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	gpu: move MemoryFill, TextureCopy and DisplayTransfer into functions
The old code indented too much to read. Split into functions and do general cleanup.
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					 1 changed files with 248 additions and 246 deletions
				
			
		|  | @ -80,6 +80,234 @@ static Math::Vec4<u8> DecodePixel(Regs::PixelFormat input_format, const u8* src_ | ||||||
| MICROPROFILE_DEFINE(GPU_DisplayTransfer, "GPU", "DisplayTransfer", MP_RGB(100, 100, 255)); | MICROPROFILE_DEFINE(GPU_DisplayTransfer, "GPU", "DisplayTransfer", MP_RGB(100, 100, 255)); | ||||||
| MICROPROFILE_DEFINE(GPU_CmdlistProcessing, "GPU", "Cmdlist Processing", MP_RGB(100, 255, 100)); | MICROPROFILE_DEFINE(GPU_CmdlistProcessing, "GPU", "Cmdlist Processing", MP_RGB(100, 255, 100)); | ||||||
| 
 | 
 | ||||||
|  | static void MemoryFill(const Regs::MemoryFillConfig& config) { | ||||||
|  |     u8* start = Memory::GetPhysicalPointer(config.GetStartAddress()); | ||||||
|  |     u8* end = Memory::GetPhysicalPointer(config.GetEndAddress()); | ||||||
|  | 
 | ||||||
|  |     // TODO: Consider always accelerating and returning vector of
 | ||||||
|  |     //       regions that the accelerated fill did not cover to
 | ||||||
|  |     //       reduce/eliminate the fill that the cpu has to do.
 | ||||||
|  |     //       This would also mean that the flush below is not needed.
 | ||||||
|  |     //       Fill should first flush all surfaces that touch but are
 | ||||||
|  |     //       not completely within the fill range.
 | ||||||
|  |     //       Then fill all completely covered surfaces, and return the
 | ||||||
|  |     //       regions that were between surfaces or within the touching
 | ||||||
|  |     //       ones for cpu to manually fill here.
 | ||||||
|  |     if (VideoCore::g_renderer->Rasterizer()->AccelerateFill(config)) | ||||||
|  |         return; | ||||||
|  | 
 | ||||||
|  |     Memory::RasterizerFlushAndInvalidateRegion(config.GetStartAddress(), | ||||||
|  |                                                config.GetEndAddress() - config.GetStartAddress()); | ||||||
|  | 
 | ||||||
|  |     if (config.fill_24bit) { | ||||||
|  |         // fill with 24-bit values
 | ||||||
|  |         for (u8* ptr = start; ptr < end; ptr += 3) { | ||||||
|  |             ptr[0] = config.value_24bit_r; | ||||||
|  |             ptr[1] = config.value_24bit_g; | ||||||
|  |             ptr[2] = config.value_24bit_b; | ||||||
|  |         } | ||||||
|  |     } else if (config.fill_32bit) { | ||||||
|  |         // fill with 32-bit values
 | ||||||
|  |         if (end > start) { | ||||||
|  |             u32 value = config.value_32bit; | ||||||
|  |             size_t len = (end - start) / sizeof(u32); | ||||||
|  |             for (size_t i = 0; i < len; ++i) | ||||||
|  |                 memcpy(&start[i * sizeof(u32)], &value, sizeof(u32)); | ||||||
|  |         } | ||||||
|  |     } else { | ||||||
|  |         // fill with 16-bit values
 | ||||||
|  |         u16 value_16bit = config.value_16bit.Value(); | ||||||
|  |         for (u8* ptr = start; ptr < end; ptr += sizeof(u16)) | ||||||
|  |             memcpy(ptr, &value_16bit, sizeof(u16)); | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static void DisplayTransfer(const Regs::DisplayTransferConfig& config) { | ||||||
|  |     if (VideoCore::g_renderer->Rasterizer()->AccelerateDisplayTransfer(config)) | ||||||
|  |         return; | ||||||
|  | 
 | ||||||
|  |     u8* src_pointer = Memory::GetPhysicalPointer(config.GetPhysicalInputAddress()); | ||||||
|  |     u8* dst_pointer = Memory::GetPhysicalPointer(config.GetPhysicalOutputAddress()); | ||||||
|  | 
 | ||||||
|  |     if (config.scaling > config.ScaleXY) { | ||||||
|  |         LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode %u", | ||||||
|  |                      config.scaling.Value()); | ||||||
|  |         UNIMPLEMENTED(); | ||||||
|  |         return; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     if (config.input_linear && config.scaling != config.NoScale) { | ||||||
|  |         LOG_CRITICAL(HW_GPU, "Scaling is only implemented on tiled input"); | ||||||
|  |         UNIMPLEMENTED(); | ||||||
|  |         return; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     int horizontal_scale = config.scaling != config.NoScale ? 1 : 0; | ||||||
|  |     int vertical_scale = config.scaling == config.ScaleXY ? 1 : 0; | ||||||
|  | 
 | ||||||
|  |     u32 output_width = config.output_width >> horizontal_scale; | ||||||
|  |     u32 output_height = config.output_height >> vertical_scale; | ||||||
|  | 
 | ||||||
|  |     u32 input_size = | ||||||
|  |         config.input_width * config.input_height * GPU::Regs::BytesPerPixel(config.input_format); | ||||||
|  |     u32 output_size = output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format); | ||||||
|  | 
 | ||||||
|  |     Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(), input_size); | ||||||
|  |     Memory::RasterizerFlushAndInvalidateRegion(config.GetPhysicalOutputAddress(), output_size); | ||||||
|  | 
 | ||||||
|  |     for (u32 y = 0; y < output_height; ++y) { | ||||||
|  |         for (u32 x = 0; x < output_width; ++x) { | ||||||
|  |             Math::Vec4<u8> src_color; | ||||||
|  | 
 | ||||||
|  |             // Calculate the [x,y] position of the input image
 | ||||||
|  |             // based on the current output position and the scale
 | ||||||
|  |             u32 input_x = x << horizontal_scale; | ||||||
|  |             u32 input_y = y << vertical_scale; | ||||||
|  | 
 | ||||||
|  |             if (config.flip_vertically) { | ||||||
|  |                 // Flip the y value of the output data,
 | ||||||
|  |                 // we do this after calculating the [x,y] position of the input image
 | ||||||
|  |                 // to account for the scaling options.
 | ||||||
|  |                 y = output_height - y - 1; | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|  |             u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format); | ||||||
|  |             u32 src_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.input_format); | ||||||
|  |             u32 src_offset; | ||||||
|  |             u32 dst_offset; | ||||||
|  | 
 | ||||||
|  |             if (config.input_linear) { | ||||||
|  |                 if (!config.dont_swizzle) { | ||||||
|  |                     // Interpret the input as linear and the output as tiled
 | ||||||
|  |                     u32 coarse_y = y & ~7; | ||||||
|  |                     u32 stride = output_width * dst_bytes_per_pixel; | ||||||
|  | 
 | ||||||
|  |                     src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel; | ||||||
|  |                     dst_offset = | ||||||
|  |                         VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + coarse_y * stride; | ||||||
|  |                 } else { | ||||||
|  |                     // Both input and output are linear
 | ||||||
|  |                     src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel; | ||||||
|  |                     dst_offset = (x + y * output_width) * dst_bytes_per_pixel; | ||||||
|  |                 } | ||||||
|  |             } else { | ||||||
|  |                 if (!config.dont_swizzle) { | ||||||
|  |                     // Interpret the input as tiled and the output as linear
 | ||||||
|  |                     u32 coarse_y = input_y & ~7; | ||||||
|  |                     u32 stride = config.input_width * src_bytes_per_pixel; | ||||||
|  | 
 | ||||||
|  |                     src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + | ||||||
|  |                                  coarse_y * stride; | ||||||
|  |                     dst_offset = (x + y * output_width) * dst_bytes_per_pixel; | ||||||
|  |                 } else { | ||||||
|  |                     // Both input and output are tiled
 | ||||||
|  |                     u32 out_coarse_y = y & ~7; | ||||||
|  |                     u32 out_stride = output_width * dst_bytes_per_pixel; | ||||||
|  | 
 | ||||||
|  |                     u32 in_coarse_y = input_y & ~7; | ||||||
|  |                     u32 in_stride = config.input_width * src_bytes_per_pixel; | ||||||
|  | 
 | ||||||
|  |                     src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + | ||||||
|  |                                  in_coarse_y * in_stride; | ||||||
|  |                     dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + | ||||||
|  |                                  out_coarse_y * out_stride; | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|  |             const u8* src_pixel = src_pointer + src_offset; | ||||||
|  |             src_color = DecodePixel(config.input_format, src_pixel); | ||||||
|  |             if (config.scaling == config.ScaleX) { | ||||||
|  |                 Math::Vec4<u8> pixel = | ||||||
|  |                     DecodePixel(config.input_format, src_pixel + src_bytes_per_pixel); | ||||||
|  |                 src_color = ((src_color + pixel) / 2).Cast<u8>(); | ||||||
|  |             } else if (config.scaling == config.ScaleXY) { | ||||||
|  |                 Math::Vec4<u8> pixel1 = | ||||||
|  |                     DecodePixel(config.input_format, src_pixel + 1 * src_bytes_per_pixel); | ||||||
|  |                 Math::Vec4<u8> pixel2 = | ||||||
|  |                     DecodePixel(config.input_format, src_pixel + 2 * src_bytes_per_pixel); | ||||||
|  |                 Math::Vec4<u8> pixel3 = | ||||||
|  |                     DecodePixel(config.input_format, src_pixel + 3 * src_bytes_per_pixel); | ||||||
|  |                 src_color = (((src_color + pixel1) + (pixel2 + pixel3)) / 4).Cast<u8>(); | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|  |             u8* dst_pixel = dst_pointer + dst_offset; | ||||||
|  |             switch (config.output_format) { | ||||||
|  |             case Regs::PixelFormat::RGBA8: | ||||||
|  |                 Color::EncodeRGBA8(src_color, dst_pixel); | ||||||
|  |                 break; | ||||||
|  | 
 | ||||||
|  |             case Regs::PixelFormat::RGB8: | ||||||
|  |                 Color::EncodeRGB8(src_color, dst_pixel); | ||||||
|  |                 break; | ||||||
|  | 
 | ||||||
|  |             case Regs::PixelFormat::RGB565: | ||||||
|  |                 Color::EncodeRGB565(src_color, dst_pixel); | ||||||
|  |                 break; | ||||||
|  | 
 | ||||||
|  |             case Regs::PixelFormat::RGB5A1: | ||||||
|  |                 Color::EncodeRGB5A1(src_color, dst_pixel); | ||||||
|  |                 break; | ||||||
|  | 
 | ||||||
|  |             case Regs::PixelFormat::RGBA4: | ||||||
|  |                 Color::EncodeRGBA4(src_color, dst_pixel); | ||||||
|  |                 break; | ||||||
|  | 
 | ||||||
|  |             default: | ||||||
|  |                 LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x", | ||||||
|  |                           config.output_format.Value()); | ||||||
|  |                 break; | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static void TextureCopy(const Regs::DisplayTransferConfig& config) { | ||||||
|  |     if (VideoCore::g_renderer->Rasterizer()->AccelerateTextureCopy(config)) | ||||||
|  |         return; | ||||||
|  | 
 | ||||||
|  |     u8* src_pointer = Memory::GetPhysicalPointer(config.GetPhysicalInputAddress()); | ||||||
|  |     u8* dst_pointer = Memory::GetPhysicalPointer(config.GetPhysicalOutputAddress()); | ||||||
|  | 
 | ||||||
|  |     u32 input_width = config.texture_copy.input_width * 16; | ||||||
|  |     u32 input_gap = config.texture_copy.input_gap * 16; | ||||||
|  |     u32 output_width = config.texture_copy.output_width * 16; | ||||||
|  |     u32 output_gap = config.texture_copy.output_gap * 16; | ||||||
|  | 
 | ||||||
|  |     size_t contiguous_input_size = | ||||||
|  |         config.texture_copy.size / input_width * (input_width + input_gap); | ||||||
|  |     Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(), | ||||||
|  |                                   static_cast<u32>(contiguous_input_size)); | ||||||
|  | 
 | ||||||
|  |     size_t contiguous_output_size = | ||||||
|  |         config.texture_copy.size / output_width * (output_width + output_gap); | ||||||
|  |     Memory::RasterizerFlushAndInvalidateRegion(config.GetPhysicalOutputAddress(), | ||||||
|  |                                                static_cast<u32>(contiguous_output_size)); | ||||||
|  | 
 | ||||||
|  |     u32 remaining_size = config.texture_copy.size; | ||||||
|  |     u32 remaining_input = input_width; | ||||||
|  |     u32 remaining_output = output_width; | ||||||
|  |     while (remaining_size > 0) { | ||||||
|  |         u32 copy_size = std::min({remaining_input, remaining_output, remaining_size}); | ||||||
|  | 
 | ||||||
|  |         std::memcpy(dst_pointer, src_pointer, copy_size); | ||||||
|  |         src_pointer += copy_size; | ||||||
|  |         dst_pointer += copy_size; | ||||||
|  | 
 | ||||||
|  |         remaining_input -= copy_size; | ||||||
|  |         remaining_output -= copy_size; | ||||||
|  |         remaining_size -= copy_size; | ||||||
|  | 
 | ||||||
|  |         if (remaining_input == 0) { | ||||||
|  |             remaining_input = input_width; | ||||||
|  |             src_pointer += input_gap; | ||||||
|  |         } | ||||||
|  |         if (remaining_output == 0) { | ||||||
|  |             remaining_output = output_width; | ||||||
|  |             dst_pointer += output_gap; | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | 
 | ||||||
| template <typename T> | template <typename T> | ||||||
| inline void Write(u32 addr, const T data) { | inline void Write(u32 addr, const T data) { | ||||||
|     addr -= HW::VADDR_GPU; |     addr -= HW::VADDR_GPU; | ||||||
|  | @ -102,55 +330,14 @@ inline void Write(u32 addr, const T data) { | ||||||
|         auto& config = g_regs.memory_fill_config[is_second_filler]; |         auto& config = g_regs.memory_fill_config[is_second_filler]; | ||||||
| 
 | 
 | ||||||
|         if (config.trigger) { |         if (config.trigger) { | ||||||
|             if (config.address_start) { // Some games pass invalid values here
 |             MemoryFill(config); | ||||||
|                 u8* start = Memory::GetPhysicalPointer(config.GetStartAddress()); |             LOG_TRACE(HW_GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(), | ||||||
|                 u8* end = Memory::GetPhysicalPointer(config.GetEndAddress()); |                       config.GetEndAddress()); | ||||||
| 
 | 
 | ||||||
|                 // TODO: Consider always accelerating and returning vector of
 |             if (!is_second_filler) { | ||||||
|                 //       regions that the accelerated fill did not cover to
 |                 GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC0); | ||||||
|                 //       reduce/eliminate the fill that the cpu has to do.
 |             } else { | ||||||
|                 //       This would also mean that the flush below is not needed.
 |                 GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1); | ||||||
|                 //       Fill should first flush all surfaces that touch but are
 |  | ||||||
|                 //       not completely within the fill range.
 |  | ||||||
|                 //       Then fill all completely covered surfaces, and return the
 |  | ||||||
|                 //       regions that were between surfaces or within the touching
 |  | ||||||
|                 //       ones for cpu to manually fill here.
 |  | ||||||
|                 if (!VideoCore::g_renderer->Rasterizer()->AccelerateFill(config)) { |  | ||||||
|                     Memory::RasterizerFlushAndInvalidateRegion(config.GetStartAddress(), |  | ||||||
|                                                                config.GetEndAddress() - |  | ||||||
|                                                                    config.GetStartAddress()); |  | ||||||
| 
 |  | ||||||
|                     if (config.fill_24bit) { |  | ||||||
|                         // fill with 24-bit values
 |  | ||||||
|                         for (u8* ptr = start; ptr < end; ptr += 3) { |  | ||||||
|                             ptr[0] = config.value_24bit_r; |  | ||||||
|                             ptr[1] = config.value_24bit_g; |  | ||||||
|                             ptr[2] = config.value_24bit_b; |  | ||||||
|                         } |  | ||||||
|                     } else if (config.fill_32bit) { |  | ||||||
|                         // fill with 32-bit values
 |  | ||||||
|                         if (end > start) { |  | ||||||
|                             u32 value = config.value_32bit; |  | ||||||
|                             size_t len = (end - start) / sizeof(u32); |  | ||||||
|                             for (size_t i = 0; i < len; ++i) |  | ||||||
|                                 memcpy(&start[i * sizeof(u32)], &value, sizeof(u32)); |  | ||||||
|                         } |  | ||||||
|                     } else { |  | ||||||
|                         // fill with 16-bit values
 |  | ||||||
|                         u16 value_16bit = config.value_16bit.Value(); |  | ||||||
|                         for (u8* ptr = start; ptr < end; ptr += sizeof(u16)) |  | ||||||
|                             memcpy(ptr, &value_16bit, sizeof(u16)); |  | ||||||
|                     } |  | ||||||
|                 } |  | ||||||
| 
 |  | ||||||
|                 LOG_TRACE(HW_GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(), |  | ||||||
|                           config.GetEndAddress()); |  | ||||||
| 
 |  | ||||||
|                 if (!is_second_filler) { |  | ||||||
|                     GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC0); |  | ||||||
|                 } else { |  | ||||||
|                     GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1); |  | ||||||
|                 } |  | ||||||
|             } |             } | ||||||
| 
 | 
 | ||||||
|             // Reset "trigger" flag and set the "finish" flag
 |             // Reset "trigger" flag and set the "finish" flag
 | ||||||
|  | @ -171,207 +358,22 @@ inline void Write(u32 addr, const T data) { | ||||||
|                 Pica::g_debug_context->OnEvent(Pica::DebugContext::Event::IncomingDisplayTransfer, |                 Pica::g_debug_context->OnEvent(Pica::DebugContext::Event::IncomingDisplayTransfer, | ||||||
|                                                nullptr); |                                                nullptr); | ||||||
| 
 | 
 | ||||||
|             if (!VideoCore::g_renderer->Rasterizer()->AccelerateDisplayTransfer(config)) { |             if (config.is_texture_copy) { | ||||||
|                 u8* src_pointer = Memory::GetPhysicalPointer(config.GetPhysicalInputAddress()); |                 TextureCopy(config); | ||||||
|                 u8* dst_pointer = Memory::GetPhysicalPointer(config.GetPhysicalOutputAddress()); |                 LOG_TRACE(HW_GPU, "TextureCopy: 0x%X bytes from 0x%08X(%u+%u)-> " | ||||||
| 
 |                                   "0x%08X(%u+%u), flags 0x%08X", | ||||||
|                 if (config.is_texture_copy) { |                           config.texture_copy.size, config.GetPhysicalInputAddress(), | ||||||
|                     u32 input_width = config.texture_copy.input_width * 16; |                           config.texture_copy.input_width * 16, config.texture_copy.input_gap * 16, | ||||||
|                     u32 input_gap = config.texture_copy.input_gap * 16; |                           config.GetPhysicalOutputAddress(), config.texture_copy.output_width * 16, | ||||||
|                     u32 output_width = config.texture_copy.output_width * 16; |                           config.texture_copy.output_gap * 16, config.flags); | ||||||
|                     u32 output_gap = config.texture_copy.output_gap * 16; |             } else { | ||||||
| 
 |                 DisplayTransfer(config); | ||||||
|                     size_t contiguous_input_size = |                 LOG_TRACE(HW_GPU, "DisplayTransfer: 0x%08x(%ux%u)-> " | ||||||
|                         config.texture_copy.size / input_width * (input_width + input_gap); |  | ||||||
|                     Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(), |  | ||||||
|                                                   static_cast<u32>(contiguous_input_size)); |  | ||||||
| 
 |  | ||||||
|                     size_t contiguous_output_size = |  | ||||||
|                         config.texture_copy.size / output_width * (output_width + output_gap); |  | ||||||
|                     Memory::RasterizerFlushAndInvalidateRegion( |  | ||||||
|                         config.GetPhysicalOutputAddress(), |  | ||||||
|                         static_cast<u32>(contiguous_output_size)); |  | ||||||
| 
 |  | ||||||
|                     u32 remaining_size = config.texture_copy.size; |  | ||||||
|                     u32 remaining_input = input_width; |  | ||||||
|                     u32 remaining_output = output_width; |  | ||||||
|                     while (remaining_size > 0) { |  | ||||||
|                         u32 copy_size = |  | ||||||
|                             std::min({remaining_input, remaining_output, remaining_size}); |  | ||||||
| 
 |  | ||||||
|                         std::memcpy(dst_pointer, src_pointer, copy_size); |  | ||||||
|                         src_pointer += copy_size; |  | ||||||
|                         dst_pointer += copy_size; |  | ||||||
| 
 |  | ||||||
|                         remaining_input -= copy_size; |  | ||||||
|                         remaining_output -= copy_size; |  | ||||||
|                         remaining_size -= copy_size; |  | ||||||
| 
 |  | ||||||
|                         if (remaining_input == 0) { |  | ||||||
|                             remaining_input = input_width; |  | ||||||
|                             src_pointer += input_gap; |  | ||||||
|                         } |  | ||||||
|                         if (remaining_output == 0) { |  | ||||||
|                             remaining_output = output_width; |  | ||||||
|                             dst_pointer += output_gap; |  | ||||||
|                         } |  | ||||||
|                     } |  | ||||||
| 
 |  | ||||||
|                     LOG_TRACE( |  | ||||||
|                         HW_GPU, |  | ||||||
|                         "TextureCopy: 0x%X bytes from 0x%08X(%u+%u)-> 0x%08X(%u+%u), flags 0x%08X", |  | ||||||
|                         config.texture_copy.size, config.GetPhysicalInputAddress(), input_width, |  | ||||||
|                         input_gap, config.GetPhysicalOutputAddress(), output_width, output_gap, |  | ||||||
|                         config.flags); |  | ||||||
| 
 |  | ||||||
|                     GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF); |  | ||||||
|                     break; |  | ||||||
|                 } |  | ||||||
| 
 |  | ||||||
|                 if (config.scaling > config.ScaleXY) { |  | ||||||
|                     LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode %u", |  | ||||||
|                                  config.scaling.Value()); |  | ||||||
|                     UNIMPLEMENTED(); |  | ||||||
|                     break; |  | ||||||
|                 } |  | ||||||
| 
 |  | ||||||
|                 if (config.input_linear && config.scaling != config.NoScale) { |  | ||||||
|                     LOG_CRITICAL(HW_GPU, "Scaling is only implemented on tiled input"); |  | ||||||
|                     UNIMPLEMENTED(); |  | ||||||
|                     break; |  | ||||||
|                 } |  | ||||||
| 
 |  | ||||||
|                 int horizontal_scale = config.scaling != config.NoScale ? 1 : 0; |  | ||||||
|                 int vertical_scale = config.scaling == config.ScaleXY ? 1 : 0; |  | ||||||
| 
 |  | ||||||
|                 u32 output_width = config.output_width >> horizontal_scale; |  | ||||||
|                 u32 output_height = config.output_height >> vertical_scale; |  | ||||||
| 
 |  | ||||||
|                 u32 input_size = config.input_width * config.input_height * |  | ||||||
|                                  GPU::Regs::BytesPerPixel(config.input_format); |  | ||||||
|                 u32 output_size = |  | ||||||
|                     output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format); |  | ||||||
| 
 |  | ||||||
|                 Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(), input_size); |  | ||||||
|                 Memory::RasterizerFlushAndInvalidateRegion(config.GetPhysicalOutputAddress(), |  | ||||||
|                                                            output_size); |  | ||||||
| 
 |  | ||||||
|                 for (u32 y = 0; y < output_height; ++y) { |  | ||||||
|                     for (u32 x = 0; x < output_width; ++x) { |  | ||||||
|                         Math::Vec4<u8> src_color; |  | ||||||
| 
 |  | ||||||
|                         // Calculate the [x,y] position of the input image
 |  | ||||||
|                         // based on the current output position and the scale
 |  | ||||||
|                         u32 input_x = x << horizontal_scale; |  | ||||||
|                         u32 input_y = y << vertical_scale; |  | ||||||
| 
 |  | ||||||
|                         if (config.flip_vertically) { |  | ||||||
|                             // Flip the y value of the output data,
 |  | ||||||
|                             // we do this after calculating the [x,y] position of the input image
 |  | ||||||
|                             // to account for the scaling options.
 |  | ||||||
|                             y = output_height - y - 1; |  | ||||||
|                         } |  | ||||||
| 
 |  | ||||||
|                         u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format); |  | ||||||
|                         u32 src_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.input_format); |  | ||||||
|                         u32 src_offset; |  | ||||||
|                         u32 dst_offset; |  | ||||||
| 
 |  | ||||||
|                         if (config.input_linear) { |  | ||||||
|                             if (!config.dont_swizzle) { |  | ||||||
|                                 // Interpret the input as linear and the output as tiled
 |  | ||||||
|                                 u32 coarse_y = y & ~7; |  | ||||||
|                                 u32 stride = output_width * dst_bytes_per_pixel; |  | ||||||
| 
 |  | ||||||
|                                 src_offset = |  | ||||||
|                                     (input_x + input_y * config.input_width) * src_bytes_per_pixel; |  | ||||||
|                                 dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + |  | ||||||
|                                              coarse_y * stride; |  | ||||||
|                             } else { |  | ||||||
|                                 // Both input and output are linear
 |  | ||||||
|                                 src_offset = |  | ||||||
|                                     (input_x + input_y * config.input_width) * src_bytes_per_pixel; |  | ||||||
|                                 dst_offset = (x + y * output_width) * dst_bytes_per_pixel; |  | ||||||
|                             } |  | ||||||
|                         } else { |  | ||||||
|                             if (!config.dont_swizzle) { |  | ||||||
|                                 // Interpret the input as tiled and the output as linear
 |  | ||||||
|                                 u32 coarse_y = input_y & ~7; |  | ||||||
|                                 u32 stride = config.input_width * src_bytes_per_pixel; |  | ||||||
| 
 |  | ||||||
|                                 src_offset = VideoCore::GetMortonOffset(input_x, input_y, |  | ||||||
|                                                                         src_bytes_per_pixel) + |  | ||||||
|                                              coarse_y * stride; |  | ||||||
|                                 dst_offset = (x + y * output_width) * dst_bytes_per_pixel; |  | ||||||
|                             } else { |  | ||||||
|                                 // Both input and output are tiled
 |  | ||||||
|                                 u32 out_coarse_y = y & ~7; |  | ||||||
|                                 u32 out_stride = output_width * dst_bytes_per_pixel; |  | ||||||
| 
 |  | ||||||
|                                 u32 in_coarse_y = input_y & ~7; |  | ||||||
|                                 u32 in_stride = config.input_width * src_bytes_per_pixel; |  | ||||||
| 
 |  | ||||||
|                                 src_offset = VideoCore::GetMortonOffset(input_x, input_y, |  | ||||||
|                                                                         src_bytes_per_pixel) + |  | ||||||
|                                              in_coarse_y * in_stride; |  | ||||||
|                                 dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + |  | ||||||
|                                              out_coarse_y * out_stride; |  | ||||||
|                             } |  | ||||||
|                         } |  | ||||||
| 
 |  | ||||||
|                         const u8* src_pixel = src_pointer + src_offset; |  | ||||||
|                         src_color = DecodePixel(config.input_format, src_pixel); |  | ||||||
|                         if (config.scaling == config.ScaleX) { |  | ||||||
|                             Math::Vec4<u8> pixel = |  | ||||||
|                                 DecodePixel(config.input_format, src_pixel + src_bytes_per_pixel); |  | ||||||
|                             src_color = ((src_color + pixel) / 2).Cast<u8>(); |  | ||||||
|                         } else if (config.scaling == config.ScaleXY) { |  | ||||||
|                             Math::Vec4<u8> pixel1 = DecodePixel( |  | ||||||
|                                 config.input_format, src_pixel + 1 * src_bytes_per_pixel); |  | ||||||
|                             Math::Vec4<u8> pixel2 = DecodePixel( |  | ||||||
|                                 config.input_format, src_pixel + 2 * src_bytes_per_pixel); |  | ||||||
|                             Math::Vec4<u8> pixel3 = DecodePixel( |  | ||||||
|                                 config.input_format, src_pixel + 3 * src_bytes_per_pixel); |  | ||||||
|                             src_color = (((src_color + pixel1) + (pixel2 + pixel3)) / 4).Cast<u8>(); |  | ||||||
|                         } |  | ||||||
| 
 |  | ||||||
|                         u8* dst_pixel = dst_pointer + dst_offset; |  | ||||||
|                         switch (config.output_format) { |  | ||||||
|                         case Regs::PixelFormat::RGBA8: |  | ||||||
|                             Color::EncodeRGBA8(src_color, dst_pixel); |  | ||||||
|                             break; |  | ||||||
| 
 |  | ||||||
|                         case Regs::PixelFormat::RGB8: |  | ||||||
|                             Color::EncodeRGB8(src_color, dst_pixel); |  | ||||||
|                             break; |  | ||||||
| 
 |  | ||||||
|                         case Regs::PixelFormat::RGB565: |  | ||||||
|                             Color::EncodeRGB565(src_color, dst_pixel); |  | ||||||
|                             break; |  | ||||||
| 
 |  | ||||||
|                         case Regs::PixelFormat::RGB5A1: |  | ||||||
|                             Color::EncodeRGB5A1(src_color, dst_pixel); |  | ||||||
|                             break; |  | ||||||
| 
 |  | ||||||
|                         case Regs::PixelFormat::RGBA4: |  | ||||||
|                             Color::EncodeRGBA4(src_color, dst_pixel); |  | ||||||
|                             break; |  | ||||||
| 
 |  | ||||||
|                         default: |  | ||||||
|                             LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x", |  | ||||||
|                                       config.output_format.Value()); |  | ||||||
|                             break; |  | ||||||
|                         } |  | ||||||
|                     } |  | ||||||
|                 } |  | ||||||
| 
 |  | ||||||
|                 LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> " |  | ||||||
|                                   "0x%08x(%ux%u), dst format %x, flags 0x%08X", |                                   "0x%08x(%ux%u), dst format %x, flags 0x%08X", | ||||||
|                           config.output_height * output_width * |  | ||||||
|                               GPU::Regs::BytesPerPixel(config.output_format), |  | ||||||
|                           config.GetPhysicalInputAddress(), config.input_width.Value(), |                           config.GetPhysicalInputAddress(), config.input_width.Value(), | ||||||
|                           config.input_height.Value(), config.GetPhysicalOutputAddress(), |                           config.input_height.Value(), config.GetPhysicalOutputAddress(), | ||||||
|                           output_width, output_height, config.output_format.Value(), config.flags); |                           config.output_width.Value(), config.output_height.Value(), | ||||||
|  |                           config.output_format.Value(), config.flags); | ||||||
|             } |             } | ||||||
| 
 | 
 | ||||||
|             g_regs.display_transfer_config.trigger = 0; |             g_regs.display_transfer_config.trigger = 0; | ||||||
|  |  | ||||||
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