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	OpenGL: Avoid undefined behaviour for UNIFORM_BLOCK_DATA_SIZE
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					 2 changed files with 8 additions and 6 deletions
				
			
		|  | @ -316,16 +316,18 @@ private: | |||
|         GLfloat dist_atten_scale; | ||||
|     }; | ||||
| 
 | ||||
|     /// Uniform structure for the Uniform Buffer Object, all members must be 16-byte aligned
 | ||||
|     /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
 | ||||
|     // NOTE: Always keep a vec4 at the end. The GL spec is not clear wether the alignment at
 | ||||
|     //       the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
 | ||||
|     //       Not following that rule will cause problems on some AMD drivers.
 | ||||
|     struct UniformData { | ||||
|         // A vec4 color for each of the six tev stages
 | ||||
|         GLvec4 const_color[6]; | ||||
|         GLvec4 tev_combiner_buffer_color; | ||||
|         GLint alphatest_ref; | ||||
|         GLfloat depth_scale; | ||||
|         GLfloat depth_offset; | ||||
|         alignas(16) GLvec3 lighting_global_ambient; | ||||
|         LightSrc light_src[8]; | ||||
|         alignas(16) GLvec4 const_color[6]; // A vec4 color for each of the six tev stages
 | ||||
|         alignas(16) GLvec4 tev_combiner_buffer_color; | ||||
|     }; | ||||
| 
 | ||||
|     static_assert(sizeof(UniformData) == 0x390, "The size of the UniformData structure has changed, update the structure in the shader"); | ||||
|  |  | |||
|  | @ -552,13 +552,13 @@ struct LightSrc { | |||
| }; | ||||
| 
 | ||||
| layout (std140) uniform shader_data { | ||||
|     vec4 const_color[NUM_TEV_STAGES]; | ||||
|     vec4 tev_combiner_buffer_color; | ||||
|     int alphatest_ref; | ||||
|     float depth_scale; | ||||
|     float depth_offset; | ||||
|     vec3 lighting_global_ambient; | ||||
|     LightSrc light_src[NUM_LIGHTS]; | ||||
|     vec4 const_color[NUM_TEV_STAGES]; | ||||
|     vec4 tev_combiner_buffer_color; | ||||
| }; | ||||
| 
 | ||||
| uniform sampler2D tex[3]; | ||||
|  |  | |||
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