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	gdbstub: Fix some gdbstub jankiness
1. Ensure that register information available to gdbstub is most up-to-date. 2. There's no reason to check for current_thread == thread when emitting a trap. Doing this results in random hangs whenever a step happens upon a thread switch.
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					 2 changed files with 7 additions and 4 deletions
				
			
		|  | @ -50,6 +50,10 @@ System::ResultStatus System::RunLoop(bool tight_loop) { | |||
|     } | ||||
| 
 | ||||
|     if (GDBStub::IsServerEnabled()) { | ||||
|         Kernel::Thread* thread = kernel->GetCurrentThreadManager().GetCurrentThread(); | ||||
|         if (thread && running_core) { | ||||
|             running_core->SaveContext(thread->context); | ||||
|         } | ||||
|         GDBStub::HandlePacket(); | ||||
| 
 | ||||
|         // If the loop is halted and we want to step, use a tiny (1) number of instructions to
 | ||||
|  |  | |||
|  | @ -1264,10 +1264,9 @@ void SendTrap(Kernel::Thread* thread, int trap) { | |||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     if (!halt_loop || current_thread == thread) { | ||||
|         current_thread = thread; | ||||
|         SendSignal(thread, trap); | ||||
|     } | ||||
|     current_thread = thread; | ||||
|     SendSignal(thread, trap); | ||||
| 
 | ||||
|     halt_loop = true; | ||||
|     send_trap = false; | ||||
| } | ||||
|  |  | |||
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