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	gl_shader_manager: Remove unused variable within LoadDiskCache()
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		|  | @ -460,7 +460,6 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading, | |||
|     bool precompiled_cache_altered = false; | ||||
| 
 | ||||
|     std::mutex mutex; | ||||
|     std::size_t built_shaders = 0; // It doesn't have be atomic since it's used behind a mutex
 | ||||
|     std::atomic_bool compilation_failed = false; | ||||
|     if (callback) { | ||||
|         callback(VideoCore::LoadCallbackStage::Decompile, 0, raws.size()); | ||||
|  |  | |||
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