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	AddFstEntriesToGameList - prevent loading a directory
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					 1 changed files with 3 additions and 3 deletions
				
			
		|  | @ -130,9 +130,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign | |||
|         if (stop_processing) | ||||
|             return false; // Breaks the callback loop.
 | ||||
| 
 | ||||
|         if (recursion > 0 && FileUtil::IsDirectory(physical_name)) { | ||||
|             AddFstEntriesToGameList(physical_name, recursion - 1); | ||||
|         } else { | ||||
|         if (!FileUtil::IsDirectory(physical_name)) { | ||||
|             std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(physical_name); | ||||
|             if (!loader) | ||||
|                 return true; | ||||
|  | @ -145,6 +143,8 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign | |||
|                 new GameListItem(QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))), | ||||
|                 new GameListItemSize(FileUtil::GetSize(physical_name)), | ||||
|             }); | ||||
|         } else if (recursion > 0) { | ||||
|             AddFstEntriesToGameList(physical_name, recursion - 1); | ||||
|         } | ||||
| 
 | ||||
|         return true; | ||||
|  |  | |||
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