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	pica/shader_interpreter: fix off-by-one in LOOP
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		|  | @ -631,7 +631,7 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData | ||||||
|                 state.address_registers[2] = loop_param.y; |                 state.address_registers[2] = loop_param.y; | ||||||
| 
 | 
 | ||||||
|                 Record<DebugDataRecord::LOOP_INT_IN>(debug_data, iteration, loop_param); |                 Record<DebugDataRecord::LOOP_INT_IN>(debug_data, iteration, loop_param); | ||||||
|                 call(program_counter + 1, instr.flow_control.dest_offset - program_counter + 1, |                 call(program_counter + 1, instr.flow_control.dest_offset - program_counter, | ||||||
|                      instr.flow_control.dest_offset + 1, loop_param.x, loop_param.z); |                      instr.flow_control.dest_offset + 1, loop_param.x, loop_param.z); | ||||||
|                 break; |                 break; | ||||||
|             } |             } | ||||||
|  |  | ||||||
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