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	remove std::tie in sdl_impl
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					 1 changed files with 1 additions and 3 deletions
				
			
		|  | @ -328,9 +328,7 @@ public: | |||
|         : joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_) {} | ||||
| 
 | ||||
|     std::tuple<float, float> GetStatus() const override { | ||||
|         float x; | ||||
|         float y; | ||||
|         std::tie(x, y) = joystick->GetAnalog(axis_x, axis_y); | ||||
|         const auto [x, y] = joystick->GetAnalog(axis_x, axis_y); | ||||
|         const float r = std::sqrt((x * x) + (y * y)); | ||||
|         if (r > deadzone) { | ||||
|             return std::make_tuple(x / r * (r - deadzone) / (1 - deadzone), | ||||
|  |  | |||
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