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	Only load precompiled shaders if their sanitize_mul setting matches
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					 8 changed files with 85 additions and 50 deletions
				
			
		|  | @ -557,7 +557,7 @@ std::optional<std::string> GetCurrentDir() { | |||
| #endif | ||||
|     free(dir); | ||||
|     return strDir; | ||||
| } | ||||
| } // namespace FileUtil
 | ||||
| 
 | ||||
| bool SetCurrentDir(const std::string& directory) { | ||||
| #ifdef _WIN32 | ||||
|  |  | |||
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