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	Core: Changed RunLoop iterations to 1000 (slightly better performance).
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					 1 changed files with 6 additions and 6 deletions
				
			
		|  | @ -26,13 +26,13 @@ void Start(); | |||
| 
 | ||||
| /**
 | ||||
|  * Run the core CPU loop | ||||
|  * This function loops for 100 instructions in the CPU before trying to update hardware. This is a | ||||
|  * little bit faster than SingleStep, and should be pretty much equivalent. The number of | ||||
|  * instructions chosen is fairly arbitrary, however a large number will more drastically affect the | ||||
|  * frequency of GSP interrupts and likely break things. The point of this is to just loop in the CPU | ||||
|  * for more than 1 instruction to reduce overhead and make it a little bit faster... | ||||
|  * This function runs the core for the specified number of CPU instructions before trying to update | ||||
|  * hardware. This is much faster than SingleStep (and should be equivalent), as the CPU is not | ||||
|  * required to do a full dispatch with each instruction. NOTE: the number of instructions requested | ||||
|  * is not guaranteed to run, as this will be interrupted preemptively if a hardware update is | ||||
|  * requested (e.g. on a thread switch). | ||||
|  */ | ||||
| void RunLoop(int tight_loop=100); | ||||
| void RunLoop(int tight_loop=1000); | ||||
| 
 | ||||
| /// Step the CPU one instruction
 | ||||
| void SingleStep(); | ||||
|  |  | |||
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