mirror of
				https://github.com/PabloMK7/citra.git
				synced 2025-10-31 05:40:04 +00:00 
			
		
		
		
	shader_jit_x64: Allocate each program independently and persist for emu session.
This commit is contained in:
		
							parent
							
								
									4632791a40
								
							
						
					
					
						commit
						c9d10de644
					
				
					 3 changed files with 28 additions and 38 deletions
				
			
		|  | @ -28,15 +28,8 @@ namespace Pica { | ||||||
| namespace Shader { | namespace Shader { | ||||||
| 
 | 
 | ||||||
| #ifdef ARCHITECTURE_x86_64 | #ifdef ARCHITECTURE_x86_64 | ||||||
| static std::unordered_map<u64, CompiledShader*> shader_map; | static std::unordered_map<u64, std::unique_ptr<JitCompiler>> shader_map; | ||||||
| static JitCompiler jit; | static const JitCompiler* jit_shader; | ||||||
| static CompiledShader* jit_shader; |  | ||||||
| 
 |  | ||||||
| static void ClearCache() { |  | ||||||
|     shader_map.clear(); |  | ||||||
|     jit.Clear(); |  | ||||||
|     LOG_INFO(HW_GPU, "Shader JIT cache cleared"); |  | ||||||
| } |  | ||||||
| #endif // ARCHITECTURE_x86_64
 | #endif // ARCHITECTURE_x86_64
 | ||||||
| 
 | 
 | ||||||
| void Setup(UnitState<false>& state) { | void Setup(UnitState<false>& state) { | ||||||
|  | @ -48,16 +41,12 @@ void Setup(UnitState<false>& state) { | ||||||
| 
 | 
 | ||||||
|         auto iter = shader_map.find(cache_key); |         auto iter = shader_map.find(cache_key); | ||||||
|         if (iter != shader_map.end()) { |         if (iter != shader_map.end()) { | ||||||
|             jit_shader = iter->second; |             jit_shader = iter->second.get(); | ||||||
|         } else { |         } else { | ||||||
|             // Check if remaining JIT code space is enough for at least one more (massive) shader
 |             auto shader = std::make_unique<JitCompiler>(); | ||||||
|             if (jit.GetSpaceLeft() < jit_shader_size) { |             shader->Compile(); | ||||||
|                 // If not, clear the cache of all previously compiled shaders
 |             jit_shader = shader.get(); | ||||||
|                 ClearCache(); |             shader_map[cache_key] = std::move(shader); | ||||||
|             } |  | ||||||
| 
 |  | ||||||
|             jit_shader = jit.Compile(); |  | ||||||
|             shader_map.emplace(cache_key, jit_shader); |  | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| #endif // ARCHITECTURE_x86_64
 | #endif // ARCHITECTURE_x86_64
 | ||||||
|  | @ -65,7 +54,7 @@ void Setup(UnitState<false>& state) { | ||||||
| 
 | 
 | ||||||
| void Shutdown() { | void Shutdown() { | ||||||
| #ifdef ARCHITECTURE_x86_64 | #ifdef ARCHITECTURE_x86_64 | ||||||
|     ClearCache(); |     shader_map.clear(); | ||||||
| #endif // ARCHITECTURE_x86_64
 | #endif // ARCHITECTURE_x86_64
 | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | @ -109,7 +98,7 @@ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attr | ||||||
| 
 | 
 | ||||||
| #ifdef ARCHITECTURE_x86_64 | #ifdef ARCHITECTURE_x86_64 | ||||||
|     if (VideoCore::g_shader_jit_enabled) |     if (VideoCore::g_shader_jit_enabled) | ||||||
|         jit_shader(&state.registers); |         jit_shader->Run(&state.registers); | ||||||
|     else |     else | ||||||
|         RunInterpreter(state); |         RunInterpreter(state); | ||||||
| #else | #else | ||||||
|  |  | ||||||
|  | @ -589,7 +589,7 @@ void JitCompiler::Compile_CALL(Instruction instr) { | ||||||
|     fixup_branches.push_back({ b, instr.flow_control.dest_offset }); |     fixup_branches.push_back({ b, instr.flow_control.dest_offset }); | ||||||
| 
 | 
 | ||||||
|     // Make sure that if the above code changes, SKIP gets updated
 |     // Make sure that if the above code changes, SKIP gets updated
 | ||||||
|     ASSERT(reinterpret_cast<uintptr_t>(GetCodePtr()) - start == SKIP); |     ASSERT(reinterpret_cast<ptrdiff_t>(GetCodePtr()) - start == SKIP); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void JitCompiler::Compile_CALLC(Instruction instr) { | void JitCompiler::Compile_CALLC(Instruction instr) { | ||||||
|  | @ -803,8 +803,8 @@ void JitCompiler::FindReturnOffsets() { | ||||||
|     } |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| CompiledShader* JitCompiler::Compile() { | void JitCompiler::Compile() { | ||||||
|     const u8* start = GetCodePtr(); |     program = (CompiledShader*)GetCodePtr(); | ||||||
| 
 | 
 | ||||||
|     // The stack pointer is 8 modulo 16 at the entry of a procedure
 |     // The stack pointer is 8 modulo 16 at the entry of a procedure
 | ||||||
|     ABI_PushRegistersAndAdjustStack(ABI_ALL_CALLEE_SAVED, 8); |     ABI_PushRegistersAndAdjustStack(ABI_ALL_CALLEE_SAVED, 8); | ||||||
|  | @ -850,15 +850,14 @@ CompiledShader* JitCompiler::Compile() { | ||||||
|         SetJumpTarget(branch.first, code_ptr[branch.second]); |         SetJumpTarget(branch.first, code_ptr[branch.second]); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     return (CompiledShader*)start; |     uintptr_t size = reinterpret_cast<uintptr_t>(GetCodePtr()) - reinterpret_cast<uintptr_t>(program); | ||||||
|  |     ASSERT_MSG(size <= MAX_SHADER_SIZE, "Compiled a shader that exceeds the allocated size!"); | ||||||
|  | 
 | ||||||
|  |     LOG_DEBUG(HW_GPU, "Compiled shader size=%d", size); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| JitCompiler::JitCompiler() { | JitCompiler::JitCompiler() { | ||||||
|     AllocCodeSpace(jit_cache_size); |     AllocCodeSpace(MAX_SHADER_SIZE); | ||||||
| } |  | ||||||
| 
 |  | ||||||
| void JitCompiler::Clear() { |  | ||||||
|     ClearCodeSpace(); |  | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| } // namespace Shader
 | } // namespace Shader
 | ||||||
|  |  | ||||||
|  | @ -22,10 +22,8 @@ namespace Pica { | ||||||
| 
 | 
 | ||||||
| namespace Shader { | namespace Shader { | ||||||
| 
 | 
 | ||||||
| /// Memory needed to be available to compile the next shader (otherwise, clear the cache)
 | /// Memory allocated for each compiled shader (64Kb)
 | ||||||
| constexpr size_t jit_shader_size = 1024 * 512; | constexpr size_t MAX_SHADER_SIZE = 1024 * 64; | ||||||
| /// Memory allocated for the JIT code space cache
 |  | ||||||
| constexpr size_t jit_cache_size = 1024 * 1024 * 8; |  | ||||||
| 
 | 
 | ||||||
| using CompiledShader = void(void* registers); | using CompiledShader = void(void* registers); | ||||||
| 
 | 
 | ||||||
|  | @ -37,9 +35,11 @@ class JitCompiler : public Gen::XCodeBlock { | ||||||
| public: | public: | ||||||
|     JitCompiler(); |     JitCompiler(); | ||||||
| 
 | 
 | ||||||
|     CompiledShader* Compile(); |     void Run(void* registers) const { | ||||||
|  |         program(registers); | ||||||
|  |     } | ||||||
| 
 | 
 | ||||||
|     void Clear(); |     void Compile(); | ||||||
| 
 | 
 | ||||||
|     void Compile_ADD(Instruction instr); |     void Compile_ADD(Instruction instr); | ||||||
|     void Compile_DP3(Instruction instr); |     void Compile_DP3(Instruction instr); | ||||||
|  | @ -104,12 +104,14 @@ private: | ||||||
|     /// Offsets in code where a return needs to be inserted
 |     /// Offsets in code where a return needs to be inserted
 | ||||||
|     std::set<unsigned> return_offsets; |     std::set<unsigned> return_offsets; | ||||||
| 
 | 
 | ||||||
|     unsigned last_program_counter;  ///< Offset of the most recent instruction decoded
 |     unsigned last_program_counter = 0;  ///< Offset of the most recent instruction decoded
 | ||||||
|     unsigned program_counter;       ///< Offset of the next instruction to decode
 |     unsigned program_counter = 0;       ///< Offset of the next instruction to decode
 | ||||||
|     bool looping = false;               ///< True if compiling a loop, used to check for nested loops
 |     bool looping = false;               ///< True if compiling a loop, used to check for nested loops
 | ||||||
| 
 | 
 | ||||||
|     /// Branches that need to be fixed up once the entire shader program is compiled
 |     /// Branches that need to be fixed up once the entire shader program is compiled
 | ||||||
|     std::vector<std::pair<Gen::FixupBranch, unsigned>> fixup_branches; |     std::vector<std::pair<Gen::FixupBranch, unsigned>> fixup_branches; | ||||||
|  | 
 | ||||||
|  |     CompiledShader* program = nullptr; | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| } // Shader
 | } // Shader
 | ||||||
|  |  | ||||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue