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	Merge pull request #4950 from jroweboy/sdl-title
Add FPS to SDL title bar
This commit is contained in:
		
						commit
						cf40735269
					
				
					 3 changed files with 16 additions and 2 deletions
				
			
		|  | @ -346,8 +346,6 @@ int main(int argc, char** argv) { | |||
| 
 | ||||
|     Core::System& system{Core::System::GetInstance()}; | ||||
| 
 | ||||
|     SCOPE_EXIT({ system.Shutdown(); }); | ||||
| 
 | ||||
|     const Core::System::ResultStatus load_result{system.Load(*emu_window, filepath)}; | ||||
| 
 | ||||
|     switch (load_result) { | ||||
|  | @ -418,6 +416,8 @@ int main(int argc, char** argv) { | |||
|         system.VideoDumper().StopDumping(); | ||||
|     } | ||||
| 
 | ||||
|     system.Shutdown(); | ||||
| 
 | ||||
|     detached_tasks.WaitForAllTasks(); | ||||
|     return 0; | ||||
| } | ||||
|  |  | |||
|  | @ -13,6 +13,7 @@ | |||
| #include "common/logging/log.h" | ||||
| #include "common/scm_rev.h" | ||||
| #include "core/3ds.h" | ||||
| #include "core/core.h" | ||||
| #include "core/settings.h" | ||||
| #include "input_common/keyboard.h" | ||||
| #include "input_common/main.h" | ||||
|  | @ -242,6 +243,16 @@ void EmuWindow_SDL2::PollEvents() { | |||
|             break; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     const u32 current_time = SDL_GetTicks(); | ||||
|     if (current_time > last_time + 2000) { | ||||
|         const auto results = Core::System::GetInstance().GetAndResetPerfStats(); | ||||
|         const auto title = fmt::format( | ||||
|             "Citra {} | {}-{} | FPS: {:.0f} ({:.0%})", Common::g_build_fullname, | ||||
|             Common::g_scm_branch, Common::g_scm_desc, results.game_fps, results.emulation_speed); | ||||
|         SDL_SetWindowTitle(render_window, title.c_str()); | ||||
|         last_time = current_time; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void EmuWindow_SDL2::MakeCurrent() { | ||||
|  |  | |||
|  | @ -70,4 +70,7 @@ private: | |||
|     using SDL_GLContext = void*; | ||||
|     /// The OpenGL context associated with the window
 | ||||
|     SDL_GLContext gl_context; | ||||
| 
 | ||||
|     /// Keeps track of how often to update the title bar during gameplay
 | ||||
|     u32 last_time = 0; | ||||
| }; | ||||
|  |  | |||
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