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	Pica: Implement vertex loading.
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					 2 changed files with 102 additions and 8 deletions
				
			
		|  | @ -4,6 +4,7 @@ | |||
| 
 | ||||
| #include "pica.h" | ||||
| #include "command_processor.h" | ||||
| #include "math.h" | ||||
| 
 | ||||
| 
 | ||||
| namespace Pica { | ||||
|  | @ -17,7 +18,85 @@ static inline void WritePicaReg(u32 id, u32 value) { | |||
|     registers[id] = value; | ||||
| 
 | ||||
|     switch(id) { | ||||
|         // TODO: Perform actions for anything which requires special treatment here...
 | ||||
|         // It seems like these trigger vertex rendering
 | ||||
|         case PICA_REG_INDEX(trigger_draw): | ||||
|         case PICA_REG_INDEX(trigger_draw_indexed): | ||||
|         { | ||||
|             const auto& attribute_config = registers.vertex_attributes; | ||||
|             const u8* const base_address = Memory::GetPointer(attribute_config.GetBaseAddress()); | ||||
| 
 | ||||
|             // Information about internal vertex attributes
 | ||||
|             const u8* vertex_attribute_sources[16]; | ||||
|             u32 vertex_attribute_strides[16]; | ||||
|             u32 vertex_attribute_formats[16]; | ||||
|             u32 vertex_attribute_elements[16]; | ||||
|             u32 vertex_attribute_element_size[16]; | ||||
| 
 | ||||
|             // Setup attribute data from loaders
 | ||||
|             for (int loader = 0; loader < 12; ++loader) { | ||||
|                 const auto& loader_config = attribute_config.attribute_loaders[loader]; | ||||
| 
 | ||||
|                 const u8* load_address = base_address + loader_config.data_offset; | ||||
| 
 | ||||
|                 // TODO: What happens if a loader overwrites a previous one's data?
 | ||||
|                 for (int component = 0; component < loader_config.component_count; ++component) { | ||||
|                     u32 attribute_index = loader_config.GetComponent(component); | ||||
|                     vertex_attribute_sources[attribute_index] = load_address; | ||||
|                     vertex_attribute_strides[attribute_index] = loader_config.byte_count; | ||||
|                     vertex_attribute_formats[attribute_index] = (u32)attribute_config.GetFormat(attribute_index); | ||||
|                     vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index); | ||||
|                     vertex_attribute_element_size[attribute_index] = attribute_config.GetElementSizeInBytes(attribute_index); | ||||
|                     load_address += attribute_config.GetStride(attribute_index); | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             // Load vertices
 | ||||
|             bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed)); | ||||
| 
 | ||||
|             const auto& index_info = registers.index_array; | ||||
|             const u8* index_address_8 = (u8*)base_address + index_info.offset; | ||||
|             const u16* index_address_16 = (u16*)index_address_8; | ||||
|             bool index_u16 = (bool)index_info.format; | ||||
| 
 | ||||
|             for (int index = 0; index < registers.num_vertices; ++index) | ||||
|             { | ||||
|                 int vertex = is_indexed ? (index_u16 ? index_address_16[index] : index_address_8[index]) : index; | ||||
| 
 | ||||
|                 if (is_indexed) { | ||||
|                     // TODO: Implement some sort of vertex cache!
 | ||||
|                 } | ||||
| 
 | ||||
|                 // Initialize data for the current vertex
 | ||||
|                 struct { | ||||
|                     Math::Vec4<float24> attr[16]; | ||||
|                 } input; | ||||
| 
 | ||||
|                 for (int i = 0; i < attribute_config.GetNumTotalAttributes(); ++i) { | ||||
|                     for (int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { | ||||
|                         const u8* srcdata = vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i]; | ||||
|                         const float srcval = (vertex_attribute_formats[i] == 0) ? *(s8*)srcdata : | ||||
|                                              (vertex_attribute_formats[i] == 1) ? *(u8*)srcdata : | ||||
|                                              (vertex_attribute_formats[i] == 2) ? *(s16*)srcdata : | ||||
|                                                                                   *(float*)srcdata; | ||||
|                         input.attr[i][comp] = float24::FromFloat32(srcval); | ||||
|                         DEBUG_LOG(GPU, "Loaded component %x of attribute %x for vertex %x (index %x) from 0x%08x + 0x%08x + 0x%04x: %f", | ||||
|                                   comp, i, vertex, index, | ||||
|                                   attribute_config.GetBaseAddress(), | ||||
|                                   vertex_attribute_sources[i] - base_address, | ||||
|                                   srcdata - vertex_attribute_sources[i], | ||||
|                                   input.attr[i][comp].ToFloat32()); | ||||
|                     } | ||||
|                 } | ||||
|                 // TODO: Run vertex data through vertex shader
 | ||||
| 
 | ||||
|                 if (is_indexed) { | ||||
|                     // TODO: Add processed vertex to vertex cache!
 | ||||
|                 } | ||||
| 
 | ||||
|                 // TODO: Submit vertex to primitive assembly
 | ||||
|             } | ||||
|             break; | ||||
|         } | ||||
| 
 | ||||
|         default: | ||||
|             break; | ||||
|  |  | |||
|  | @ -64,7 +64,7 @@ struct Regs { | |||
| 
 | ||||
|         inline u32 GetBaseAddress() const { | ||||
|             // TODO: Ugly, should fix PhysicalToVirtualAddress instead
 | ||||
|             return (base_address * 8) - Memory::FCRAM_PADDR + Memory::HEAP_GSP_VADDR; | ||||
|             return DecodeAddressRegister(base_address) - Memory::FCRAM_PADDR + Memory::HEAP_GSP_VADDR; | ||||
|         } | ||||
| 
 | ||||
|         // Descriptor for internal vertex attributes
 | ||||
|  | @ -110,12 +110,12 @@ struct Regs { | |||
|         } | ||||
| 
 | ||||
|         inline int GetNumElements(int n) const { | ||||
|             int sizes[] = { | ||||
|             u64 sizes[] = { | ||||
|                 size0, size1, size2, size3, | ||||
|                 size4, size5, size6, size7, | ||||
|                 size8, size9, size10, size11 | ||||
|             }; | ||||
|             return sizes[n]+1; | ||||
|             return (int)sizes[n]+1; | ||||
|         } | ||||
| 
 | ||||
|         inline int GetElementSizeInBytes(int n) const { | ||||
|  | @ -128,7 +128,7 @@ struct Regs { | |||
|         } | ||||
| 
 | ||||
|         inline int GetNumTotalAttributes() const { | ||||
|             return num_extra_attributes+1; | ||||
|             return (int)num_extra_attributes+1; | ||||
|         } | ||||
| 
 | ||||
|         // Attribute loaders map the source vertex data to input attributes
 | ||||
|  | @ -158,12 +158,12 @@ struct Regs { | |||
|             }; | ||||
| 
 | ||||
|             inline int GetComponent(int n) const { | ||||
|                 int components[] = { | ||||
|                 u64 components[] = { | ||||
|                     comp0, comp1, comp2, comp3, | ||||
|                     comp4, comp5, comp6, comp7, | ||||
|                     comp8, comp9, comp10, comp11 | ||||
|                 }; | ||||
|                 return components[n]; | ||||
|                 return (int)components[n]; | ||||
|             } | ||||
|         } attribute_loaders[12]; | ||||
|     } vertex_attributes; | ||||
|  | @ -180,7 +180,16 @@ struct Regs { | |||
|         }; | ||||
|     } index_array; | ||||
| 
 | ||||
|     INSERT_PADDING_WORDS(0xd8); | ||||
|     // Number of vertices to render
 | ||||
|     u32 num_vertices; | ||||
| 
 | ||||
|     INSERT_PADDING_WORDS(0x5); | ||||
| 
 | ||||
|     // These two trigger rendering of triangles
 | ||||
|     u32 trigger_draw; | ||||
|     u32 trigger_draw_indexed; | ||||
| 
 | ||||
|     INSERT_PADDING_WORDS(0xd0); | ||||
| 
 | ||||
| #undef INSERT_PADDING_WORDS_HELPER1 | ||||
| #undef INSERT_PADDING_WORDS_HELPER2 | ||||
|  | @ -207,6 +216,9 @@ struct Regs { | |||
|         ADD_FIELD(viewport_size_y); | ||||
|         ADD_FIELD(vertex_attributes); | ||||
|         ADD_FIELD(index_array); | ||||
|         ADD_FIELD(num_vertices); | ||||
|         ADD_FIELD(trigger_draw); | ||||
|         ADD_FIELD(trigger_draw_indexed); | ||||
| 
 | ||||
|         #undef ADD_FIELD | ||||
|         #endif // _MSC_VER
 | ||||
|  | @ -249,6 +261,9 @@ ASSERT_REG_POSITION(viewport_size_x, 0x41); | |||
| ASSERT_REG_POSITION(viewport_size_y, 0x43); | ||||
| ASSERT_REG_POSITION(vertex_attributes, 0x200); | ||||
| ASSERT_REG_POSITION(index_array, 0x227); | ||||
| ASSERT_REG_POSITION(num_vertices, 0x228); | ||||
| ASSERT_REG_POSITION(trigger_draw, 0x22e); | ||||
| ASSERT_REG_POSITION(trigger_draw_indexed, 0x22f); | ||||
| 
 | ||||
| #undef ASSERT_REG_POSITION | ||||
| #endif // !defined(_MSC_VER)
 | ||||
|  |  | |||
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