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	Allow the user to set the background clear color during emulation
The background color can be seen at the sides of the bottom screen or when the window is wider than normal.
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					 5 changed files with 32 additions and 1 deletions
				
			
		|  | @ -6,6 +6,7 @@ | |||
| #include "core/hw/hw.h" | ||||
| #include "core/hw/lcd.h" | ||||
| #include "core/mem_map.h" | ||||
| #include "core/settings.h" | ||||
| 
 | ||||
| #include "common/emu_window.h" | ||||
| #include "common/profiler_reporting.h" | ||||
|  | @ -172,7 +173,7 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color | |||
|  * Initializes the OpenGL state and creates persistent objects. | ||||
|  */ | ||||
| void RendererOpenGL::InitOpenGLObjects() { | ||||
|     glClearColor(1.0f, 1.0f, 1.0f, 0.0f); | ||||
|     glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue, 0.0f); | ||||
|     glDisable(GL_DEPTH_TEST); | ||||
| 
 | ||||
|     // Link shaders and get variable locations
 | ||||
|  |  | |||
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