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	Memory: convert PAddr for N3DS FCRAM extension
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					 1 changed files with 12 additions and 9 deletions
				
			
		|  | @ -322,16 +322,19 @@ u8* GetPhysicalPointer(PAddr address) { | |||
| static std::vector<VAddr> PhysicalToVirtualAddressForRasterizer(PAddr addr) { | ||||
|     if (addr >= VRAM_PADDR && addr < VRAM_PADDR_END) { | ||||
|         return {addr - VRAM_PADDR + VRAM_VADDR}; | ||||
|     } else if (addr >= FCRAM_PADDR && addr < FCRAM_PADDR_END) { | ||||
|         return {addr - FCRAM_PADDR + LINEAR_HEAP_VADDR, addr - FCRAM_PADDR + NEW_LINEAR_HEAP_VADDR}; | ||||
|     } else { | ||||
|         // While the physical <-> virtual mapping is 1:1 for the regions supported by the cache,
 | ||||
|         // some games (like Pokemon Super Mystery Dungeon) will try to use textures that go beyond
 | ||||
|         // the end address of VRAM, causing the Virtual->Physical translation to fail when flushing
 | ||||
|         // parts of the texture.
 | ||||
|         LOG_ERROR(HW_Memory, "Trying to use invalid physical address for rasterizer: {:08X}", addr); | ||||
|         return {}; | ||||
|     } | ||||
|     if (addr >= FCRAM_PADDR && addr < FCRAM_PADDR_END) { | ||||
|         return {addr - FCRAM_PADDR + LINEAR_HEAP_VADDR, addr - FCRAM_PADDR + NEW_LINEAR_HEAP_VADDR}; | ||||
|     } | ||||
|     if (addr >= FCRAM_PADDR_END && addr < FCRAM_N3DS_PADDR_END) { | ||||
|         return {addr - FCRAM_PADDR + NEW_LINEAR_HEAP_VADDR}; | ||||
|     } | ||||
|     // While the physical <-> virtual mapping is 1:1 for the regions supported by the cache,
 | ||||
|     // some games (like Pokemon Super Mystery Dungeon) will try to use textures that go beyond
 | ||||
|     // the end address of VRAM, causing the Virtual->Physical translation to fail when flushing
 | ||||
|     // parts of the texture.
 | ||||
|     LOG_ERROR(HW_Memory, "Trying to use invalid physical address for rasterizer: {:08X}", addr); | ||||
|     return {}; | ||||
| } | ||||
| 
 | ||||
| void RasterizerMarkRegionCached(PAddr start, u32 size, bool cached) { | ||||
|  |  | |||
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