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	code: Small cleanups and fixes to lambda captures (#6191)
Co-authored-by: v1993 <v19930312@gmail.com> Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
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					 6 changed files with 17 additions and 8 deletions
				
			
		|  | @ -320,6 +320,12 @@ public: | |||
|         setData(type(), TypeRole); | ||||
|         setData(size_bytes, SizeRole); | ||||
|     } | ||||
|     explicit GameListItemSize(const QString& string) { | ||||
|         // This is required to avoid incorrect virtual function call in
 | ||||
|         // GameListItem's constructor
 | ||||
|         setText(string); | ||||
|         setData(string, SortRole); | ||||
|     } | ||||
| 
 | ||||
|     void setData(const QVariant& value, int role) override { | ||||
|         // By specializing setData for SizeRole, we can ensure that the numerical and string
 | ||||
|  |  | |||
|  | @ -30,12 +30,12 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list, | |||
|     ui->setupUi(this); | ||||
| 
 | ||||
|     // setup the watcher for background connections
 | ||||
|     watcher = new QFutureWatcher<void>; | ||||
|     watcher = new QFutureWatcher<void>(this); | ||||
| 
 | ||||
|     model = new QStandardItemModel(ui->room_list); | ||||
| 
 | ||||
|     // Create a proxy to the game list to get the list of games owned
 | ||||
|     game_list = new QStandardItemModel; | ||||
|     game_list = new QStandardItemModel(this); | ||||
|     UpdateGameList(list); | ||||
| 
 | ||||
|     proxy = new LobbyFilterProxyModel(this, game_list); | ||||
|  |  | |||
|  | @ -156,7 +156,7 @@ void UpdaterPrivate::StopUpdateCheck(int delay, bool async) { | |||
|             QTimer* timer = new QTimer(this); | ||||
|             timer->setSingleShot(true); | ||||
| 
 | ||||
|             connect(timer, &QTimer::timeout, [=]() { | ||||
|             connect(timer, &QTimer::timeout, [this, timer]() { | ||||
|                 StopUpdateCheck(0, false); | ||||
|                 timer->deleteLater(); | ||||
|             }); | ||||
|  |  | |||
|  | @ -76,10 +76,12 @@ void CSpinBox::stepBy(int steps) { | |||
|     }*/ | ||||
| 
 | ||||
|     // Increment "new_value" by "steps", and perform annoying overflow checks, too.
 | ||||
|     if (steps < 0 && new_value + steps > new_value) { | ||||
|         new_value = std::numeric_limits<qint64>::min(); | ||||
|     } else if (steps > 0 && new_value + steps < new_value) { | ||||
|         new_value = std::numeric_limits<qint64>::max(); | ||||
|     constexpr qint64 qint64_min = std::numeric_limits<qint64>::min(); | ||||
|     constexpr qint64 qint64_max = std::numeric_limits<qint64>::max(); | ||||
|     if (steps < 0 && new_value < qint64_min - steps) { | ||||
|         new_value = qint64_min; | ||||
|     } else if (steps > 0 && new_value > qint64_max - steps) { | ||||
|         new_value = qint64_max; | ||||
|     } else { | ||||
|         new_value += steps; | ||||
|     } | ||||
|  |  | |||
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