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	Kernel/Loader: Grab the system mode from the NCCH ExHeader.
3dsx and elf files default to system mode 2 (96MB allocated to the application). This allows Home Menu to boot without modifications. Closes #1849
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					 5 changed files with 27 additions and 27 deletions
				
			
		|  | @ -299,16 +299,15 @@ bool GMainWindow::LoadROM(const std::string& filename) { | |||
|         return false; | ||||
|     } | ||||
| 
 | ||||
|     u32 system_mode; | ||||
|     Loader::ResultStatus load_result = app_loader->LoadKernelSystemMode(system_mode); | ||||
|     if (Loader::ResultStatus::Success != load_result) { | ||||
|         LOG_CRITICAL(Frontend, "Failed to load ROM!", load_result); | ||||
|     boost::optional<u32> system_mode = app_loader->LoadKernelSystemMode(); | ||||
|     if (!system_mode) { | ||||
|         LOG_CRITICAL(Frontend, "Failed to load ROM!"); | ||||
|         QMessageBox::critical(this, tr("Error while loading ROM!"), | ||||
|                               tr("Could not determine the system mode.")); | ||||
|         return false; | ||||
|     } | ||||
| 
 | ||||
|     if (!InitializeSystem(system_mode)) | ||||
|     if (!InitializeSystem(system_mode.get())) | ||||
|         return false; | ||||
| 
 | ||||
|     Loader::ResultStatus result = app_loader->Load(); | ||||
|  |  | |||
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