||
| } // namespace Service
 | ||||
|  |  | |||
|  | @ -274,5 +274,26 @@ std::vector<u8> GenerateDataPayload(const std::vector<u8>& data, u8 channel, u16 | |||
|     return buffer; | ||||
| } | ||||
| 
 | ||||
| std::vector<u8> GenerateEAPoLStartFrame(u16 association_id, const NodeInfo& node_info) { | ||||
|     EAPoLStartPacket eapol_start{}; | ||||
|     eapol_start.association_id = association_id; | ||||
|     eapol_start.friend_code_seed = node_info.friend_code_seed; | ||||
| 
 | ||||
|     for (int i = 0; i < node_info.username.size(); ++i) | ||||
|         eapol_start.username[i] = node_info.username[i]; | ||||
| 
 | ||||
|     // Note: The network_node_id and unknown bytes seem to be uninitialized in the NWM module.
 | ||||
|     // TODO(B3N30): The last 8 bytes seem to have a fixed value of 07 88 15 00 04 e9 13 00 in
 | ||||
|     // EAPoL-Start packets from different 3DSs to the same host during a Super Smash Bros. 4 game.
 | ||||
|     // Find out what that means.
 | ||||
| 
 | ||||
|     std::vector<u8> eapol_buffer(sizeof(EAPoLStartPacket)); | ||||
|     std::memcpy(eapol_buffer.data(), &eapol_start, sizeof(eapol_start)); | ||||
| 
 | ||||
|     std::vector<u8> buffer = GenerateLLCHeader(EtherType::EAPoL); | ||||
|     buffer.insert(buffer.end(), eapol_buffer.begin(), eapol_buffer.end()); | ||||
|     return buffer; | ||||
| } | ||||
| 
 | ||||
| } // namespace NWM
 | ||||
| } // namespace Service
 | ||||
|  |  | |||
|  | @ -67,6 +67,27 @@ struct DataFrameCryptoCTR { | |||
| 
 | ||||
| static_assert(sizeof(DataFrameCryptoCTR) == 16, "DataFrameCryptoCTR has the wrong size"); | ||||
| 
 | ||||
| constexpr u16 EAPoLStartMagic = 0x201; | ||||
| 
 | ||||
| /*
 | ||||
|  * Nintendo EAPoLStartPacket, is used to initaliaze a connection between client and host | ||||
|  */ | ||||
| struct EAPoLStartPacket { | ||||
|     u16_be magic = EAPoLStartMagic; | ||||
|     u16_be association_id; | ||||
|     // This value is hardcoded to 1 in the NWM module.
 | ||||
|     u16_be unknown = 1; | ||||
|     INSERT_PADDING_BYTES(2); | ||||
| 
 | ||||
|     u64_be friend_code_seed; | ||||
|     std::array<u16_be, 10> username; | ||||
|     INSERT_PADDING_BYTES(4); | ||||
|     u16_be network_node_id; | ||||
|     INSERT_PADDING_BYTES(6); | ||||
| }; | ||||
| 
 | ||||
| static_assert(sizeof(EAPoLStartPacket) == 0x30, "EAPoLStartPacket has the wrong size"); | ||||
| 
 | ||||
| /**
 | ||||
|  * Generates an unencrypted 802.11 data payload. | ||||
|  * @returns The generated frame payload. | ||||
|  | @ -74,5 +95,12 @@ static_assert(sizeof(DataFrameCryptoCTR) == 16, "DataFrameCryptoCTR has the wron | |||
| std::vector<u8> GenerateDataPayload(const std::vector<u8>& data, u8 channel, u16 dest_node, | ||||
|                                     u16 src_node, u16 sequence_number); | ||||
| 
 | ||||
| /*
 | ||||
|  * Generates an unencrypted 802.11 data frame body with the EAPoL-Start format for UDS | ||||
|  * communication. | ||||
|  * @returns The generated frame body. | ||||
|  */ | ||||
| std::vector<u8> GenerateEAPoLStartFrame(u16 association_id, const NodeInfo& node_info); | ||||
| 
 | ||||
| } // namespace NWM
 | ||||
| } // namespace Service
 | ||||
|  |  | |||
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